#include "Noise.h" #include #include Noise::Noise(double rate) : LV2Plugin(rate) { } void Noise::activate() { A = 0.5; B = 0.5; C = 0.5; D = 1.0; E = 0.0; F = 1.0; position = 99999999; quadratic = 0; noiseAL = 0.0; noiseBL = 0.0; noiseCL = 0.0; rumbleAL = 0.0; rumbleBL = 0.0; surgeL = 0.0; noiseAR = 0.0; noiseBR = 0.0; noiseCR = 0.0; rumbleAR = 0.0; rumbleBR = 0.0; surgeR = 0.0; flipL = false; flipR = false; filterflip = false; for(int count = 0; count < 11; count++) {bL[count] = 0.0; bR[count] = 0.0; f[count] = 0.0;} fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. } void Noise::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; D = *params[3]; E = *params[4]; F = *params[5]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/Noise/NoiseProc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;