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#include "Energy.h"
#include <iostream>
#include <lv2wrapper.h>
Energy::Energy(double rate)
: LV2Plugin(rate)
{
}
void Energy::activate()
{
A = 0.5;
B = 0.5;
C = 0.5;
D = 0.5;
E = 0.5;
F = 0.5;
G = 0.5;
H = 0.5;
I = 1.0;
duoEvenL = 0.0;
duoOddL = 0.0;
duoFactorL = 0.0;
duoEvenR = 0.0;
duoOddR = 0.0;
duoFactorR = 0.0;
flip = false;
tripletAL = 0.0;
tripletBL = 0.0;
tripletCL = 0.0;
tripletFactorL = 0.0;
tripletAR = 0.0;
tripletBR = 0.0;
tripletCR = 0.0;
tripletFactorR = 0.0;
countA = 1;
quadAL = 0.0;
quadBL = 0.0;
quadCL = 0.0;
quadDL = 0.0;
quadFactorL = 0.0;
quadAR = 0.0;
quadBR = 0.0;
quadCR = 0.0;
quadDR = 0.0;
quadFactorR = 0.0;
countB = 1;
quintAL = 0.0;
quintBL = 0.0;
quintCL = 0.0;
quintDL = 0.0;
quintEL = 0.0;
quintFactorL = 0.0;
quintAR = 0.0;
quintBR = 0.0;
quintCR = 0.0;
quintDR = 0.0;
quintER = 0.0;
quintFactorR = 0.0;
countC = 1;
sextAL = 0.0;
sextBL = 0.0;
sextCL = 0.0;
sextDL = 0.0;
sextEL = 0.0;
sextFL = 0.0;
sextFactorL = 0.0;
sextAR = 0.0;
sextBR = 0.0;
sextCR = 0.0;
sextDR = 0.0;
sextER = 0.0;
sextFR = 0.0;
sextFactorR = 0.0;
countD = 1;
septAL = 0.0;
septBL = 0.0;
septCL = 0.0;
septDL = 0.0;
septEL = 0.0;
septFL = 0.0;
septGL = 0.0;
septFactorL = 0.0;
septAR = 0.0;
septBR = 0.0;
septCR = 0.0;
septDR = 0.0;
septER = 0.0;
septFR = 0.0;
septGR = 0.0;
septFactorR = 0.0;
countE = 1;
octAL = 0.0;
octBL = 0.0;
octCL = 0.0;
octDL = 0.0;
octEL = 0.0;
octFL = 0.0;
octGL = 0.0;
octHL = 0.0;
octFactorL = 0.0;
octAR = 0.0;
octBR = 0.0;
octCR = 0.0;
octDR = 0.0;
octER = 0.0;
octFR = 0.0;
octGR = 0.0;
octHR = 0.0;
octFactorR = 0.0;
countF = 1;
nintAL = 0.0;
nintBL = 0.0;
nintCL = 0.0;
nintDL = 0.0;
nintEL = 0.0;
nintFL = 0.0;
nintGL = 0.0;
nintHL = 0.0;
nintIL = 0.0;
nintFactorL = 0.0;
nintAR = 0.0;
nintBR = 0.0;
nintCR = 0.0;
nintDR = 0.0;
nintER = 0.0;
nintFR = 0.0;
nintGR = 0.0;
nintHR = 0.0;
nintIR = 0.0;
nintFactorR = 0.0;
countG = 1;
PrevHL = 0.0;
PrevGL = 0.0;
PrevFL = 0.0;
PrevEL = 0.0;
PrevDL = 0.0;
PrevCL = 0.0;
PrevBL = 0.0;
PrevAL = 0.0;
PrevHR = 0.0;
PrevGR = 0.0;
PrevFR = 0.0;
PrevER = 0.0;
PrevDR = 0.0;
PrevCR = 0.0;
PrevBR = 0.0;
PrevAR = 0.0;
fpNShapeL = 0.0;
fpNShapeR = 0.0;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void Energy::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
C = *params[2];
D = *params[3];
E = *params[4];
F = *params[5];
G = *params[6];
H = *params[7];
I = *params[8];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/Energy/EnergyProc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<Energy> plugin;
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