#include "Energy.h" #include #include Energy::Energy(double rate) : LV2Plugin(rate) { } void Energy::activate() { A = 0.5; B = 0.5; C = 0.5; D = 0.5; E = 0.5; F = 0.5; G = 0.5; H = 0.5; I = 1.0; duoEvenL = 0.0; duoOddL = 0.0; duoFactorL = 0.0; duoEvenR = 0.0; duoOddR = 0.0; duoFactorR = 0.0; flip = false; tripletAL = 0.0; tripletBL = 0.0; tripletCL = 0.0; tripletFactorL = 0.0; tripletAR = 0.0; tripletBR = 0.0; tripletCR = 0.0; tripletFactorR = 0.0; countA = 1; quadAL = 0.0; quadBL = 0.0; quadCL = 0.0; quadDL = 0.0; quadFactorL = 0.0; quadAR = 0.0; quadBR = 0.0; quadCR = 0.0; quadDR = 0.0; quadFactorR = 0.0; countB = 1; quintAL = 0.0; quintBL = 0.0; quintCL = 0.0; quintDL = 0.0; quintEL = 0.0; quintFactorL = 0.0; quintAR = 0.0; quintBR = 0.0; quintCR = 0.0; quintDR = 0.0; quintER = 0.0; quintFactorR = 0.0; countC = 1; sextAL = 0.0; sextBL = 0.0; sextCL = 0.0; sextDL = 0.0; sextEL = 0.0; sextFL = 0.0; sextFactorL = 0.0; sextAR = 0.0; sextBR = 0.0; sextCR = 0.0; sextDR = 0.0; sextER = 0.0; sextFR = 0.0; sextFactorR = 0.0; countD = 1; septAL = 0.0; septBL = 0.0; septCL = 0.0; septDL = 0.0; septEL = 0.0; septFL = 0.0; septGL = 0.0; septFactorL = 0.0; septAR = 0.0; septBR = 0.0; septCR = 0.0; septDR = 0.0; septER = 0.0; septFR = 0.0; septGR = 0.0; septFactorR = 0.0; countE = 1; octAL = 0.0; octBL = 0.0; octCL = 0.0; octDL = 0.0; octEL = 0.0; octFL = 0.0; octGL = 0.0; octHL = 0.0; octFactorL = 0.0; octAR = 0.0; octBR = 0.0; octCR = 0.0; octDR = 0.0; octER = 0.0; octFR = 0.0; octGR = 0.0; octHR = 0.0; octFactorR = 0.0; countF = 1; nintAL = 0.0; nintBL = 0.0; nintCL = 0.0; nintDL = 0.0; nintEL = 0.0; nintFL = 0.0; nintGL = 0.0; nintHL = 0.0; nintIL = 0.0; nintFactorL = 0.0; nintAR = 0.0; nintBR = 0.0; nintCR = 0.0; nintDR = 0.0; nintER = 0.0; nintFR = 0.0; nintGR = 0.0; nintHR = 0.0; nintIR = 0.0; nintFactorR = 0.0; countG = 1; PrevHL = 0.0; PrevGL = 0.0; PrevFL = 0.0; PrevEL = 0.0; PrevDL = 0.0; PrevCL = 0.0; PrevBL = 0.0; PrevAL = 0.0; PrevHR = 0.0; PrevGR = 0.0; PrevFR = 0.0; PrevER = 0.0; PrevDR = 0.0; PrevCR = 0.0; PrevBR = 0.0; PrevAR = 0.0; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. } void Energy::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; D = *params[3]; E = *params[4]; F = *params[5]; G = *params[6]; H = *params[7]; I = *params[8]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/Energy/EnergyProc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;