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#include "DrumSlam.h"
#include <iostream>
#include <lv2wrapper.h>
DrumSlam::DrumSlam(double rate)
: LV2Plugin(rate)
{
}
void DrumSlam::activate()
{
A = 0.0;
B = 1.0;
C = 1.0;
iirSampleAL = 0.0;
iirSampleBL = 0.0;
iirSampleCL = 0.0;
iirSampleDL = 0.0;
iirSampleEL = 0.0;
iirSampleFL = 0.0;
iirSampleGL = 0.0;
iirSampleHL = 0.0;
lastSampleL = 0.0;
iirSampleAR = 0.0;
iirSampleBR = 0.0;
iirSampleCR = 0.0;
iirSampleDR = 0.0;
iirSampleER = 0.0;
iirSampleFR = 0.0;
iirSampleGR = 0.0;
iirSampleHR = 0.0;
lastSampleR = 0.0;
fpFlip = true;
fpNShapeL = 0.0;
fpNShapeR = 0.0;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void DrumSlam::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
C = *params[2];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/DrumSlam/DrumSlamProc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<DrumSlam> plugin;
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