#include "DrumSlam.h" #include #include DrumSlam::DrumSlam(double rate) : LV2Plugin(rate) { } void DrumSlam::activate() { A = 0.0; B = 1.0; C = 1.0; iirSampleAL = 0.0; iirSampleBL = 0.0; iirSampleCL = 0.0; iirSampleDL = 0.0; iirSampleEL = 0.0; iirSampleFL = 0.0; iirSampleGL = 0.0; iirSampleHL = 0.0; lastSampleL = 0.0; iirSampleAR = 0.0; iirSampleBR = 0.0; iirSampleCR = 0.0; iirSampleDR = 0.0; iirSampleER = 0.0; iirSampleFR = 0.0; iirSampleGR = 0.0; iirSampleHR = 0.0; lastSampleR = 0.0; fpFlip = true; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. } void DrumSlam::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/DrumSlam/DrumSlamProc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;