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#include "BassKit.h"
#include <iostream>
#include <lv2wrapper.h>
BassKit::BassKit(double rate)
: LV2Plugin(rate)
{
}
void BassKit::activate()
{
WasNegative = false;
SubOctave = false;
flip = false;
bflip = 0;
iirDriveSampleA = 0.0;
iirDriveSampleB = 0.0;
iirDriveSampleC = 0.0;
iirDriveSampleD = 0.0;
iirDriveSampleE = 0.0;
iirDriveSampleF = 0.0;
iirHeadBumpA = 0.0;
iirHeadBumpB = 0.0;
iirHeadBumpC = 0.0;
iirSubBumpA = 0.0;
iirSubBumpB = 0.0;
iirSubBumpC = 0.0;
lastHeadBump = 0.0;
lastSubBump = 0.0;
iirSampleA = 0.0;
iirSampleB = 0.0;
iirSampleC = 0.0;
iirSampleD = 0.0;
iirSampleE = 0.0;
iirSampleF = 0.0;
iirSampleG = 0.0;
iirSampleH = 0.0;
iirSampleI = 0.0;
iirSampleJ = 0.0;
iirSampleK = 0.0;
iirSampleL = 0.0;
iirSampleM = 0.0;
iirSampleN = 0.0;
iirSampleO = 0.0;
iirSampleP = 0.0;
iirSampleQ = 0.0;
iirSampleR = 0.0;
iirSampleS = 0.0;
iirSampleT = 0.0;
iirSampleU = 0.0;
iirSampleV = 0.0;
iirSampleW = 0.0;
iirSampleX = 0.0;
iirSampleY = 0.0;
iirSampleZ = 0.0;
oscGate = 1.0;
fpNShapeL = 0.0;
fpNShapeR = 0.0;
}
void BassKit::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
C = *params[2];
D = *params[3];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/BassKit/BassKitProc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<BassKit> plugin;
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