#include "BassKit.h" #include #include BassKit::BassKit(double rate) : LV2Plugin(rate) { } void BassKit::activate() { WasNegative = false; SubOctave = false; flip = false; bflip = 0; iirDriveSampleA = 0.0; iirDriveSampleB = 0.0; iirDriveSampleC = 0.0; iirDriveSampleD = 0.0; iirDriveSampleE = 0.0; iirDriveSampleF = 0.0; iirHeadBumpA = 0.0; iirHeadBumpB = 0.0; iirHeadBumpC = 0.0; iirSubBumpA = 0.0; iirSubBumpB = 0.0; iirSubBumpC = 0.0; lastHeadBump = 0.0; lastSubBump = 0.0; iirSampleA = 0.0; iirSampleB = 0.0; iirSampleC = 0.0; iirSampleD = 0.0; iirSampleE = 0.0; iirSampleF = 0.0; iirSampleG = 0.0; iirSampleH = 0.0; iirSampleI = 0.0; iirSampleJ = 0.0; iirSampleK = 0.0; iirSampleL = 0.0; iirSampleM = 0.0; iirSampleN = 0.0; iirSampleO = 0.0; iirSampleP = 0.0; iirSampleQ = 0.0; iirSampleR = 0.0; iirSampleS = 0.0; iirSampleT = 0.0; iirSampleU = 0.0; iirSampleV = 0.0; iirSampleW = 0.0; iirSampleX = 0.0; iirSampleY = 0.0; iirSampleZ = 0.0; oscGate = 1.0; fpNShapeL = 0.0; fpNShapeR = 0.0; } void BassKit::run(uint32_t num_samples) { A = *params[0]; B = *params[1]; C = *params[2]; D = *params[3]; processReplacing(const_cast(in), out, num_samples); } // // Include the processing code from the VST version. // #include #include "../../../LinuxVST/src/BassKit/BassKitProc.cpp" // Create the LV2Wrapper and register the plugin LV2Wrapper plugin;