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authorVijay Dev <vijaydev.cse@gmail.com>2012-06-22 22:07:21 +0530
committerVijay Dev <vijaydev.cse@gmail.com>2012-06-22 22:07:21 +0530
commit741cb5b12b87f0405d421c82f04cd86eba6c613b (patch)
treee2d1520026e7b4fccd7a95c4bad5ef9af04390c7 /guides/source
parentd569bfed0d672ec62627ad6fa3fb89ddda7b6448 (diff)
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copy edit the assets guide[ci skip]
Diffstat (limited to 'guides/source')
-rw-r--r--guides/source/asset_pipeline.textile23
1 files changed, 6 insertions, 17 deletions
diff --git a/guides/source/asset_pipeline.textile b/guides/source/asset_pipeline.textile
index 6df23e55dd..d0952fcf29 100644
--- a/guides/source/asset_pipeline.textile
+++ b/guides/source/asset_pipeline.textile
@@ -651,25 +651,18 @@ WARNING: If you are upgrading an existing application and intend to use this opt
h3. Assets Cache Store
-If you will not configure assets cache store, your application's cache store will be used to cache assets in development and production.
-
-You always can access your application's cache by calling +Rails.cache+.
-
-Default assets cache store can be changed to something else, like memory store:
+Sprockets uses the default Rails cache store will be used to cache assets in development and production. This can be changed by setting +config.assets.cache_store+.
<ruby>
config.assets.cache_store = :memory_store
</ruby>
-All the assets cache store parameters should be passed in the same way like for application's cache store.
+The options accepted by the assets cache store are the same as the application's cache store.
<ruby>
config.assets.cache_store = :memory_store, { :size => 32.megabytes }
</ruby>
-Any appropriate application cache store adapter can be used for assets cache store.
-You can read more about application's cache stores and their options in the "Caching with Rails Guide":./caching_with_rails.html#cache-stores.
-
h3. Adding Assets to Your Gems
Assets can also come from external sources in the form of gems.
@@ -682,11 +675,9 @@ TODO: Registering gems on "Tilt":https://github.com/rtomayko/tilt enabling Sproc
h3. Upgrading from Old Versions of Rails
-There are three issues when upgrading. The first is moving the files from +public/+ to the new locations. See "Asset Organization":#asset-organization above for guidance on the correct locations for different file types.
+There are a few issues when upgrading. The first is moving the files from +public/+ to the new locations. See "Asset Organization":#asset-organization above for guidance on the correct locations for different file types.
-The second is avoiding duplicate javascript files. If you use jquery or jquery_ujs in your manifest file, there are two changes you must make.
-# You must be careful not to copy over your old javascript files which are included in the manifest file, or they will conflict.
-# You must remove references to these in your layout files (since application.js will include them now).
+Next will be avoiding duplicate JavaScript files. Since jQuery is the default JavaScript library from Rails 3.1 onwards, you don't need to copy +jquery.js+ into +app/assets+ and it will be included automatically.
The third is updating the various environment files with the correct default options. The following changes reflect the defaults in version 3.1.0.
@@ -744,8 +735,8 @@ The following should also be added to +Gemfile+:
# Gems used only for assets and not required
# in production environments by default.
group :assets do
- gem 'sass-rails', "~> 3.1.0"
- gem 'coffee-rails', "~> 3.1.0"
+ gem 'sass-rails', "~> 3.2.3"
+ gem 'coffee-rails', "~> 3.2.1"
gem 'uglifier'
end
</plain>
@@ -768,5 +759,3 @@ Instead of the old Rails 3.0 version:
# you've limited to :test, :development, or :production.
Bundler.require(:default, Rails.env) if defined?(Bundler)
</ruby>
-
-