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authorJuanito Fatas <katehuang0320@gmail.com>2013-09-22 02:26:07 +0800
committerJuanito Fatas <katehuang0320@gmail.com>2013-09-22 02:26:07 +0800
commit448aa840cb3897fdb2e96c59cc49f0a853972c01 (patch)
treee60b03822da82f29c64945d87001df43003e4883 /guides/source
parent32e23884cc424755531acc235228a7b2d4554fe1 (diff)
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[ci skip] Fix a typo in Engines.md.
Diffstat (limited to 'guides/source')
-rw-r--r--guides/source/engines.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/guides/source/engines.md b/guides/source/engines.md
index ec51fb9234..48d2949539 100644
--- a/guides/source/engines.md
+++ b/guides/source/engines.md
@@ -950,7 +950,7 @@ INFO. Remember that in order to use languages like Sass or CoffeeScript, you sho
There are some situations where your engine's assets are not required by the host application. For example, say that you've created
an admin functionality that only exists for your engine. In this case, the host application doesn't need to require `admin.css`
-or `admin.js`. Only the gem's admin layout needs these assets. It doesn't make sense for the host app to include `"blorg/admin.css"` in it's stylesheets. In this situation, you should explicitly define these assets for precompilation.
+or `admin.js`. Only the gem's admin layout needs these assets. It doesn't make sense for the host app to include `"blorgh/admin.css"` in it's stylesheets. In this situation, you should explicitly define these assets for precompilation.
This tells sprockets to add your engine assets when `rake assets:precompile` is ran.
You can define assets for precompilation in `engine.rb`