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authorGleb Mazovetskiy <glex.spb@gmail.com>2018-04-17 21:17:25 +0100
committerJeremy Daer <jeremydaer@gmail.com>2018-04-18 19:15:00 -0400
commitef2af628a9ec1cc4e7b6997a021dd3f85cfe4665 (patch)
tree016c1fa7bbcf02cd6259659fcbad69e09e8f3230 /activesupport/CHANGELOG.md
parent185fce159721b331cc9a0ae17b662373ee0fc95f (diff)
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Redis cache store: avoid blocking the server in `#delete_matched`
Fixes #32610. Closes #32614. Lua scripts in redis are *blocking*, meaning that no other client can execute any commands while the script is running. See https://redis.io/commands/eval#atomicity-of-scripts. This results in the following exceptions once the number of keys is sufficiently large: BUSY Redis is busy running a script. You can only call SCRIPT KILL or SHUTDOWN NOSAVE. This commit replaces the lua-based implementation with one that uses `SCAN` and `DEL` in batches. This doesn't block the server. The primary limitation of `SCAN`, i.e. potential duplicate keys, is of no consequence here, because `DEL` ignores keys that do not exist.
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+* Redis cache store: `delete_matched` no longer blocks the Redis server.
+ (Switches from evaled Lua to a batched SCAN + DEL loop.)
+
+ *Gleb Mazovetskiy*
+
* Fix bug where `ActiveSupport::Cache` will massively inflate the storage
size when compression is enabled (which is true by default). This patch
does not attempt to repair existing data: please manually flush the cache