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author | Joost Baaij <joost@spacebabies.nl> | 2010-08-27 23:50:23 +0200 |
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committer | Joost Baaij <joost@spacebabies.nl> | 2010-08-27 23:50:23 +0200 |
commit | 279c3957237b049dead8d95db81ea1ff665ee78c (patch) | |
tree | 7749cd184a70af7efced4779bdf77203b5510506 /actionpack | |
parent | 27d42a56b9b28ab9966fa73971e1a5b7a9c8cdff (diff) | |
download | rails-279c3957237b049dead8d95db81ea1ff665ee78c.tar.gz rails-279c3957237b049dead8d95db81ea1ff665ee78c.tar.bz2 rails-279c3957237b049dead8d95db81ea1ff665ee78c.zip |
Use common terminology
Diffstat (limited to 'actionpack')
-rw-r--r-- | actionpack/lib/action_dispatch/middleware/flash.rb | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/actionpack/lib/action_dispatch/middleware/flash.rb b/actionpack/lib/action_dispatch/middleware/flash.rb index f36eee7626..21aeeb217a 100644 --- a/actionpack/lib/action_dispatch/middleware/flash.rb +++ b/actionpack/lib/action_dispatch/middleware/flash.rb @@ -10,13 +10,13 @@ module ActionDispatch # The flash provides a way to pass temporary objects between actions. Anything you place in the flash will be exposed # to the very next action and then cleared out. This is a great way of doing notices and alerts, such as a create - # action that sets <tt>flash[:notice] = "Successfully created"</tt> before redirecting to a display action that can + # action that sets <tt>flash[:notice] = "Post successfully created"</tt> before redirecting to a display action that can # then expose the flash to its template. Actually, that exposure is automatically done. Example: # # class PostsController < ActionController::Base # def create # # save post - # flash[:notice] = "Successfully created post" + # flash[:notice] = "Post successfully created" # redirect_to posts_path(@post) # end # @@ -33,7 +33,7 @@ module ActionDispatch # Since the +notice+ and +alert+ keys are a common idiom, convenience accessors are available: # # flash.alert = "You must be logged in" - # flash.notice = "Successfully created post" + # flash.notice = "Post successfully created" # # This example just places a string in the flash, but you can put any object in there. And of course, you can put as # many as you like at a time too. Just remember: They'll be gone by the time the next action has been performed. |