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authorZachary Scott <e@zzak.io>2014-06-11 17:21:14 -0700
committerZachary Scott <e@zzak.io>2014-06-11 17:21:14 -0700
commit2ef44ff13b0316bd6c30cea955071f067ff5411d (patch)
treecbe3dc8e58874113b2eef0de146dc4749c6c89a6
parent6e44fd545003c21f69c4acb66df8bd941c93c0a8 (diff)
parentc43abb1adecc9f05af47eecf234e6ebc57961bfa (diff)
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Merge pull request #15657 from JohnRiv/guides_asset_pipeline_local
[ci skip] There are 3 caveats to Local Precompilation including 1 config change
-rw-r--r--guides/source/asset_pipeline.md9
1 files changed, 4 insertions, 5 deletions
diff --git a/guides/source/asset_pipeline.md b/guides/source/asset_pipeline.md
index 29c61cb55d..2d1548f252 100644
--- a/guides/source/asset_pipeline.md
+++ b/guides/source/asset_pipeline.md
@@ -856,10 +856,12 @@ duplication of work.
Local compilation allows you to commit the compiled files into source control,
and deploy as normal.
-There are two caveats:
+There are three caveats:
* You must not run the Capistrano deployment task that precompiles assets.
-* You must change the following two application configuration settings.
+* You must ensure any necessary compressors or minifiers are
+available on your development system.
+* You must change the following application configuration setting:
In `config/environments/development.rb`, place the following line:
@@ -873,9 +875,6 @@ development mode, and pass all requests to Sprockets. The prefix is still set to
would serve the precompiled assets from `/assets` in development, and you would
not see any local changes until you compile assets again.
-You will also need to ensure any necessary compressors or minifiers are
-available on your development system.
-
In practice, this will allow you to precompile locally, have those files in your
working tree, and commit those files to source control when needed. Development
mode will work as expected.