== Session ==
Your application has a session for each user in which you can store small amounts of data that will be persisted between requests. The session is only available in the controller and the view and can use one of a number of different storage mechanisms:
* CookieStore - Stores everything on the client.
* DRbStore - Stores the data on a DRb server.
* MemCacheStore - Stores the data in a memcache.
* ActiveRecordStore - Stores the data in a database using Active Record.
All session stores use a cookie - this is required and Rails does not allow any part of the session to be passed in any other way (e.g. you can't use the query string to pass a session ID) because of security concerns (it's easier to hijack a session when the ID is part of the URL).
Most stores use a cookie to store the session ID which is then used to look up the session data on the server. The default and recommended store, the CookieStore, does not store session data on the server, but in the cookie itself. The data is cryptographically signed to make it tamper-proof, but it is not encrypted, so anyone with access to it can read its contents but not edit it (Rails will not accept it if it has been edited). It can only store about 4kB of data - much less than the others - but this is usually enough. Storing large amounts of data is discouraged no matter which session store your application uses. You should especially avoid storing complex objects (anything other than basic Ruby objects, the most common example being model instances) in the session, as the server might not be able to reassemble them between requests, which will result in an error. The CookieStore has the added advantage that it does not require any setting up beforehand - Rails will generate a "secret key" which will be used to sign the cookie when you create the application.
Read more about session storage in the link:../security.html[Security Guide].
If you need a different session storage mechanism, you can change it in the `config/environment.rb` file:
[source, ruby]
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# Set to one of [:active_record_store, :drb_store, :mem_cache_store, :cookie_store]
config.action_controller.session_store = :active_record_store
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=== Accessing the Session ===
In your controller you can access the session through the `session` instance method.
NOTE: Sessions are lazily loaded. If you don't access sessions in your action's code, they will not be loaded. Hence you will never need to disable sessions, just not accessing them will do the job.
Session values are stored using key/value pairs like a hash:
[source, ruby]
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class ApplicationController < ActionController::Base
private
# Finds the User with the ID stored in the session with the key :current_user_id
# This is a common way to handle user login in a Rails application; logging in sets the
# session value and logging out removes it.
def current_user
@_current_user ||= session[:current_user_id] && User.find(session[:current_user_id])
end
end
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To store something in the session, just assign it to the key like a hash:
[source, ruby]
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class LoginsController < ApplicationController
# "Create" a login, aka "log the user in"
def create
if user = User.authenticate(params[:username, params[:password])
# Save the user ID in the session so it can be used in subsequent requests
session[:current_user_id] = user.id
redirect_to root_url
end
end
end
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To remove something from the session, assign that key to be `nil`:
[source, ruby]
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class LoginsController < ApplicationController
# "Delete" a login, aka "log the user out"
def destroy
# Remove the user id from the session
session[:current_user_id] = nil
redirect_to root_url
end
end
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To reset the entire session, use `reset_session`.
=== The flash ===
The flash is a special part of the session which is cleared with each request. This means that values stored there will only be available in the next request, which is useful for storing error messages etc. It is accessed in much the same way as the session, like a hash. Let's use the act of logging out as an example. The controller can send a message which will be displayed to the user on the next request:
[source, ruby]
------------------------------------------
class LoginsController < ApplicationController
def destroy
session[:current_user_id] = nil
flash[:notice] = "You have successfully logged out"
redirect_to root_url
end
end
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The `destroy` action redirects to the application's `root_url`, where the message will be displayed. Note that it's entirely up to the next action to decide what, if anything, it will do with what the previous action put in the flash. It's conventional to display eventual errors or notices from the flash in the application's layout:
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<html>
<!-- <head/> -->
<body>
<% if flash[:notice] -%>
<p class="notice"><%= flash[:notice] %></p>
<% end -%>
<% if flash[:error] -%>
<p class="error"><%= flash[:error] %></p>
<% end -%>
<!-- more content -->
</body>
</html>
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This way, if an action sets an error or a notice message, the layout will display it automatically.
If you want a flash value to be carried over to another request, use the `keep` method:
[source, ruby]
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class MainController < ApplicationController
# Let's say this action corresponds to root_url, but you want all requests here to be redirected to
# UsersController#index. If an action sets the flash and redirects here, the values would normally be
# lost when another redirect happens, but you can use keep to make it persist for another request.
def index
flash.keep # Will persist all flash values. You can also use a key to keep only that value: flash.keep(:notice)
redirect_to users_url
end
end
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==== +flash.now+ ====
By default, adding values to the flash will make them available to the next request, but sometimes you may want to access those values in the same request. For example, if the `create` action fails to save a resource and you render the `new` template directly, that's not going to result in a new request, but you may still want to display a message using the flash. To do this, you can use `flash.now` in the same way you use the normal `flash`:
[source, ruby]
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class ClientsController < ApplicationController
def create
@client = Client.new(params[:client])
if @client.save
# ...
else
flash.now[:error] = "Could not save client"
render :action => "new"
end
end
end
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