module ActiveModel
module StateMachine
class Machine
attr_writer :initial_state
attr_accessor :states, :events, :state_index
attr_reader :klass, :name
def initialize(klass, name, options = {}, &block)
@klass, @name, @states, @state_index, @events = klass, name, [], {}, {}
update(options, &block)
end
def initial_state
@initial_state ||= (states.first ? states.first.name : nil)
end
def update(options = {}, &block)
if options.key?(:initial) then @initial_state = options[:initial] end
if block then instance_eval(&block) end
self
end
def fire_event(event, record, persist, *args)
state_index[record.current_state(@name)].call_action(:exit, record)
if new_state = @events[event].fire(record, *args)
state_index[new_state].call_action(:enter, record)
if record.respond_to?(event_fired_callback)
record.send(event_fired_callback, record.current_state, new_state)
end
record.current_state(@name, new_state, persist)
record.send(@events[event].success) if @events[event].success
true
else
if record.respond_to?(event_failed_callback)
record.send(event_failed_callback, event)
end
false
end
end
def states_for_select
states.map { |st| [st.display_name, st.name.to_s] }
end
def events_for(state)
events = @events.values.select { |event| event.transitions_from_state?(state) }
events.map! { |event| event.name }
end
def current_state_variable
"@#{@name}_current_state"
end
private
def state(name, options = {})
@states << (state_index[name] ||= State.new(name, :machine => self)).update(options)
end
def event(name, options = {}, &block)
(@events[name] ||= Event.new(self, name)).update(options, &block)
end
def event_fired_callback
@event_fired_callback ||= (@name == :default ? '' : "#{@name}_") + 'event_fired'
end
def event_failed_callback
@event_failed_callback ||= (@name == :default ? '' : "#{@name}_") + 'event_failed'
end
end
end
end