require "action_view"
module Sprockets
module Helpers
module RailsHelper
extend ActiveSupport::Concern
include ActionView::Helpers::AssetTagHelper
def asset_paths
@asset_paths ||= begin
paths = RailsHelper::AssetPaths.new(config, controller)
paths.asset_environment = asset_environment
paths.asset_digests = asset_digests
paths.compile_assets = compile_assets?
paths.digest_assets = digest_assets?
paths
end
end
def javascript_include_tag(*sources)
options = sources.extract_options!
debug = options.key?(:debug) ? options.delete(:debug) : debug_assets?
body = options.key?(:body) ? options.delete(:body) : false
digest = options.key?(:digest) ? options.delete(:digest) : digest_assets?
sources.collect do |source|
if debug && asset = asset_paths.asset_for(source, 'js')
asset.to_a.map { |dep|
super(dep.pathname.to_s, { :src => path_to_asset(dep, :ext => 'js', :body => true, :digest => digest) }.merge!(options))
}
else
super(source.to_s, { :src => path_to_asset(source, :ext => 'js', :body => body, :digest => digest) }.merge!(options))
end
end.uniq.join("\n").html_safe
end
def stylesheet_link_tag(*sources)
options = sources.extract_options!
debug = options.key?(:debug) ? options.delete(:debug) : debug_assets?
body = options.key?(:body) ? options.delete(:body) : false
digest = options.key?(:digest) ? options.delete(:digest) : digest_assets?
sources.collect do |source|
if debug && asset = asset_paths.asset_for(source, 'css')
asset.to_a.map { |dep|
super(dep.pathname.to_s, { :href => path_to_asset(dep, :ext => 'css', :body => true, :protocol => :request, :digest => digest) }.merge!(options))
}
else
super(source.to_s, { :href => path_to_asset(source, :ext => 'css', :body => body, :protocol => :request, :digest => digest) }.merge!(options))
end
end.uniq.join("\n").html_safe
end
def asset_path(source, options = {})
source = source.logical_path if source.respond_to?(:logical_path)
path = asset_paths.compute_public_path(source, asset_prefix, options.merge(:body => true))
options[:body] ? "#{path}?body=1" : path
end
alias_method :path_to_asset, :asset_path # aliased to avoid conflicts with an asset_path named route
def image_path(source)
path_to_asset(source)
end
alias_method :path_to_image, :image_path # aliased to avoid conflicts with an image_path named route
def font_path(source)
path_to_asset(source)
end
alias_method :path_to_font, :font_path # aliased to avoid conflicts with an font_path named route
def javascript_path(source)
path_to_asset(source, :ext => 'js')
end
alias_method :path_to_javascript, :javascript_path # aliased to avoid conflicts with an javascript_path named route
def stylesheet_path(source)
path_to_asset(source, :ext => 'css')
end
alias_method :path_to_stylesheet, :stylesheet_path # aliased to avoid conflicts with an stylesheet_path named route
private
def debug_assets?
compile_assets? && (Rails.application.config.assets.debug || params[:debug_assets])
rescue NameError
false
end
# Override to specify an alternative prefix for asset path generation.
# When combined with a custom +asset_environment+, this can be used to
# implement themes that can take advantage of the asset pipeline.
#
# If you only want to change where the assets are mounted, refer to
# +config.assets.prefix+ instead.
def asset_prefix
Rails.application.config.assets.prefix
end
def asset_digests
Rails.application.config.assets.digests
end
def compile_assets?
Rails.application.config.assets.compile
end
def digest_assets?
Rails.application.config.assets.digest
end
# Override to specify an alternative asset environment for asset
# path generation. The environment should already have been mounted
# at the prefix returned by +asset_prefix+.
def asset_environment
Rails.application.assets
end
class AssetPaths < ::ActionView::AssetPaths #:nodoc:
attr_accessor :asset_environment, :asset_prefix, :asset_digests, :compile_assets, :digest_assets
class AssetNotPrecompiledError < StandardError; end
def asset_for(source, ext)
source = source.to_s
return nil if is_uri?(source)
source = rewrite_extension(source, nil, ext)
asset_environment[source]
rescue Sprockets::FileOutsidePaths
nil
end
def digest_for(logical_path)
if digest_assets && asset_digests && (digest = asset_digests[logical_path])
return digest
end
if compile_assets
if digest_assets && asset = asset_environment[logical_path]
return asset.digest_path
end
return logical_path
else
raise AssetNotPrecompiledError.new("#{logical_path} isn't precompiled")
end
end
def rewrite_asset_path(source, dir, options = {})
if source[0] == ?/
source
else
source = digest_for(source) unless options[:digest] == false
source = File.join(dir, source)
source = "/#{source}" unless source =~ /^\//
source
end
end
def rewrite_extension(source, dir, ext)
source_ext = File.extname(source)
if ext && source_ext != ".#{ext}"
if !source_ext.empty? && (asset = asset_environment[source]) &&
asset.pathname.to_s =~ /#{source}\Z/
source
else
"#{source}.#{ext}"
end
else
source
end
end
end
end
end
end