aboutsummaryrefslogtreecommitdiffstats
path: root/view/js/mod_hq.js
diff options
context:
space:
mode:
Diffstat (limited to 'view/js/mod_hq.js')
-rw-r--r--view/js/mod_hq.js145
1 files changed, 145 insertions, 0 deletions
diff --git a/view/js/mod_hq.js b/view/js/mod_hq.js
new file mode 100644
index 000000000..cf7ec941c
--- /dev/null
+++ b/view/js/mod_hq.js
@@ -0,0 +1,145 @@
+function hqLiveUpdate(notify_id, b64mid) {
+
+ if(typeof profile_uid === 'undefined') profile_uid = false; /* Should probably be unified with channelId defined in head.tpl */
+ if((src === null) || (stopped) || (! profile_uid)) { $('.like-rotator').hide(); return; }
+ if(($('.comment-edit-text.expanded').length) || (in_progress)) {
+ if(livetime) {
+ clearTimeout(livetime);
+ }
+ livetime = setTimeout(liveUpdate, 10000);
+ return;
+ }
+ if(livetime !== null)
+ livetime = null;
+
+ prev = 'live-' + src;
+
+ in_progress = true;
+
+ var update_url;
+ var update_mode;
+
+ if(scroll_next) {
+ bParam_page = next_page;
+ page_load = true;
+ }
+ else {
+ bParam_page = 1;
+ }
+
+ update_url = buildCmd();
+
+ if(page_load) {
+ $("#page-spinner").show();
+ if(bParam_page == 1)
+ update_mode = 'replace';
+ else
+ update_mode = 'append';
+ }
+ else {
+ update_mode = 'update';
+ var orgHeight = $("#region_2").height();
+ }
+
+ var dstart = new Date();
+ console.log('LOADING data...');
+ $.get(update_url, function(data) {
+
+ // on shared hosts occasionally the live update process will be killed
+ // leaving an incomplete HTML structure, which leads to conversations getting
+ // truncated and the page messed up if all the divs aren't closed. We will try
+ // again and give up if we can't get a valid HTML response after 10 tries.
+
+ if((data.indexOf("<html>") != (-1)) && (data.indexOf("</html>") == (-1))) {
+ console.log('Incomplete data. Reloading');
+ in_progress = false;
+ liveRecurse ++;
+ if(liveRecurse < 10) {
+ liveUpdate();
+ }
+ else {
+ console.log('Incomplete data. Too many attempts. Giving up.');
+ }
+ }
+
+ // else data was valid - reset the recursion counter
+ liveRecurse = 0;
+
+ if(notify_id !== 'undefined') {
+ $.post(
+ "hq",
+ {
+ "notify_id" : notify_id
+ },
+ function(data) {
+ if(timer) clearTimeout(timer);
+ timer = setTimeout(NavUpdate,10);
+ }
+ );
+ }
+
+ var dready = new Date();
+ console.log('DATA ready in: ' + (dready - dstart)/1000 + ' seconds.');
+
+ if(update_mode === 'update' || preloadImages) {
+ console.log('LOADING images...');
+
+ $('.wall-item-body, .wall-photo-item',data).imagesLoaded( function() {
+ var iready = new Date();
+ console.log('IMAGES ready in: ' + (iready - dready)/1000 + ' seconds.');
+
+ page_load = false;
+ scroll_next = false;
+ updateConvItems(update_mode,data);
+ $("#page-spinner").hide();
+ $("#profile-jot-text-loading").hide();
+
+ // adjust scroll position if new content was added above viewport
+ if(update_mode === 'update') {
+ $(window).scrollTop($(window).scrollTop() + $("#region_2").height() - orgHeight + contentHeightDiff);
+ }
+
+ in_progress = false;
+
+ // FIXME - the following lines were added so that almost
+ // immediately after we update the posts on the page, we
+ // re-check and update the notification counts.
+ // As it turns out this causes a bit of an inefficiency
+ // as we're pinging twice for every update, once before
+ // and once after. A btter way to do this is to rewrite
+ // NavUpdate and perhaps LiveUpdate so that we check for
+ // post updates first and only call the notification ping
+ // once.
+
+ updateCountsOnly = true;
+ if(timer) clearTimeout(timer);
+ timer = setTimeout(NavUpdate,10);
+
+ });
+ }
+ else {
+ page_load = false;
+ scroll_next = false;
+ updateConvItems(update_mode,data);
+ $("#page-spinner").hide();
+ $("#profile-jot-text-loading").hide();
+
+ in_progress = false;
+
+ // FIXME - the following lines were added so that almost
+ // immediately after we update the posts on the page, we
+ // re-check and update the notification counts.
+ // As it turns out this causes a bit of an inefficiency
+ // as we're pinging twice for every update, once before
+ // and once after. A btter way to do this is to rewrite
+ // NavUpdate and perhaps LiveUpdate so that we check for
+ // post updates first and only call the notification ping
+ // once.
+
+ updateCountsOnly = true;
+ if(timer) clearTimeout(timer);
+ timer = setTimeout(NavUpdate,10);
+
+ }
+ });
+}