diff options
Diffstat (limited to 'vendor/brick/math/src/RoundingMode.php')
-rw-r--r-- | vendor/brick/math/src/RoundingMode.php | 31 |
1 files changed, 11 insertions, 20 deletions
diff --git a/vendor/brick/math/src/RoundingMode.php b/vendor/brick/math/src/RoundingMode.php index 06936d8db..e8ee6a8b4 100644 --- a/vendor/brick/math/src/RoundingMode.php +++ b/vendor/brick/math/src/RoundingMode.php @@ -13,24 +13,15 @@ namespace Brick\Math; * regardless the digits' contribution to the value of the number. In other words, considered * as a numerical value, the discarded fraction could have an absolute value greater than one. */ -final class RoundingMode +enum RoundingMode { /** - * Private constructor. This class is not instantiable. - * - * @codeCoverageIgnore - */ - private function __construct() - { - } - - /** * Asserts that the requested operation has an exact result, hence no rounding is necessary. * * If this rounding mode is specified on an operation that yields a result that * cannot be represented at the requested scale, a RoundingNecessaryException is thrown. */ - public const UNNECESSARY = 0; + case UNNECESSARY; /** * Rounds away from zero. @@ -38,7 +29,7 @@ final class RoundingMode * Always increments the digit prior to a nonzero discarded fraction. * Note that this rounding mode never decreases the magnitude of the calculated value. */ - public const UP = 1; + case UP; /** * Rounds towards zero. @@ -46,7 +37,7 @@ final class RoundingMode * Never increments the digit prior to a discarded fraction (i.e., truncates). * Note that this rounding mode never increases the magnitude of the calculated value. */ - public const DOWN = 2; + case DOWN; /** * Rounds towards positive infinity. @@ -54,7 +45,7 @@ final class RoundingMode * If the result is positive, behaves as for UP; if negative, behaves as for DOWN. * Note that this rounding mode never decreases the calculated value. */ - public const CEILING = 3; + case CEILING; /** * Rounds towards negative infinity. @@ -62,7 +53,7 @@ final class RoundingMode * If the result is positive, behave as for DOWN; if negative, behave as for UP. * Note that this rounding mode never increases the calculated value. */ - public const FLOOR = 4; + case FLOOR; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up. @@ -70,28 +61,28 @@ final class RoundingMode * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN. * Note that this is the rounding mode commonly taught at school. */ - public const HALF_UP = 5; + case HALF_UP; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down. * * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN. */ - public const HALF_DOWN = 6; + case HALF_DOWN; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity. * * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN. */ - public const HALF_CEILING = 7; + case HALF_CEILING; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity. * * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP. */ - public const HALF_FLOOR = 8; + case HALF_FLOOR; /** * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor. @@ -103,5 +94,5 @@ final class RoundingMode * cumulative error when applied repeatedly over a sequence of calculations. * It is sometimes known as "Banker's rounding", and is chiefly used in the USA. */ - public const HALF_EVEN = 9; + case HALF_EVEN; } |