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+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="utf-8">
+ <meta http-equiv="x-ua-compatible" content="ie=edge">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <title>Cropper.js</title>
+ <link rel="stylesheet" href="../css/cropper.css">
+ <style>
+ .container {
+ margin: 20px auto;
+ max-width: 640px;
+ }
+
+ img {
+ max-width: 100%;
+ }
+ </style>
+</head>
+<body>
+ <div class="container">
+ <h1>Crop on canvas with Cropper</h1>
+ <h3>Image</h3>
+ <div class="img-container">
+ <img id="image" src="../images/picture.jpg" alt="Picture">
+ </div>
+ <h3>Canvas</h3>
+ <div class="img-container">
+ <canvas id="canvas"></canvas>
+ </div>
+ </div>
+
+ <script src="../js/cropper.js"></script>
+ <script>
+ function start() {
+ var width = this.offsetWidth;
+ var height = this.offsetHeight;
+ var cropper;
+
+ canvas.width = width;
+ canvas.height = height;
+ canvas.getContext('2d').drawImage(
+ this,
+ 0, 0, this.naturalWidth, this.naturalHeight,
+ 0, 0, width, height
+ );
+ cropper = new Cropper(canvas);
+ }
+
+ window.addEventListener('DOMContentLoaded', function () {
+ var canvas = document.getElementById('canvas');
+ var image = document.getElementById('image');
+
+ if (image.complete) {
+ start.call(image);
+ } else {
+ image.onload = start;
+ }
+ });
+ </script>
+</body>
+</html>