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authorMario <mario@mariovavti.com>2018-11-25 10:09:26 +0100
committerMario <mario@mariovavti.com>2018-11-25 10:09:26 +0100
commitc667572d3eedb0c31b29a4c469b378ccdcee0ba1 (patch)
tree70ec4ee1febc545e49a61d7a9b83c9e2cd955d93 /vendor/desandro/imagesloaded/sandbox/progress/progress.js
parentbc9f2922e0e255e97cb607d099f60c8a81c4736f (diff)
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update imagesloaded to version 4.1.4 via composer
Diffstat (limited to 'vendor/desandro/imagesloaded/sandbox/progress/progress.js')
-rw-r--r--vendor/desandro/imagesloaded/sandbox/progress/progress.js111
1 files changed, 111 insertions, 0 deletions
diff --git a/vendor/desandro/imagesloaded/sandbox/progress/progress.js b/vendor/desandro/imagesloaded/sandbox/progress/progress.js
new file mode 100644
index 000000000..7c00003f5
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+++ b/vendor/desandro/imagesloaded/sandbox/progress/progress.js
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+/* jshint strict: false */
+
+var progressElem, statusElem;
+var supportsProgress;
+var loadedImageCount, imageCount;
+
+var container = document.querySelector('#image-container');
+statusElem = document.querySelector('#status');
+progressElem = document.querySelector('progress');
+
+supportsProgress = progressElem &&
+ // IE does not support progress
+ progressElem.toString().indexOf('Unknown') === -1;
+
+document.querySelector('#add').onclick = function() {
+ // add new images
+ var fragment = getItemsFragment();
+ container.insertBefore( fragment, container.firstChild );
+ // use ImagesLoaded
+ var imgLoad = imagesLoaded( container );
+ imgLoad.on( 'progress', onProgress );
+ imgLoad.on( 'always', onAlways );
+ // reset progress counter
+ imageCount = imgLoad.images.length;
+ resetProgress();
+ updateProgress( 0 );
+};
+
+// reset container
+document.querySelector('#reset').onclick = function() {
+ empty( container );
+};
+
+// ----- set text helper ----- //
+
+var docElem = document.documentElement;
+var textSetter = docElem.textContent !== undefined ? 'textContent' : 'innerText';
+
+function setText( elem, value ) {
+ elem[ textSetter ] = value;
+}
+
+function empty( elem ) {
+ while ( elem.firstChild ) {
+ elem.removeChild( elem.firstChild );
+ }
+}
+
+// ----- ----- //
+
+// return doc fragment with
+function getItemsFragment() {
+ var fragment = document.createDocumentFragment();
+ for ( var i = 0; i < 7; i++ ) {
+ var item = getImageItem();
+ fragment.appendChild( item );
+ }
+ return fragment;
+}
+
+// return an <li> with a <img> in it
+function getImageItem() {
+ var item = document.createElement('li');
+ item.className = 'is-loading';
+ var img = document.createElement('img');
+ var size = Math.random() * 3 + 1;
+ var width = Math.random() * 110 + 100;
+ width = Math.round( width * size );
+ var height = Math.round( 140 * size );
+ var rando = Math.ceil( Math.random() * 1000 );
+ // 10% chance of broken image src
+ // random parameter to prevent cached images
+ img.src = rando < 100 ? '//foo/broken-' + rando + '.jpg' :
+ // use picsum for great random images
+ 'https://picsum.photos/' + width + '/' + height + '/' + '?random';
+ item.appendChild( img );
+ return item;
+}
+
+// ----- ----- //
+
+function resetProgress() {
+ statusElem.style.opacity = 1;
+ loadedImageCount = 0;
+ if ( supportsProgress ) {
+ progressElem.setAttribute( 'max', imageCount );
+ }
+}
+
+function updateProgress( value ) {
+ if ( supportsProgress ) {
+ progressElem.setAttribute( 'value', value );
+ } else {
+ // if you don't support progress elem
+ setText( statusElem, value + ' / ' + imageCount );
+ }
+}
+
+// triggered after each item is loaded
+function onProgress( imgLoad, image ) {
+ // change class if the image is loaded or broken
+ image.img.parentNode.className = image.isLoaded ? '' : 'is-broken';
+ // update progress element
+ loadedImageCount++;
+ updateProgress( loadedImageCount );
+}
+
+// hide status when done
+function onAlways() {
+ statusElem.style.opacity = 0;
+}