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authorAndrew Manning <andrew@reticu.li>2016-11-30 22:24:44 -0500
committerAndrew Manning <andrew@reticu.li>2016-11-30 22:24:44 -0500
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Add resources and links. Fix bug where table of contents was not generated if URL had a sectionspecified like /help/blah#anchor
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Hubzilla is a decentralized communication network, which aims to provide communication that is censorship-resistant, privacy-respecting, and thus free from the oppressive claws of contemporary corporate communication giants. These giants function primarily as spy networks for paying clients of all sorts and types, in addition to monopolizing and centralizing the Internet; a feature that was not part of the original and revolutionary goals that produced the World Wide Web. <br><br>Hubzilla is free and open source.&nbsp;&nbsp;It is designed to scale from a $35 Raspberry Pi, to top of the line AMD and Intel Xeon-powered multi-core enterprise servers.&nbsp;&nbsp;It can be used to support communication between a few individuals, or scale to many thousands and more.<br><br>Hubzilla aims to be skill and resource agnostic. It is easy to use by everyday computer users, as well as by systems administrators and developers. <br><br>How you use it depends on how you want to use it. <br><br>It is written in the PHP scripting language, thus making it trivial to install on any hosting platform in use today. This includes self-hosting at home, at hosting providers such as <a href="http://mediatemple.com/">Media Temple</a> and <a href="http://www.dreamhost.com/">Dreamhost</a>, or on virtual and dedicated servers, offered by the likes of <a href="https://www.linode.com">Linode</a>,&nbsp;&nbsp;<a href="http://greenqloud.com">GreenQloud</a> or <a href="https://aws.amazon.com">Amazon AWS</a>.<br><br>In other words, Hubzilla can run on any computing platform that comes with a web server, a MySQL-compatible database, and the PHP scripting language. <br><br>Along the way, Hubzilla offers a number of unique goodies: <br><br><strong>Single-click user identification:</strong> meaning you can access sites on Hubzilla simply by clicking on links to remote sites. Authentication just happens automagically behind the scenes. Forget about remembering multiple user names with multiple passwords when accessing different sites online.<br><br><strong>Cloning:</strong> of online identities. Your online presence no longer has to be tied to a single server, domain name or IP address.&nbsp;&nbsp;You can clone and import your identity (or channel as we call it) to another server (or, a hub as servers are known in Hubzilla).&nbsp;&nbsp;Now, should your primary hub go down, no worries, your contacts, posts<em>*</em>, and messages<em>*</em> will automagically continue to be available and accessible under your cloned channel. <em>(*: only posts and messages as from the moment you cloned your channel)</em><br><br><strong>Privacy:</strong> Hubzilla identities (Zot IDs) can be deleted, backed up/downloaded, and cloned.&nbsp;&nbsp;The user is in full control of their data. Should you decide to delete all your content and erase your Zot ID, all you have to do is click on a link and it's immediately deleted from the hub.&nbsp;&nbsp;No questions, no fuss.
</p>
+<h2 id="resources-links">Resources and Links</h2>
+<ul>
+ <li><a href="http://hubzilla.org">Hubzilla project website</a></li>
+ <li><a href="https://github.com/redmatrix/hubzilla">Hubzilla core code repository</a></li>
+ <li><a href="https://github.com/redmatrix/hubzilla-addons">Hubzilla official addons repository</a></li>
+</ul>
+
<h2 id="project-governance">Governance</h2>
<br><br>Governance relates to the management of a project and particularly how this relates to conflict resolution.<br><br><h3>Community Governance</h3><br><br>The project is maintained and decisions made by the 'community'. The governance structure is still evolving. Until the structure is finalised, decisions are made in the following order:<br><br><ul class="listdecimal" style="list-style-type: decimal;"><li> Lazy Consensus<br><br>If a project proposal is made to one of the community governance forums and there are no serious objections in a "reasonable" amount of time from date of proposal (we usually provide 2-3 days for all interested parties to weigh in), no vote needs to be taken and the proposal will be considered approved. Some concerns may be raised at this time, but if these are addressed during discussion and work-arounds provided, it will still be considered approved. <br></li><li> Veto<br><br>Senior developers with a significant history of project commits may veto any decision. The decision may not proceed until the veto is removed or an alternative proposal is presented.<br></li><li> Community Vote<br><br>A decision which does not have a clear mandate or clear consensus, but is not vetoed, can be taken to a community vote. At present this is a simple popular vote in one of the applicable community forums.&nbsp;&nbsp;At this time, popular vote decides the outcome. This may change in the future if the community adopts a 'council' governance model. This document will be updated at that time with the updated governance rules. <br></li></ul><br><br>Community Voting does not always provide a pleasant outcome and can generate polarised factions in the community (hence the reason why other models are under consideration). If the proposal is 'down voted' there are still several things which can be done and the proposal re-submitted with slightly different parameters (convert to an addon, convert to an optional feature which is disabled by default, etc.). If interest in the feature is high and the vote is "close", it can generate lots of bad feelings amongst the losing voters. On such close votes, it is <strong>strongly recommended</strong> that the proposer take steps to address any concerns that were raised and re-submit.