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/* ========================================
 *  Spiral - Spiral.h
 *  Copyright (c) 2016 airwindows, All rights reserved
 * ======================================== */

#ifndef __Spiral_H
#include "Spiral.h"
#endif

void Spiral::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) 
{
    float* in1  =  inputs[0];
    float* in2  =  inputs[1];
    float* out1 = outputs[0];
    float* out2 = outputs[1];
    
    while (--sampleFrames >= 0)
    {
		long double inputSampleL = *in1;
		long double inputSampleR = *in2;

		static int noisesourceL = 0;
		static int noisesourceR = 850010;
		int residue;
		double applyresidue;
		
		noisesourceL = noisesourceL % 1700021; noisesourceL++;
		residue = noisesourceL * noisesourceL;
		residue = residue % 170003; residue *= residue;
		residue = residue % 17011; residue *= residue;
		residue = residue % 1709; residue *= residue;
		residue = residue % 173; residue *= residue;
		residue = residue % 17;
		applyresidue = residue;
		applyresidue *= 0.00000001;
		applyresidue *= 0.00000001;
		inputSampleL += applyresidue;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			inputSampleL -= applyresidue;
		}
		
		noisesourceR = noisesourceR % 1700021; noisesourceR++;
		residue = noisesourceR * noisesourceR;
		residue = residue % 170003; residue *= residue;
		residue = residue % 17011; residue *= residue;
		residue = residue % 1709; residue *= residue;
		residue = residue % 173; residue *= residue;
		residue = residue % 17;
		applyresidue = residue;
		applyresidue *= 0.00000001;
		applyresidue *= 0.00000001;
		inputSampleR += applyresidue;
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			inputSampleR -= applyresidue;
		}
		//for live air, we always apply the dither noise. Then, if our result is 
		//effectively digital black, we'll subtract it again. We want a 'air' hiss

		//clip to 1.2533141373155 to reach maximum output
		inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
		inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
		
		//noise shaping to 32-bit floating point
		float fpTemp = inputSampleL;
		fpNShapeL += (inputSampleL-fpTemp);
		inputSampleL += fpNShapeL;
		//if this confuses you look at the wordlength for fpTemp :)
		fpTemp = inputSampleR;
		fpNShapeR += (inputSampleR-fpTemp);
		inputSampleR += fpNShapeR;
		//for deeper space and warmth, we try a non-oscillating noise shaping
		//that is kind of ruthless: it will forever retain the rounding errors
		//except we'll dial it back a hair at the end of every buffer processed
		//end noise shaping on 32 bit output
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
	fpNShapeL *= 0.999999;
	fpNShapeR *= 0.999999;
	//we will just delicately dial back the FP noise shaping, not even every sample
	//this is a good place to put subtle 'no runaway' calculations, though bear in mind
	//that it will be called more often when you use shorter sample buffers in the DAW.
	//So, very low latency operation will call these calculations more often.	
}

void Spiral::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) 
{
    double* in1  =  inputs[0];
    double* in2  =  inputs[1];
    double* out1 = outputs[0];
    double* out2 = outputs[1];

    while (--sampleFrames >= 0)
    {
		long double inputSampleL = *in1;
		long double inputSampleR = *in2;

		static int noisesourceL = 0;
		static int noisesourceR = 850010;
		int residue;
		double applyresidue;
		
		noisesourceL = noisesourceL % 1700021; noisesourceL++;
		residue = noisesourceL * noisesourceL;
		residue = residue % 170003; residue *= residue;
		residue = residue % 17011; residue *= residue;
		residue = residue % 1709; residue *= residue;
		residue = residue % 173; residue *= residue;
		residue = residue % 17;
		applyresidue = residue;
		applyresidue *= 0.00000001;
		applyresidue *= 0.00000001;
		inputSampleL += applyresidue;
		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
			inputSampleL -= applyresidue;
		}
		
		noisesourceR = noisesourceR % 1700021; noisesourceR++;
		residue = noisesourceR * noisesourceR;
		residue = residue % 170003; residue *= residue;
		residue = residue % 17011; residue *= residue;
		residue = residue % 1709; residue *= residue;
		residue = residue % 173; residue *= residue;
		residue = residue % 17;
		applyresidue = residue;
		applyresidue *= 0.00000001;
		applyresidue *= 0.00000001;
		inputSampleR += applyresidue;
		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
			inputSampleR -= applyresidue;
		}
		//for live air, we always apply the dither noise. Then, if our result is 
		//effectively digital black, we'll subtract it again. We want a 'air' hiss

		//clip to 1.2533141373155 to reach maximum output
		inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
		inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
		
		//noise shaping to 64-bit floating point
		double fpTemp = inputSampleL;
		fpNShapeL += (inputSampleL-fpTemp);
		inputSampleL += fpNShapeL;
		//if this confuses you look at the wordlength for fpTemp :)
		fpTemp = inputSampleR;
		fpNShapeR += (inputSampleR-fpTemp);
		inputSampleR += fpNShapeR;
		//for deeper space and warmth, we try a non-oscillating noise shaping
		//that is kind of ruthless: it will forever retain the rounding errors
		//except we'll dial it back a hair at the end of every buffer processed
		//end noise shaping on 64 bit output
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
	fpNShapeL *= 0.999999;
	fpNShapeR *= 0.999999;
	//we will just delicately dial back the FP noise shaping, not even every sample
	//this is a good place to put subtle 'no runaway' calculations, though bear in mind
	//that it will be called more often when you use shorter sample buffers in the DAW.
	//So, very low latency operation will call these calculations more often.	
}