aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacVST/DitherMeTimbers/source/DitherMeTimbersProc.cpp
blob: 4641d8bbd4703e750b1a954e696992fa5a8fa846 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* ========================================
 *  DitherMeTimbers - DitherMeTimbers.h
 *  Copyright (c) 2016 airwindows, All rights reserved
 * ======================================== */

#ifndef __DitherMeTimbers_H
#include "DitherMeTimbers.h"
#endif

void DitherMeTimbers::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) 
{
    float* in1  =  inputs[0];
    float* in2  =  inputs[1];
    float* out1 = outputs[0];
    float* out2 = outputs[1];
    
    while (--sampleFrames >= 0)
    {
		double inputSampleL = *in1 * 8388608.0;
		double inputSampleR = *in2 * 8388608.0;
		double outputSampleL;
		double outputSampleR;
		
		lastSampleL -= (noiseShapingL*0.125);
		lastSampleR -= (noiseShapingR*0.125);

		if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL);
		else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles

		if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR);
		else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles

		lastSample2L = lastSampleL;
		lastSampleL = inputSampleL; //we retain three samples in a row

		lastSample2R = lastSampleR;
		lastSampleR = inputSampleR; //we retain three samples in a row
		
		noiseShapingL += outputSampleL;
		noiseShapingL -= lastSampleL;
		
		noiseShapingR += outputSampleR;
		noiseShapingR -= lastSampleR;
		
		if (outputSampleL > 8388600.0) {
			outputSampleL = 8388600.0;
			noiseShapingL *= 0.5;
		}
		if (outputSampleR > 8388600.0) {
			outputSampleR = 8388600.0;
			noiseShapingR *= 0.5;
		}
		if (outputSampleL < -8388600.0) {
			outputSampleL = -8388600.0;
			noiseShapingL *= 0.5;
		}
		if (outputSampleR < -8388600.0) {
			outputSampleR = -8388600.0;
			noiseShapingR *= 0.5;
		}
		
		*out1 = outputSampleL / 8388608.0;
		*out2 = outputSampleR / 8388608.0;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}

void DitherMeTimbers::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) 
{
    double* in1  =  inputs[0];
    double* in2  =  inputs[1];
    double* out1 = outputs[0];
    double* out2 = outputs[1];

    while (--sampleFrames >= 0)
    {
		double inputSampleL = *in1 * 8388608.0;
		double inputSampleR = *in2 * 8388608.0;
		double outputSampleL;
		double outputSampleR;
		
		lastSampleL -= (noiseShapingL*0.125);
		lastSampleR -= (noiseShapingR*0.125);
		
		if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL);
		else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles
		
		if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR);
		else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles
		
		lastSample2L = lastSampleL;
		lastSampleL = inputSampleL; //we retain three samples in a row
		
		lastSample2R = lastSampleR;
		lastSampleR = inputSampleR; //we retain three samples in a row
		
		noiseShapingL += outputSampleL;
		noiseShapingL -= lastSampleL;
		
		noiseShapingR += outputSampleR;
		noiseShapingR -= lastSampleR;
		
		if (outputSampleL > 8388600.0) {
			outputSampleL = 8388600.0;
			noiseShapingL *= 0.5;
		}
		if (outputSampleR > 8388600.0) {
			outputSampleR = 8388600.0;
			noiseShapingR *= 0.5;
		}
		if (outputSampleL < -8388600.0) {
			outputSampleL = -8388600.0;
			noiseShapingL *= 0.5;
		}
		if (outputSampleR < -8388600.0) {
			outputSampleR = -8388600.0;
			noiseShapingR *= 0.5;
		}		
		
		*out1 = outputSampleL / 8388608.0;
		*out2 = outputSampleR / 8388608.0;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}