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/*
*	File:		RawGlitters.h
*	
*	Version:	1.0
* 
*	Created:	12/14/18
*	
*	Copyright:  Copyright � 2018 Airwindows, All Rights Reserved
* 
*	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
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*/
#include "AUEffectBase.h"
#include "RawGlittersVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __RawGlitters_h__
#define __RawGlitters_h__


#pragma mark ____RawGlitters Parameters

enum {
	kNumberOfParameters=0
};

#pragma mark ____RawGlitters
class RawGlitters : public AUEffectBase
{
public:
	RawGlitters(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~RawGlitters () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new RawGlittersKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
    virtual Float64				GetLatency() {return (1.0/GetSampleRate())*0.0;}	// in SECONDS! gsr * a number = in samples
	
	/*! @method Version */
	virtual ComponentResult		Version() { return kRawGlittersVersion; }
	
    
	
protected:
		class RawGlittersKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		RawGlittersKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
		private: 
		Float64 lastSample;
		Float64 lastSample2;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif