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/*
*	File:		Pafnuty.h
*	
*	Version:	1.0
* 
*	Created:	11/29/18
*	
*	Copyright:  Copyright � 2018 Airwindows, All Rights Reserved
* 
*	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
*				consideration of your agreement to the following terms, and your use, installation, modification 
*				or redistribution of this Apple software constitutes acceptance of these terms.  If you do 
*				not agree with these terms, please do not use, install, modify or redistribute this Apple 
*				software.
*
*				In consideration of your agreement to abide by the following terms, and subject to these terms, 
*				Apple grants you a personal, non-exclusive license, under Apple's copyrights in this 
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*				endorse or promote products derived from the Apple Software without specific prior written 
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*				licenses, express or implied, are granted by Apple herein, including but not limited to any 
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*
*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
*				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
*				AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE 
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*				DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS 
*				OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, 
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*
*/
#include "AUEffectBase.h"
#include "PafnutyVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __Pafnuty_h__
#define __Pafnuty_h__


#pragma mark ____Pafnuty Parameters

// parameters
static const float kDefaultValue_ParamOne = 0.0;
static const float kDefaultValue_ParamTwo = 0.0;
static const float kDefaultValue_ParamThree = 0.0;
static const float kDefaultValue_ParamFour = 0.0;
static const float kDefaultValue_ParamFive = 0.0;
static const float kDefaultValue_ParamSix = 0.0;
static const float kDefaultValue_ParamSeven = 0.0;
static const float kDefaultValue_ParamEight = 0.0;
static const float kDefaultValue_ParamNine = 0.0;
static const float kDefaultValue_ParamTen = 0.0;
static const float kDefaultValue_ParamEleven = 0.0;
static const float kDefaultValue_ParamTwelve = 0.0;
//harmonics
static const float kDefaultValue_ParamThirteen = 1.0;

static CFStringRef kParameterOneName = CFSTR("Second Harmonic");
static CFStringRef kParameterTwoName = CFSTR("Third Harmonic");
static CFStringRef kParameterThreeName = CFSTR("Fourth Harmonic");
static CFStringRef kParameterFourName = CFSTR("Fifth Harmonic");
static CFStringRef kParameterFiveName = CFSTR("Sixth Harmonic");
static CFStringRef kParameterSixName = CFSTR("Seventh Harmonic");
static CFStringRef kParameterSevenName = CFSTR("Eighth Harmonic");
static CFStringRef kParameterEightName = CFSTR("Ninth Harmonic");
static CFStringRef kParameterNineName = CFSTR("Tenth Harmonic");
static CFStringRef kParameterTenName = CFSTR("Eleventh Harmonic");
static CFStringRef kParameterElevenName = CFSTR("Twelvth Harmonic");
static CFStringRef kParameterTwelveName = CFSTR("Thirteenth Harmonic");
//harmonics
static CFStringRef kParameterThirteenName = CFSTR("Invert/Depth");

enum {
	kParam_One =0,
	kParam_Two =1,
	kParam_Three =2,
	kParam_Four =3,
	kParam_Five =4,
	kParam_Six =5,
	kParam_Seven =6,
	kParam_Eight =7,
	kParam_Nine =8,
	kParam_Ten =9,
	kParam_Eleven =10,
	kParam_Twelve =11,
	kParam_Thirteen =12,
	//Add your parameters here...
	kNumberOfParameters=13
};

#pragma mark ____Pafnuty
class Pafnuty : public AUEffectBase
{
public:
	Pafnuty(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~Pafnuty () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new PafnutyKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
    virtual Float64				GetLatency() {return (1.0/GetSampleRate())*0.0;}	// in SECONDS! gsr * a number = in samples
	
	/*! @method Version */
	virtual ComponentResult		Version() { return kPafnutyVersion; }
	
    
	
protected:
		class PafnutyKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		PafnutyKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
		private: 
		long double fpNShape;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif