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path: root/plugins/LV2/src/ToVinyl4/ToVinyl4.h
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#ifndef __ToVinyl4_H
#define __ToVinyl4_H

#include <lv2plugin.h>

class ToVinyl4 : public LV2Plugin<4> {
public:
    ToVinyl4(double rate);

    void activate();
    void run(uint32_t num_samples);

    static constexpr const char * URI = "https://www.airwindows.com/tovinyl4";

private:
    /*
     * These are the original DSP functions from the VST plugin.
     * They need to be called from the LV2 plugins `run` function.
     */
    void processReplacing(float **in, float **out, VstInt32 samples);
    void processDoubleReplacing(double **in, double **out, VstInt32 samples);

    /*
     * Members needed by the processing functions.
     */
        
	double ataLastOutL;
	double ataLastOutR;
	
	double s1L;
	double s2L;
	double s3L;
	double o1L;
	double o2L;
	double o3L;
	double m1L;
	double m2L;
	double s1R;
	double s2R;
	double s3R;
	double o1R;
	double o2R;
	double o3R;
	double m1R;
	double m2R;
	double desL;
	double desR;
	
	double midSampleA;
	double midSampleB;
	double midSampleC;
	double midSampleD;
	double midSampleE;
	double midSampleF;
	double midSampleG;
	double midSampleH;
	double midSampleI;
	double midSampleJ;
	double midSampleK;
	double midSampleL;
	double midSampleM;
	double midSampleN;
	double midSampleO;
	double midSampleP;
	double midSampleQ;
	double midSampleR;
	double midSampleS;
	double midSampleT;
	double midSampleU;
	double midSampleV;
	double midSampleW;
	double midSampleX;
	double midSampleY;
	double midSampleZ;
	
	double sideSampleA;
	double sideSampleB;
	double sideSampleC;
	double sideSampleD;
	double sideSampleE;
	double sideSampleF;
	double sideSampleG;
	double sideSampleH;
	double sideSampleI;
	double sideSampleJ;
	double sideSampleK;
	double sideSampleL;
	double sideSampleM;
	double sideSampleN;
	double sideSampleO;
	double sideSampleP;
	double sideSampleQ;
	double sideSampleR;
	double sideSampleS;
	double sideSampleT;
	double sideSampleU;
	double sideSampleV;
	double sideSampleW;
	double sideSampleX;
	double sideSampleY;
	double sideSampleZ;
	
	double aMid[11];
	double bMid[11];
	double fMid[11];		
	double aSide[11];
	double bSide[11];
	double fSide[11];		
	double aMidPrev;
	double aSidePrev;
	double bMidPrev;
	double bSidePrev;
	
	long double fpNShapeL;
	long double fpNShapeR;
	//default stuff

    float A;
    float B;
    float C;
    float D;
};

#endif