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#ifndef __ToVinyl4_H
#define __ToVinyl4_H
#include <lv2plugin.h>
class ToVinyl4 : public LV2Plugin<4> {
public:
ToVinyl4(double rate);
void activate();
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/tovinyl4";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
/*
* Members needed by the processing functions.
*/
double ataLastOutL;
double ataLastOutR;
double s1L;
double s2L;
double s3L;
double o1L;
double o2L;
double o3L;
double m1L;
double m2L;
double s1R;
double s2R;
double s3R;
double o1R;
double o2R;
double o3R;
double m1R;
double m2R;
double desL;
double desR;
double midSampleA;
double midSampleB;
double midSampleC;
double midSampleD;
double midSampleE;
double midSampleF;
double midSampleG;
double midSampleH;
double midSampleI;
double midSampleJ;
double midSampleK;
double midSampleL;
double midSampleM;
double midSampleN;
double midSampleO;
double midSampleP;
double midSampleQ;
double midSampleR;
double midSampleS;
double midSampleT;
double midSampleU;
double midSampleV;
double midSampleW;
double midSampleX;
double midSampleY;
double midSampleZ;
double sideSampleA;
double sideSampleB;
double sideSampleC;
double sideSampleD;
double sideSampleE;
double sideSampleF;
double sideSampleG;
double sideSampleH;
double sideSampleI;
double sideSampleJ;
double sideSampleK;
double sideSampleL;
double sideSampleM;
double sideSampleN;
double sideSampleO;
double sideSampleP;
double sideSampleQ;
double sideSampleR;
double sideSampleS;
double sideSampleT;
double sideSampleU;
double sideSampleV;
double sideSampleW;
double sideSampleX;
double sideSampleY;
double sideSampleZ;
double aMid[11];
double bMid[11];
double fMid[11];
double aSide[11];
double bSide[11];
double fSide[11];
double aMidPrev;
double aSidePrev;
double bMidPrev;
double bSidePrev;
long double fpNShapeL;
long double fpNShapeR;
//default stuff
float A;
float B;
float C;
float D;
};
#endif
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