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#ifndef __Logical4_H
#define __Logical4_H

#include <lv2plugin.h>

class Logical4 : public LV2Plugin<5> {
public:
    Logical4(double rate);

    void activate();
    void run(uint32_t num_samples);

    static constexpr const char * URI = "https://www.airwindows.com/logical4";

private:
    /*
     * These are the original DSP functions from the VST plugin.
     * They need to be called from the LV2 plugins `run` function.
     */
    void processReplacing(float **in, float **out, VstInt32 samples);
    void processDoubleReplacing(double **in, double **out, VstInt32 samples);

    /*
     * Members needed by the processing functions.
     */
    	
	//begin ButterComp
	double controlAposL;
	double controlAnegL;
	double controlBposL;
	double controlBnegL;
	double targetposL;
	double targetnegL;
	double controlAposBL;
	double controlAnegBL;
	double controlBposBL;
	double controlBnegBL;
	double targetposBL;
	double targetnegBL;
	double controlAposCL;
	double controlAnegCL;
	double controlBposCL;
	double controlBnegCL;
	double targetposCL;
	double targetnegCL;
	double avgAL;
	double avgBL;
	double avgCL;
	double avgDL;
	double avgEL;
	double avgFL;
	double nvgAL;
	double nvgBL;
	double nvgCL;
	double nvgDL;
	double nvgEL;
	double nvgFL;
	//end ButterComp
	
	//begin Power Sag
	double dL[1000];
	double controlL;
	double bL[1000];
	double controlBL;
	double cL[1000];
	double controlCL;
	//end Power Sag
	
	//begin ButterComp
	double controlAposR;
	double controlAnegR;
	double controlBposR;
	double controlBnegR;
	double targetposR;
	double targetnegR;
	double controlAposBR;
	double controlAnegBR;
	double controlBposBR;
	double controlBnegBR;
	double targetposBR;
	double targetnegBR;
	double controlAposCR;
	double controlAnegCR;
	double controlBposCR;
	double controlBnegCR;
	double targetposCR;
	double targetnegCR;
	double avgAR;
	double avgBR;
	double avgCR;
	double avgDR;
	double avgER;
	double avgFR;
	double nvgAR;
	double nvgBR;
	double nvgCR;
	double nvgDR;
	double nvgER;
	double nvgFR;
	//end ButterComp
	
	//begin Power Sag
	double dR[1000];
	double controlR;
	double bR[1000];
	double controlBR;
	double cR[1000];
	double controlCR;
	//end Power Sag
	
	int gcount;
	
    
	double fpNShapeL;
	double fpNShapeR;
	bool fpFlip;
	//default stuff

    float A;
    float B;
    float C;
    float D;
	float E;
};

#endif