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#ifndef __Logical4_H
#define __Logical4_H
#include <lv2plugin.h>
class Logical4 : public LV2Plugin<5> {
public:
Logical4(double rate);
void activate();
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/logical4";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
/*
* Members needed by the processing functions.
*/
//begin ButterComp
double controlAposL;
double controlAnegL;
double controlBposL;
double controlBnegL;
double targetposL;
double targetnegL;
double controlAposBL;
double controlAnegBL;
double controlBposBL;
double controlBnegBL;
double targetposBL;
double targetnegBL;
double controlAposCL;
double controlAnegCL;
double controlBposCL;
double controlBnegCL;
double targetposCL;
double targetnegCL;
double avgAL;
double avgBL;
double avgCL;
double avgDL;
double avgEL;
double avgFL;
double nvgAL;
double nvgBL;
double nvgCL;
double nvgDL;
double nvgEL;
double nvgFL;
//end ButterComp
//begin Power Sag
double dL[1000];
double controlL;
double bL[1000];
double controlBL;
double cL[1000];
double controlCL;
//end Power Sag
//begin ButterComp
double controlAposR;
double controlAnegR;
double controlBposR;
double controlBnegR;
double targetposR;
double targetnegR;
double controlAposBR;
double controlAnegBR;
double controlBposBR;
double controlBnegBR;
double targetposBR;
double targetnegBR;
double controlAposCR;
double controlAnegCR;
double controlBposCR;
double controlBnegCR;
double targetposCR;
double targetnegCR;
double avgAR;
double avgBR;
double avgCR;
double avgDR;
double avgER;
double avgFR;
double nvgAR;
double nvgBR;
double nvgCR;
double nvgDR;
double nvgER;
double nvgFR;
//end ButterComp
//begin Power Sag
double dR[1000];
double controlR;
double bR[1000];
double controlBR;
double cR[1000];
double controlCR;
//end Power Sag
int gcount;
double fpNShapeL;
double fpNShapeR;
bool fpFlip;
//default stuff
float A;
float B;
float C;
float D;
float E;
};
#endif
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