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#include "BussColors4.h"
#include <iostream>
#include <lv2wrapper.h>
#include <cmath>
BussColors4::BussColors4(double rate)
: LV2Plugin(rate)
{
}
void BussColors4::activate()
{
A = 0.0;
B = 0.5;
C = 0.5;
D = 1.0;
for (int count = 0; count < 174; count++) {bL[count] = 0; bR[count] = 0;}
for (int count = 0; count < 99; count++) {dL[count] = 0; dR[count] = 0;}
for (int count = 0; count < 34; count++) c[count] = count; //initial setup for 44.1K
g[1] = pow(10.0, -5.2 / 14.0); //dark
g[2] = pow(10.0, -6.2 / 14.0); //rock
g[3] = pow(10.0, -2.9 / 14.0); //lush
g[4] = pow(10.0, -1.1 / 14.0); //vibe
g[5] = pow(10.0, -5.1 / 14.0); //holo
g[6] = pow(10.0, -3.6 / 14.0); //punch
g[7] = pow(10.0, -2.3 / 14.0); //steel
g[8] = pow(10.0, -2.9 / 14.0); //tube
//preset gains for models
outg[1] = pow(10.0, -0.3 / 14.0); //dark
outg[2] = pow(10.0, 0.5 / 14.0); //rock
outg[3] = pow(10.0, -0.7 / 14.0); //lush
outg[4] = pow(10.0, -0.6 / 14.0); //vibe
outg[5] = pow(10.0, -0.2 / 14.0); //holo
outg[6] = pow(10.0, 0.3 / 14.0); //punch
outg[7] = pow(10.0, 0.1 / 14.0); //steel
outg[8] = pow(10.0, 0.9 / 14.0); //tube
//preset gains for models
controlL = 0;
controlR = 0;
slowdynL = 0;
slowdynR = 0;
gcount = 0;
fpNShapeL = 0.0;
fpNShapeR = 0.0;
//this is reset: values being initialized only once. Startup values, whatever they are.
}
void BussColors4::run(uint32_t num_samples)
{
A = *params[0];
B = *params[1];
C = *params[2];
D = *params[3];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/BussColors4/BussColors4Proc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<BussColors4> plugin;
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