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#include "AtmosphereChannel.h"
#include <iostream>
#include <lv2wrapper.h>
AtmosphereChannel::AtmosphereChannel(double rate)
: LV2Plugin(rate)
{
}
void AtmosphereChannel::activate()
{
gainchase = -90.0;
settingchase = -90.0;
chasespeed = 350.0;
fpNShapeL = 0.0;
lastSampleAL = 0.0;
lastSampleBL = 0.0;
lastSampleCL = 0.0;
lastSampleDL = 0.0;
lastSampleEL = 0.0;
lastSampleFL = 0.0;
lastSampleGL = 0.0;
lastSampleHL = 0.0;
lastSampleIL = 0.0;
lastSampleJL = 0.0;
lastSampleKL = 0.0;
lastSampleLL = 0.0;
lastSampleML = 0.0;
fpNShapeR = 0.0;
lastSampleAR = 0.0;
lastSampleBR = 0.0;
lastSampleCR = 0.0;
lastSampleDR = 0.0;
lastSampleER = 0.0;
lastSampleFR = 0.0;
lastSampleGR = 0.0;
lastSampleHR = 0.0;
lastSampleIR = 0.0;
lastSampleJR = 0.0;
lastSampleKR = 0.0;
lastSampleLR = 0.0;
lastSampleMR = 0.0;
thresholdA = 0.618033988749894;
thresholdB = 0.679837387624884;
thresholdC = 0.747821126387373;
thresholdD = 0.82260323902611;
thresholdE = 0.904863562928721;
thresholdF = 0.995349919221593;
thresholdG = 1.094884911143752;
thresholdH = 1.204373402258128;
thresholdI = 1.32481074248394;
thresholdJ = 1.457291816732335;
thresholdK = 1.603020998405568;
thresholdL = 1.763323098246125;
thresholdM = 1.939655408070737;
}
void AtmosphereChannel::run(uint32_t num_samples)
{
A = *params[0];
processReplacing(const_cast<float **>(in), out, num_samples);
}
//
// Include the processing code from the VST version.
//
#include <cmath>
#include "../../../LinuxVST/src/AtmosphereChannel/AtmosphereChannelProc.cpp"
// Create the LV2Wrapper and register the plugin
LV2Wrapper<AtmosphereChannel> plugin;
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