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#ifndef __AQuickVoiceClip_H
#define __AQuickVoiceClip_H
#include <lv2plugin.h>
class AQuickVoiceClip : public LV2Plugin<1> {
public:
AQuickVoiceClip(double rate);
void run(uint32_t num_samples);
static constexpr const char * URI = "https://www.airwindows.com/aquickvoiceclip-vst";
private:
/*
* These are the original DSP functions from the VST plugin.
* They need to be called from the LV2 plugins `run` function.
*/
void processReplacing(float **in, float **out, VstInt32 samples);
void processDoubleReplacing(double **in, double **out, VstInt32 samples);
/*
* Members needed by the processing functions.
*/
double LataLast6Sample;
double LataLast5Sample;
double LataLast4Sample;
double LataLast3Sample;
double LataLast2Sample;
double LataLast1Sample;
double LataHalfwaySample;
double LataHalfDrySample;
double LataHalfDiffSample;
double LataLastDiffSample;
double LataDrySample;
double LataDiffSample;
double LataPrevDiffSample;
double RataLast6Sample;
double RataLast5Sample;
double RataLast4Sample;
double RataLast3Sample;
double RataLast2Sample;
double RataLast1Sample;
double RataHalfwaySample;
double RataHalfDrySample;
double RataHalfDiffSample;
double RataLastDiffSample;
double RataDrySample;
double RataDiffSample;
double RataPrevDiffSample;
double ataK1;
double ataK2;
double ataK3;
double ataK4;
double ataK5;
double ataK6;
double ataK7;
double ataK8; //end antialiasing variables
double LlastSample;
double LlastOutSample;
double LlastOut2Sample;
double LlastOut3Sample;
double LlpDepth;
double Lovershoot;
double Loverall;
double LiirSampleA;
double LiirSampleB;
double LiirSampleC;
double LiirSampleD;
double RlastSample;
double RlastOutSample;
double RlastOut2Sample;
double RlastOut3Sample;
double RlpDepth;
double Rovershoot;
double Roverall;
double RiirSampleA;
double RiirSampleB;
double RiirSampleC;
double RiirSampleD;
bool flip;
long double fpNShapeL;
long double fpNShapeR;
//default stuff
float A;
};
#endif
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