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-rwxr-xr-xplugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/ToTape6/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/ToTape6/ToTape6.cpp183
-rwxr-xr-xplugins/WinVST/ToTape6/ToTape6.h101
-rwxr-xr-xplugins/WinVST/ToTape6/ToTape6Proc.cpp658
-rwxr-xr-xplugins/WinVST/ToTape6/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/ToTape6/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/ToTape6/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/ToTape6/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/ToTape6/vstplug.def3
10 files changed, 1223 insertions, 0 deletions
diff --git a/plugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/ToTape6/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo b/plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..bb04217
--- /dev/null
+++ b/plugins/WinVST/ToTape6/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ToTape6/ToTape6.cpp b/plugins/WinVST/ToTape6/ToTape6.cpp
new file mode 100755
index 0000000..d9dd27d
--- /dev/null
+++ b/plugins/WinVST/ToTape6/ToTape6.cpp
@@ -0,0 +1,183 @@
+/* ========================================
+ * ToTape6 - ToTape6.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ToTape6_H
+#include "ToTape6.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ToTape6(audioMaster);}
+
+ToTape6::ToTape6(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5;
+ B = 0.5;
+ C = 0.5;
+ D = 0.5;
+ E = 0.5;
+ F = 1.0;
+ iirMidRollerAL = 0.0;
+ iirMidRollerBL = 0.0;
+ iirHeadBumpAL = 0.0;
+ iirHeadBumpBL = 0.0;
+
+ iirMidRollerAR = 0.0;
+ iirMidRollerBR = 0.0;
+ iirHeadBumpAR = 0.0;
+ iirHeadBumpBR = 0.0;
+
+ for (int x = 0; x < 9; x++) {
+ biquadAL[x] = 0.0;biquadBL[x] = 0.0;biquadCL[x] = 0.0;biquadDL[x] = 0.0;
+ biquadAR[x] = 0.0;biquadBR[x] = 0.0;biquadCR[x] = 0.0;biquadDR[x] = 0.0;
+ }
+ flip = false;
+ for (int temp = 0; temp < 501; temp++) {dL[temp] = 0.0;dR[temp] = 0.0;}
+
+ gcount = 0;
+ rateof = 0.5;
+ sweep = M_PI;
+ nextmax = 0.5;
+ lastSampleL = 0.0;
+ lastSampleR = 0.0;
+ flip = 0;
+
+ fpd = 17;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+ToTape6::~ToTape6() {}
+VstInt32 ToTape6::getVendorVersion () {return 1000;}
+void ToTape6::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void ToTape6::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 ToTape6::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 ToTape6::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void ToTape6::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float ToTape6::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void ToTape6::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Input", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Soften", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Head B", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Flutter", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void ToTape6::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string ((A-0.5)*24.0, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string ((E-0.5)*24.0, text, kVstMaxParamStrLen); break;
+ case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void ToTape6::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "dB", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 ToTape6::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool ToTape6::getEffectName(char* name) {
+ vst_strncpy(name, "ToTape6", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory ToTape6::getPlugCategory() {return kPlugCategEffect;}
+
+bool ToTape6::getProductString(char* text) {
+ vst_strncpy (text, "airwindows ToTape6", kVstMaxProductStrLen); return true;
+}
+
+bool ToTape6::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/ToTape6/ToTape6.h b/plugins/WinVST/ToTape6/ToTape6.h
new file mode 100755
index 0000000..fba651f
--- /dev/null
+++ b/plugins/WinVST/ToTape6/ToTape6.h
@@ -0,0 +1,101 @@
+/* ========================================
+ * ToTape6 - ToTape6.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __ToTape6_H
+#define __ToTape6_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kNumParameters = 6
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'totu'; //Change this to what the AU identity is!
+
+class ToTape6 :
+ public AudioEffectX
+{
+public:
+ ToTape6(audioMasterCallback audioMaster);
+ ~ToTape6();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ double dL[502];
+ double dR[502];
+ int gcount;
+ double rateof;
+ double sweep;
+ double nextmax;
+
+ double iirMidRollerAL;
+ double iirMidRollerBL;
+ double iirHeadBumpAL;
+ double iirHeadBumpBL;
+
+ double iirMidRollerAR;
+ double iirMidRollerBR;
+ double iirHeadBumpAR;
+ double iirHeadBumpBR;
+ long double biquadAL[9];
+ long double biquadBL[9];
+ long double biquadCL[9];
+ long double biquadDL[9];
+
+ long double biquadAR[9];
+ long double biquadBR[9];
+ long double biquadCR[9];
+ long double biquadDR[9];
+ bool flip;
+
+ long double lastSampleL;
+ long double lastSampleR;
+
+ uint32_t fpd;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F;
+};
+
+#endif
diff --git a/plugins/WinVST/ToTape6/ToTape6Proc.cpp b/plugins/WinVST/ToTape6/ToTape6Proc.cpp
new file mode 100755
index 0000000..6140295
--- /dev/null
+++ b/plugins/WinVST/ToTape6/ToTape6Proc.cpp
@@ -0,0 +1,658 @@
+/* ========================================
+ * ToTape6 - ToTape6.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ToTape6_H
+#include "ToTape6.h"
+#endif
+
+void ToTape6::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
+ double SoftenControl = pow(B,2);
+ double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
+ double HeadBumpControl = C * 0.25 * inputgain;
+ double HeadBumpFreq = 0.12/overallscale;
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
+ biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
+ double K = tan(M_PI * biquadBR[0]);
+ double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
+ biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
+ biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
+ biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
+
+ biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
+ biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
+ K = tan(M_PI * biquadDR[0]);
+ norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
+ biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
+ biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
+ biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
+
+ double depth = pow(D,2)*overallscale*70;
+ double fluttertrim = (0.0024*pow(D,2))/overallscale;
+ double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
+
+ double refclip = 0.99;
+ double softness = 0.618033988749894848204586;
+
+ double wet = F;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ double flutterrandy = fpd / (double)UINT32_MAX;
+ //now we've got a random flutter, so we're messing with the pitch before tape effects go on
+ if (gcount < 0 || gcount > 499) {gcount = 499;}
+ dL[gcount] = inputSampleL;
+ dR[gcount] = inputSampleR;
+ int count = gcount;
+ if (depth != 0.0) {
+
+ long double offset = depth + (depth * pow(rateof,2) * sin(sweep));
+
+ count += (int)floor(offset);
+ inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+ inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+
+ rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
+ sweep += rateof * fluttertrim;
+
+ if (sweep >= (M_PI*2.0)) {
+ sweep -= M_PI;
+ nextmax = 0.24 + (flutterrandy * 0.74);
+ }
+ //apply to input signal only when flutter is present, interpolate samples
+ }
+ gcount--;
+
+ long double vibDrySampleL = inputSampleL;
+ long double vibDrySampleR = inputSampleR;
+ long double HighsSampleL = 0.0;
+ long double HighsSampleR = 0.0;
+ long double NonHighsSampleL = 0.0;
+ long double NonHighsSampleR = 0.0;
+ long double tempSample;
+
+ if (flip)
+ {
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleL = iirMidRollerAL;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAL = sin(iirHeadBumpAL);
+ iirHeadBumpAR = sin(iirHeadBumpAR);
+
+ tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
+ biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
+ biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
+ iirHeadBumpAL = tempSample; //interleaved biquad
+ if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
+ if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
+ iirHeadBumpAL = asin(iirHeadBumpAL);
+
+ tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
+ biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
+ biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
+ iirHeadBumpAR = tempSample; //interleaved biquad
+ if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
+ if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
+ iirHeadBumpAR = asin(iirHeadBumpAR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
+ biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
+ biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
+ biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
+ biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ } else {
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleL = iirMidRollerBL;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBL = sin(iirHeadBumpBL);
+ iirHeadBumpBR = sin(iirHeadBumpBR);
+
+ tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
+ biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
+ biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
+ iirHeadBumpBL = tempSample; //interleaved biquad
+ if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
+ if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
+ iirHeadBumpBL = asin(iirHeadBumpBL);
+
+ tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
+ biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
+ biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
+ iirHeadBumpBR = tempSample; //interleaved biquad
+ if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
+ if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
+ iirHeadBumpBR = asin(iirHeadBumpBR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
+ biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
+ biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
+ biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
+ biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ }
+ flip = !flip;
+
+ long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
+ long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ }
+
+ long double applySoften = fabs(HighsSampleL)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleL > 0) inputSampleL -= applySoften;
+ if (HighsSampleL < 0) inputSampleL += applySoften;
+ //apply Soften depending on polarity
+ applySoften = fabs(HighsSampleR)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleR > 0) inputSampleR -= applySoften;
+ if (HighsSampleR < 0) inputSampleR += applySoften;
+ //apply Soften depending on polarity
+
+ if (fabs(inputSampleL) < 0.0025) {
+ iirHeadBumpAL *= 0.99;
+ iirHeadBumpBL *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
+ //apply Fatten.
+ if (fabs(inputSampleR) < 0.0025) {
+ iirHeadBumpAR *= 0.99;
+ iirHeadBumpBR *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
+ //apply Fatten.
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ long double mojo; mojo = pow(fabs(inputSampleL),0.25);
+ if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ mojo = pow(fabs(inputSampleR),0.25);
+ if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ inputSampleL += groundSampleL; //apply UnBox processing
+ inputSampleR += groundSampleR; //apply UnBox processing
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ if (lastSampleL >= refclip)
+ {
+ if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = refclip;
+ }
+
+ if (lastSampleL <= -refclip)
+ {
+ if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = -refclip;
+ }
+
+ if (inputSampleL > refclip)
+ {
+ if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = refclip;
+ }
+
+ if (inputSampleL < -refclip)
+ {
+ if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = -refclip;
+ }
+ lastSampleL = inputSampleL; //end ADClip L
+
+
+ if (lastSampleR >= refclip)
+ {
+ if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = refclip;
+ }
+
+ if (lastSampleR <= -refclip)
+ {
+ if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = -refclip;
+ }
+
+ if (inputSampleR > refclip)
+ {
+ if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = refclip;
+ }
+
+ if (inputSampleR < -refclip)
+ {
+ if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = -refclip;
+ }
+ lastSampleR = inputSampleR; //end ADClip R
+
+ if (inputSampleL > refclip) inputSampleL = refclip;
+ if (inputSampleL < -refclip) inputSampleL = -refclip;
+ //final iron bar
+ if (inputSampleR > refclip) inputSampleR = refclip;
+ if (inputSampleR < -refclip) inputSampleR = -refclip;
+ //final iron bar
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void ToTape6::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
+ double SoftenControl = pow(B,2);
+ double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
+ double HeadBumpControl = C * 0.25 * inputgain;
+ double HeadBumpFreq = 0.12/overallscale;
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
+ biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
+ double K = tan(M_PI * biquadBR[0]);
+ double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
+ biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
+ biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
+ biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
+
+ biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
+ biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
+ K = tan(M_PI * biquadDR[0]);
+ norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
+ biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
+ biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
+ biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
+
+ double depth = pow(D,2)*overallscale*70;
+ double fluttertrim = (0.0024*pow(D,2))/overallscale;
+ double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
+
+ double refclip = 0.99;
+ double softness = 0.618033988749894848204586;
+
+ double wet = F;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ double flutterrandy = fpd / (double)UINT32_MAX;
+ //now we've got a random flutter, so we're messing with the pitch before tape effects go on
+ if (gcount < 0 || gcount > 499) {gcount = 499;}
+ dL[gcount] = inputSampleL;
+ dR[gcount] = inputSampleR;
+ int count = gcount;
+ if (depth != 0.0) {
+
+ long double offset = depth + (depth * pow(rateof,2) * sin(sweep));
+
+ count += (int)floor(offset);
+ inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+ inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+
+ rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
+ sweep += rateof * fluttertrim;
+
+ if (sweep >= (M_PI*2.0)) {
+ sweep -= M_PI;
+ nextmax = 0.24 + (flutterrandy * 0.74);
+ }
+ //apply to input signal only when flutter is present, interpolate samples
+ }
+ gcount--;
+
+ long double vibDrySampleL = inputSampleL;
+ long double vibDrySampleR = inputSampleR;
+ long double HighsSampleL = 0.0;
+ long double HighsSampleR = 0.0;
+ long double NonHighsSampleL = 0.0;
+ long double NonHighsSampleR = 0.0;
+ long double tempSample;
+
+ if (flip)
+ {
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleL = iirMidRollerAL;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAL = sin(iirHeadBumpAL);
+ iirHeadBumpAR = sin(iirHeadBumpAR);
+
+ tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
+ biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
+ biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
+ iirHeadBumpAL = tempSample; //interleaved biquad
+ if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
+ if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
+ iirHeadBumpAL = asin(iirHeadBumpAL);
+
+ tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
+ biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
+ biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
+ iirHeadBumpAR = tempSample; //interleaved biquad
+ if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
+ if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
+ iirHeadBumpAR = asin(iirHeadBumpAR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
+ biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
+ biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
+ biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
+ biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ } else {
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleL = iirMidRollerBL;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBL = sin(iirHeadBumpBL);
+ iirHeadBumpBR = sin(iirHeadBumpBR);
+
+ tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
+ biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
+ biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
+ iirHeadBumpBL = tempSample; //interleaved biquad
+ if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
+ if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
+ iirHeadBumpBL = asin(iirHeadBumpBL);
+
+ tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
+ biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
+ biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
+ iirHeadBumpBR = tempSample; //interleaved biquad
+ if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
+ if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
+ iirHeadBumpBR = asin(iirHeadBumpBR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
+ biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
+ biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
+ biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
+ biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ }
+ flip = !flip;
+
+ long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
+ long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ }
+
+ long double applySoften = fabs(HighsSampleL)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleL > 0) inputSampleL -= applySoften;
+ if (HighsSampleL < 0) inputSampleL += applySoften;
+ //apply Soften depending on polarity
+ applySoften = fabs(HighsSampleR)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleR > 0) inputSampleR -= applySoften;
+ if (HighsSampleR < 0) inputSampleR += applySoften;
+ //apply Soften depending on polarity
+
+ if (fabs(inputSampleL) < 0.0025) {
+ iirHeadBumpAL *= 0.99;
+ iirHeadBumpBL *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
+ //apply Fatten.
+ if (fabs(inputSampleR) < 0.0025) {
+ iirHeadBumpAR *= 0.99;
+ iirHeadBumpBR *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
+ //apply Fatten.
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ long double mojo; mojo = pow(fabs(inputSampleL),0.25);
+ if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ mojo = pow(fabs(inputSampleR),0.25);
+ if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ inputSampleL += groundSampleL; //apply UnBox processing
+ inputSampleR += groundSampleR; //apply UnBox processing
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ if (lastSampleL >= refclip)
+ {
+ if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = refclip;
+ }
+
+ if (lastSampleL <= -refclip)
+ {
+ if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = -refclip;
+ }
+
+ if (inputSampleL > refclip)
+ {
+ if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = refclip;
+ }
+
+ if (inputSampleL < -refclip)
+ {
+ if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = -refclip;
+ }
+ lastSampleL = inputSampleL; //end ADClip L
+
+
+ if (lastSampleR >= refclip)
+ {
+ if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = refclip;
+ }
+
+ if (lastSampleR <= -refclip)
+ {
+ if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = -refclip;
+ }
+
+ if (inputSampleR > refclip)
+ {
+ if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = refclip;
+ }
+
+ if (inputSampleR < -refclip)
+ {
+ if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = -refclip;
+ }
+ lastSampleR = inputSampleR; //end ADClip R
+
+ if (inputSampleL > refclip) inputSampleL = refclip;
+ if (inputSampleL < -refclip) inputSampleL = -refclip;
+ //final iron bar
+ if (inputSampleR > refclip) inputSampleR = refclip;
+ if (inputSampleR < -refclip) inputSampleR = -refclip;
+ //final iron bar
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
diff --git a/plugins/WinVST/ToTape6/VSTProject.sln b/plugins/WinVST/ToTape6/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/ToTape6/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/ToTape6/VSTProject.vcxproj b/plugins/WinVST/ToTape6/VSTProject.vcxproj
new file mode 100755
index 0000000..cf65854
--- /dev/null
+++ b/plugins/WinVST/ToTape6/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="ToTape6.cpp" />
+ <ClCompile Include="ToTape6Proc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="ToTape6.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>ToTape664</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ToTape6/VSTProject.vcxproj.filters b/plugins/WinVST/ToTape6/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..73206a7
--- /dev/null
+++ b/plugins/WinVST/ToTape6/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ToTape6.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ToTape6Proc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ToTape6.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ToTape6/VSTProject.vcxproj.user b/plugins/WinVST/ToTape6/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/ToTape6/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ToTape6/vstplug.def b/plugins/WinVST/ToTape6/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/ToTape6/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file