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-rwxr-xr-xplugins/WinVST/SurgeTide/SurgeTideProc.cpp278
1 files changed, 278 insertions, 0 deletions
diff --git a/plugins/WinVST/SurgeTide/SurgeTideProc.cpp b/plugins/WinVST/SurgeTide/SurgeTideProc.cpp
new file mode 100755
index 0000000..2fc6a1a
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+++ b/plugins/WinVST/SurgeTide/SurgeTideProc.cpp
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+/* ========================================
+ * SurgeTide - SurgeTide.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __SurgeTide_H
+#include "SurgeTide.h"
+#endif
+
+void SurgeTide::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ double intensity = A;
+ double attack = ((B+0.1)*0.0005)/overallscale;
+ double decay = ((B+0.001)*0.00005)/overallscale;
+ double wet = C;
+ double dry = 1.0 - wet;
+ double inputSense;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL *= 8.0;
+ inputSampleR *= 8.0;
+ inputSampleL *= intensity;
+ inputSampleR *= intensity;
+
+ inputSense = fabs(inputSampleL);
+ if (fabs(inputSampleR) > inputSense)
+ inputSense = fabs(inputSampleR);
+
+ if (chaseC < inputSense) chaseA += attack;
+ if (chaseC > inputSense) chaseA -= decay;
+
+ if (chaseA > decay) chaseA = decay;
+ if (chaseA < -attack) chaseA = -attack;
+
+ chaseB += (chaseA/overallscale);
+
+ if (chaseB > decay) chaseB = decay;
+ if (chaseB < -attack) chaseB = -attack;
+
+ chaseC += (chaseB/overallscale);
+ if (chaseC > 1.0) chaseC = 1.0;
+ if (chaseC < 0.0) chaseC = 0.0;
+
+ inputSampleL *= chaseC;
+ inputSampleL = drySampleL - (inputSampleL * intensity);
+ inputSampleL = (drySampleL * dry) + (inputSampleL * wet);
+
+ inputSampleR *= chaseC;
+ inputSampleR = drySampleR - (inputSampleR * intensity);
+ inputSampleR = (drySampleR * dry) + (inputSampleR * wet);
+
+ //noise shaping to 32-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeAL;
+
+ fpTemp = inputSampleR;
+ fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeAR;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeBL;
+
+ fpTemp = inputSampleR;
+ fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeBR;
+ }
+ flip = !flip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void SurgeTide::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ double intensity = A;
+ double attack = ((B+0.1)*0.0005)/overallscale;
+ double decay = ((B+0.001)*0.00005)/overallscale;
+ double wet = C;
+ double dry = 1.0 - wet;
+ double inputSense;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL *= 8.0;
+ inputSampleR *= 8.0;
+ inputSampleL *= intensity;
+ inputSampleR *= intensity;
+
+ inputSense = fabs(inputSampleL);
+ if (fabs(inputSampleR) > inputSense)
+ inputSense = fabs(inputSampleR);
+
+ if (chaseC < inputSense) chaseA += attack;
+ if (chaseC > inputSense) chaseA -= decay;
+
+ if (chaseA > decay) chaseA = decay;
+ if (chaseA < -attack) chaseA = -attack;
+
+ chaseB += (chaseA/overallscale);
+
+ if (chaseB > decay) chaseB = decay;
+ if (chaseB < -attack) chaseB = -attack;
+
+ chaseC += (chaseB/overallscale);
+ if (chaseC > 1.0) chaseC = 1.0;
+ if (chaseC < 0.0) chaseC = 0.0;
+
+ inputSampleL *= chaseC;
+ inputSampleL = drySampleL - (inputSampleL * intensity);
+ inputSampleL = (drySampleL * dry) + (inputSampleL * wet);
+
+ inputSampleR *= chaseC;
+ inputSampleR = drySampleR - (inputSampleR * intensity);
+ inputSampleR = (drySampleR * dry) + (inputSampleR * wet);
+
+ //noise shaping to 64-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeAL;
+
+ fpTemp = inputSampleR;
+ fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeAR;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeBL;
+
+ fpTemp = inputSampleR;
+ fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeBR;
+ }
+ flip = !flip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file