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-rwxr-xr-xplugins/WinVST/StereoFX/StereoFXProc.cpp330
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diff --git a/plugins/WinVST/StereoFX/StereoFXProc.cpp b/plugins/WinVST/StereoFX/StereoFXProc.cpp
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+/* ========================================
+ * StereoFX - StereoFX.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __StereoFX_H
+#include "StereoFX.h"
+#endif
+
+void StereoFX::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ long double inputSampleL;
+ long double inputSampleR;
+ long double mid;
+ long double side;
+ //High Impact section
+ double stereowide = A;
+ double centersquish = C;
+ double density = stereowide * 2.4;
+ double sustain = 1.0 - (1.0/(1.0 + (density/7.0)));
+ //this way, enhance increases up to 50% and then mid falls off beyond that
+ double bridgerectifier;
+ double count;
+ //Highpass section
+ double iirAmount = pow(B,3)/overallscale;
+ double tight = -0.33333333333333;
+ double offset;
+ //we are setting it up so that to either extreme we can get an audible sound,
+ //but sort of scaled so small adjustments don't shift the cutoff frequency yet.
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ //assign working variables
+ mid = inputSampleL + inputSampleR;
+ side = inputSampleL - inputSampleR;
+ //assign mid and side. Now, High Impact code
+ count = density;
+ while (count > 1.0)
+ {
+ bridgerectifier = fabs(side)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (side > 0.0) side = bridgerectifier;
+ else side = -bridgerectifier;
+ count = count - 1.0;
+ }
+ //we have now accounted for any really high density settings.
+ bridgerectifier = fabs(side)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (side > 0) side = (side*(1-count))+(bridgerectifier*count);
+ else side = (side*(1-count))-(bridgerectifier*count);
+ //blend according to density control
+ //done first density. Next, sustain-reducer
+ bridgerectifier = fabs(side)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = (1-cos(bridgerectifier))*3.141592653589793;
+ if (side > 0) side = (side*(1-sustain))+(bridgerectifier*sustain);
+ else side = (side*(1-sustain))-(bridgerectifier*sustain);
+ //done with High Impact code
+
+ //now, Highpass code
+ offset = 0.666666666666666 + ((1-fabs(side))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (flip)
+ {
+ iirSampleA = (iirSampleA * (1 - (offset * iirAmount))) + (side * (offset * iirAmount));
+ side = side - iirSampleA;
+ }
+ else
+ {
+ iirSampleB = (iirSampleB * (1 - (offset * iirAmount))) + (side * (offset * iirAmount));
+ side = side - iirSampleB;
+ }
+ //done with Highpass code
+
+ bridgerectifier = fabs(mid)/1.273239544735162;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier)*1.273239544735162;
+ if (mid > 0) mid = (mid*(1-centersquish))+(bridgerectifier*centersquish);
+ else mid = (mid*(1-centersquish))-(bridgerectifier*centersquish);
+ //done with the mid saturating section.
+
+ inputSampleL = (mid+side)/2.0;
+ inputSampleR = (mid-side)/2.0;
+
+ //noise shaping to 32-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ flip = !flip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void StereoFX::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ long double inputSampleL;
+ long double inputSampleR;
+ long double mid;
+ long double side;
+ //High Impact section
+ double stereowide = A;
+ double centersquish = C;
+ double density = stereowide * 2.4;
+ double sustain = 1.0 - (1.0/(1.0 + (density/7.0)));
+ //this way, enhance increases up to 50% and then mid falls off beyond that
+ double bridgerectifier;
+ double count;
+ //Highpass section
+ double iirAmount = pow(B,3)/overallscale;
+ double tight = -0.33333333333333;
+ double offset;
+ //we are setting it up so that to either extreme we can get an audible sound,
+ //but sort of scaled so small adjustments don't shift the cutoff frequency yet.
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ //assign working variables
+ mid = inputSampleL + inputSampleR;
+ side = inputSampleL - inputSampleR;
+ //assign mid and side. Now, High Impact code
+ count = density;
+ while (count > 1.0)
+ {
+ bridgerectifier = fabs(side)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (side > 0.0) side = bridgerectifier;
+ else side = -bridgerectifier;
+ count = count - 1.0;
+ }
+ //we have now accounted for any really high density settings.
+ bridgerectifier = fabs(side)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ bridgerectifier = sin(bridgerectifier);
+ if (side > 0) side = (side*(1-count))+(bridgerectifier*count);
+ else side = (side*(1-count))-(bridgerectifier*count);
+ //blend according to density control
+ //done first density. Next, sustain-reducer
+ bridgerectifier = fabs(side)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = (1-cos(bridgerectifier))*3.141592653589793;
+ if (side > 0) side = (side*(1-sustain))+(bridgerectifier*sustain);
+ else side = (side*(1-sustain))-(bridgerectifier*sustain);
+ //done with High Impact code
+
+ //now, Highpass code
+ offset = 0.666666666666666 + ((1-fabs(side))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (flip)
+ {
+ iirSampleA = (iirSampleA * (1 - (offset * iirAmount))) + (side * (offset * iirAmount));
+ side = side - iirSampleA;
+ }
+ else
+ {
+ iirSampleB = (iirSampleB * (1 - (offset * iirAmount))) + (side * (offset * iirAmount));
+ side = side - iirSampleB;
+ }
+ //done with Highpass code
+
+ bridgerectifier = fabs(mid)/1.273239544735162;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier)*1.273239544735162;
+ if (mid > 0) mid = (mid*(1-centersquish))+(bridgerectifier*centersquish);
+ else mid = (mid*(1-centersquish))-(bridgerectifier*centersquish);
+ //done with the mid saturating section.
+
+ inputSampleL = (mid+side)/2.0;
+ inputSampleR = (mid-side)/2.0;
+
+ //noise shaping to 64-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ flip = !flip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file