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-rwxr-xr-xplugins/WinVST/PurestFade/PurestFadeProc.cpp185
1 files changed, 185 insertions, 0 deletions
diff --git a/plugins/WinVST/PurestFade/PurestFadeProc.cpp b/plugins/WinVST/PurestFade/PurestFadeProc.cpp
new file mode 100755
index 0000000..ef2f9fc
--- /dev/null
+++ b/plugins/WinVST/PurestFade/PurestFadeProc.cpp
@@ -0,0 +1,185 @@
+/* ========================================
+ * PurestFade - PurestFade.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __PurestFade_H
+#include "PurestFade.h"
+#endif
+
+void PurestFade::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double inputgain = (A * 80.0)-40.0;
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ //increment the slowness for each fader movement
+ //continuous alteration makes it react smoother
+ //sudden jump to setting, not so much
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ //bail out if it's too extreme
+ if (gainchase < -60.0) {
+ gainchase = pow(10.0,inputgain/20.0);
+ //shouldn't even be a negative number
+ //this is about starting at whatever's set, when
+ //plugin is instantiated.
+ //Otherwise it's the target, in dB.
+ }
+ long double targetgain;
+ //done with top controller
+ long double targetBgain = B;
+ if (gainBchase < 0.0) gainBchase = targetBgain;
+ //this one is not a dB value, but straight multiplication
+ //done with slow fade controller
+
+ long double fadeSpeed = targetBgain;
+ if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed
+ fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed);
+ //this will tend to be much slower than PurestGain, and also adapt to sample rates
+
+ long double outputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+
+ targetgain = pow(10.0,settingchase/20.0);
+ //now we have the target in our temp variable
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ outputgain = gainchase * gainBchase;
+ //directly multiply the dB gain by the straight multiply gain
+
+ if (1.0 == outputgain)
+ {
+ *out1 = *in1;
+ *out2 = *in2;
+ } else {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+ }
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void PurestFade::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double inputgain = (A * 80.0)-40.0;
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ //increment the slowness for each fader movement
+ //continuous alteration makes it react smoother
+ //sudden jump to setting, not so much
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ //bail out if it's too extreme
+ if (gainchase < -60.0) {
+ gainchase = pow(10.0,inputgain/20.0);
+ //shouldn't even be a negative number
+ //this is about starting at whatever's set, when
+ //plugin is instantiated.
+ //Otherwise it's the target, in dB.
+ }
+ long double targetgain;
+ //done with top controller
+ long double targetBgain = B;
+ if (gainBchase < 0.0) gainBchase = targetBgain;
+ //this one is not a dB value, but straight multiplication
+ //done with slow fade controller
+
+ long double fadeSpeed = targetBgain;
+ if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed
+ fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed);
+ //this will tend to be much slower than PurestGain, and also adapt to sample rates
+
+ long double outputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+
+ targetgain = pow(10.0,settingchase/20.0);
+ //now we have the target in our temp variable
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ outputgain = gainchase * gainBchase;
+ //directly multiply the dB gain by the straight multiply gain
+
+ if (1.0 == outputgain)
+ {
+ *out1 = *in1;
+ *out2 = *in2;
+ } else {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+ }
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}