diff options
Diffstat (limited to 'plugins/WinVST/PurestFade/PurestFadeProc.cpp')
-rwxr-xr-x | plugins/WinVST/PurestFade/PurestFadeProc.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/plugins/WinVST/PurestFade/PurestFadeProc.cpp b/plugins/WinVST/PurestFade/PurestFadeProc.cpp new file mode 100755 index 0000000..ef2f9fc --- /dev/null +++ b/plugins/WinVST/PurestFade/PurestFadeProc.cpp @@ -0,0 +1,185 @@ +/* ======================================== + * PurestFade - PurestFade.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __PurestFade_H +#include "PurestFade.h" +#endif + +void PurestFade::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double inputgain = (A * 80.0)-40.0; + if (settingchase != inputgain) { + chasespeed *= 2.0; + settingchase = inputgain; + //increment the slowness for each fader movement + //continuous alteration makes it react smoother + //sudden jump to setting, not so much + } + if (chasespeed > 2500.0) chasespeed = 2500.0; + //bail out if it's too extreme + if (gainchase < -60.0) { + gainchase = pow(10.0,inputgain/20.0); + //shouldn't even be a negative number + //this is about starting at whatever's set, when + //plugin is instantiated. + //Otherwise it's the target, in dB. + } + long double targetgain; + //done with top controller + long double targetBgain = B; + if (gainBchase < 0.0) gainBchase = targetBgain; + //this one is not a dB value, but straight multiplication + //done with slow fade controller + + long double fadeSpeed = targetBgain; + if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed + fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed); + //this will tend to be much slower than PurestGain, and also adapt to sample rates + + long double outputgain; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; + if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; + + targetgain = pow(10.0,settingchase/20.0); + //now we have the target in our temp variable + + chasespeed *= 0.9999; + chasespeed -= 0.01; + if (chasespeed < 350.0) chasespeed = 350.0; + //we have our chase speed compensated for recent fader activity + + gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); + //gainchase is chasing the target, as a simple multiply gain factor + + gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0)); + //gainchase is chasing the target, as a simple multiply gain factor + + outputgain = gainchase * gainBchase; + //directly multiply the dB gain by the straight multiply gain + + if (1.0 == outputgain) + { + *out1 = *in1; + *out2 = *in2; + } else { + inputSampleL *= outputgain; + inputSampleR *= outputgain; + + //begin 32 bit stereo floating point dither + int expon; frexpf((float)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + frexpf((float)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit stereo floating point dither + *out1 = inputSampleL; + *out2 = inputSampleR; + } + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void PurestFade::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double inputgain = (A * 80.0)-40.0; + if (settingchase != inputgain) { + chasespeed *= 2.0; + settingchase = inputgain; + //increment the slowness for each fader movement + //continuous alteration makes it react smoother + //sudden jump to setting, not so much + } + if (chasespeed > 2500.0) chasespeed = 2500.0; + //bail out if it's too extreme + if (gainchase < -60.0) { + gainchase = pow(10.0,inputgain/20.0); + //shouldn't even be a negative number + //this is about starting at whatever's set, when + //plugin is instantiated. + //Otherwise it's the target, in dB. + } + long double targetgain; + //done with top controller + long double targetBgain = B; + if (gainBchase < 0.0) gainBchase = targetBgain; + //this one is not a dB value, but straight multiplication + //done with slow fade controller + + long double fadeSpeed = targetBgain; + if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed + fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed); + //this will tend to be much slower than PurestGain, and also adapt to sample rates + + long double outputgain; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; + if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; + + targetgain = pow(10.0,settingchase/20.0); + //now we have the target in our temp variable + + chasespeed *= 0.9999; + chasespeed -= 0.01; + if (chasespeed < 350.0) chasespeed = 350.0; + //we have our chase speed compensated for recent fader activity + + gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); + //gainchase is chasing the target, as a simple multiply gain factor + + gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0)); + //gainchase is chasing the target, as a simple multiply gain factor + + outputgain = gainchase * gainBchase; + //directly multiply the dB gain by the straight multiply gain + + if (1.0 == outputgain) + { + *out1 = *in1; + *out2 = *in2; + } else { + inputSampleL *= outputgain; + inputSampleR *= outputgain; + + //begin 64 bit stereo floating point dither + int expon; frexp((double)inputSampleL, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + frexp((double)inputSampleR, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); + //end 64 bit stereo floating point dither + + *out1 = inputSampleL; + *out2 = inputSampleR; + } + *in1++; + *in2++; + *out1++; + *out2++; + } +} |