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-rwxr-xr-xplugins/WinVST/PDChannel/PDChannelProc.cpp284
1 files changed, 284 insertions, 0 deletions
diff --git a/plugins/WinVST/PDChannel/PDChannelProc.cpp b/plugins/WinVST/PDChannel/PDChannelProc.cpp
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+/* ========================================
+ * PDChannel - PDChannel.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __PDChannel_H
+#include "PDChannel.h"
+#endif
+
+void PDChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputgain = A;
+ double intensity = B;
+ double applyL;
+ double applyR;
+
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //basic distortion factor
+
+ applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
+ applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
+ //saturate less if previous sample was undistorted and low level, or if it was
+ //inverse polarity. Lets through highs and brightness more.
+
+ inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
+ inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
+ //dry-wet control for intensity also has FM modulation to clean up highs
+
+ previousSampleL = sin(drySampleL);
+ previousSampleR = sin(drySampleR);
+ //apply the sine while storing previous sample
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void PDChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputgain = A;
+ double intensity = B;
+ double applyL;
+ double applyR;
+
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //basic distortion factor
+
+ applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
+ applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
+ //saturate less if previous sample was undistorted and low level, or if it was
+ //inverse polarity. Lets through highs and brightness more.
+
+ inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
+ inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
+ //dry-wet control for intensity also has FM modulation to clean up highs
+
+ previousSampleL = sin(drySampleL);
+ previousSampleR = sin(drySampleR);
+ //apply the sine while storing previous sample
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file