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-rwxr-xr-xplugins/WinVST/GuitarConditioner/GuitarConditionerProc.cpp385
1 files changed, 385 insertions, 0 deletions
diff --git a/plugins/WinVST/GuitarConditioner/GuitarConditionerProc.cpp b/plugins/WinVST/GuitarConditioner/GuitarConditionerProc.cpp
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+++ b/plugins/WinVST/GuitarConditioner/GuitarConditionerProc.cpp
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+/* ========================================
+ * GuitarConditioner - GuitarConditioner.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __GuitarConditioner_H
+#include "GuitarConditioner.h"
+#endif
+
+void GuitarConditioner::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double trebleL;
+ long double bassL;
+ long double trebleR;
+ long double bassR;
+
+ double iirTreble = 0.287496/overallscale; //tight is -1
+ double iirBass = 0.085184/overallscale; //tight is 1
+ iirTreble += iirTreble;
+ iirBass += iirBass; //simple double when tight is -1 or 1
+ double tightBass = 0.6666666666;
+ double tightTreble = -0.3333333333;
+ double offset;
+ double clamp;
+ double threshTreble = 0.0081/overallscale;
+ double threshBass = 0.0256/overallscale;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ trebleL = bassL = inputSampleL;
+ trebleR = bassR = inputSampleR;
+ trebleL += trebleL; //+3dB on treble as the highpass is higher
+ trebleR += trebleR; //+3dB on treble as the highpass is higher
+
+ offset = (1 + tightTreble) + ((1-fabs(trebleL))*tightTreble); //treble HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1; //made offset for HP
+ if (fpFlip) {
+ iirSampleTAL = (iirSampleTAL * (1 - (offset * iirTreble))) + (trebleL * (offset * iirTreble));
+ trebleL = trebleL - iirSampleTAL;
+ } else {
+ iirSampleTBL = (iirSampleTBL * (1 - (offset * iirTreble))) + (trebleL * (offset * iirTreble));
+ trebleL = trebleL - iirSampleTBL;
+ } //done trebleL HP
+
+ offset = (1 + tightTreble) + ((1-fabs(trebleR))*tightTreble); //treble HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1; //made offset for HP
+ if (fpFlip) {
+ iirSampleTAR = (iirSampleTAR * (1 - (offset * iirTreble))) + (trebleR * (offset * iirTreble));
+ trebleR = trebleR - iirSampleTAR;
+ } else {
+ iirSampleTBR = (iirSampleTBR * (1 - (offset * iirTreble))) + (trebleR * (offset * iirTreble));
+ trebleR = trebleR - iirSampleTBR;
+ } //done trebleR HP
+
+ offset = (1 - tightBass) + (fabs(bassL)*tightBass); //bass HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip) {
+ iirSampleBAL = (iirSampleBAL * (1 - (offset * iirBass))) + (bassL * (offset * iirBass));
+ bassL = bassL - iirSampleBAL;
+ } else {
+ iirSampleBBL = (iirSampleBBL * (1 - (offset * iirBass))) + (bassL * (offset * iirBass));
+ bassL = bassL - iirSampleBBL;
+ } //done bassL HP
+
+ offset = (1 - tightBass) + (fabs(bassR)*tightBass); //bass HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip) {
+ iirSampleBAR = (iirSampleBAR * (1 - (offset * iirBass))) + (bassR * (offset * iirBass));
+ bassR = bassR - iirSampleBAR;
+ } else {
+ iirSampleBBR = (iirSampleBBR * (1 - (offset * iirBass))) + (bassR * (offset * iirBass));
+ bassR = bassR - iirSampleBBR;
+ } //done bassR HP
+
+ inputSampleL = trebleL;
+ clamp = inputSampleL - lastSampleTL;
+ if (clamp > threshTreble)
+ trebleL = lastSampleTL + threshTreble;
+ if (-clamp > threshTreble)
+ trebleL = lastSampleTL - threshTreble;
+ lastSampleTL = trebleL; //trebleL slew
+
+ inputSampleR = trebleR;
+ clamp = inputSampleR - lastSampleTR;
+ if (clamp > threshTreble)
+ trebleR = lastSampleTR + threshTreble;
+ if (-clamp > threshTreble)
+ trebleR = lastSampleTR - threshTreble;
+ lastSampleTR = trebleR; //trebleR slew
+
+ inputSampleL = bassL;
+ clamp = inputSampleL - lastSampleBL;
+ if (clamp > threshBass)
+ bassL = lastSampleBL + threshBass;
+ if (-clamp > threshBass)
+ bassL = lastSampleBL - threshBass;
+ lastSampleBL = bassL; //bassL slew
+
+ inputSampleR = bassR;
+ clamp = inputSampleR - lastSampleBR;
+ if (clamp > threshBass)
+ bassR = lastSampleBR + threshBass;
+ if (-clamp > threshBass)
+ bassR = lastSampleBR - threshBass;
+ lastSampleBR = bassR; //bassR slew
+
+ inputSampleL = trebleL + bassL; //final merge
+ inputSampleR = trebleR + bassR; //final merge
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void GuitarConditioner::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double trebleL;
+ long double bassL;
+ long double trebleR;
+ long double bassR;
+
+ double iirTreble = 0.287496/overallscale; //tight is -1
+ double iirBass = 0.085184/overallscale; //tight is 1
+ iirTreble += iirTreble;
+ iirBass += iirBass; //simple double when tight is -1 or 1
+ double tightBass = 0.6666666666;
+ double tightTreble = -0.3333333333;
+ double offset;
+ double clamp;
+ double threshTreble = 0.0081/overallscale;
+ double threshBass = 0.0256/overallscale;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ trebleL = bassL = inputSampleL;
+ trebleR = bassR = inputSampleR;
+ trebleL += trebleL; //+3dB on treble as the highpass is higher
+ trebleR += trebleR; //+3dB on treble as the highpass is higher
+
+ offset = (1 + tightTreble) + ((1-fabs(trebleL))*tightTreble); //treble HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1; //made offset for HP
+ if (fpFlip) {
+ iirSampleTAL = (iirSampleTAL * (1 - (offset * iirTreble))) + (trebleL * (offset * iirTreble));
+ trebleL = trebleL - iirSampleTAL;
+ } else {
+ iirSampleTBL = (iirSampleTBL * (1 - (offset * iirTreble))) + (trebleL * (offset * iirTreble));
+ trebleL = trebleL - iirSampleTBL;
+ } //done trebleL HP
+
+ offset = (1 + tightTreble) + ((1-fabs(trebleR))*tightTreble); //treble HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1; //made offset for HP
+ if (fpFlip) {
+ iirSampleTAR = (iirSampleTAR * (1 - (offset * iirTreble))) + (trebleR * (offset * iirTreble));
+ trebleR = trebleR - iirSampleTAR;
+ } else {
+ iirSampleTBR = (iirSampleTBR * (1 - (offset * iirTreble))) + (trebleR * (offset * iirTreble));
+ trebleR = trebleR - iirSampleTBR;
+ } //done trebleR HP
+
+ offset = (1 - tightBass) + (fabs(bassL)*tightBass); //bass HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip) {
+ iirSampleBAL = (iirSampleBAL * (1 - (offset * iirBass))) + (bassL * (offset * iirBass));
+ bassL = bassL - iirSampleBAL;
+ } else {
+ iirSampleBBL = (iirSampleBBL * (1 - (offset * iirBass))) + (bassL * (offset * iirBass));
+ bassL = bassL - iirSampleBBL;
+ } //done bassL HP
+
+ offset = (1 - tightBass) + (fabs(bassR)*tightBass); //bass HP
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip) {
+ iirSampleBAR = (iirSampleBAR * (1 - (offset * iirBass))) + (bassR * (offset * iirBass));
+ bassR = bassR - iirSampleBAR;
+ } else {
+ iirSampleBBR = (iirSampleBBR * (1 - (offset * iirBass))) + (bassR * (offset * iirBass));
+ bassR = bassR - iirSampleBBR;
+ } //done bassR HP
+
+ inputSampleL = trebleL;
+ clamp = inputSampleL - lastSampleTL;
+ if (clamp > threshTreble)
+ trebleL = lastSampleTL + threshTreble;
+ if (-clamp > threshTreble)
+ trebleL = lastSampleTL - threshTreble;
+ lastSampleTL = trebleL; //trebleL slew
+
+ inputSampleR = trebleR;
+ clamp = inputSampleR - lastSampleTR;
+ if (clamp > threshTreble)
+ trebleR = lastSampleTR + threshTreble;
+ if (-clamp > threshTreble)
+ trebleR = lastSampleTR - threshTreble;
+ lastSampleTR = trebleR; //trebleR slew
+
+ inputSampleL = bassL;
+ clamp = inputSampleL - lastSampleBL;
+ if (clamp > threshBass)
+ bassL = lastSampleBL + threshBass;
+ if (-clamp > threshBass)
+ bassL = lastSampleBL - threshBass;
+ lastSampleBL = bassL; //bassL slew
+
+ inputSampleR = bassR;
+ clamp = inputSampleR - lastSampleBR;
+ if (clamp > threshBass)
+ bassR = lastSampleBR + threshBass;
+ if (-clamp > threshBass)
+ bassR = lastSampleBR - threshBass;
+ lastSampleBR = bassR; //bassR slew
+
+ inputSampleL = trebleL + bassL; //final merge
+ inputSampleR = trebleR + bassR; //final merge
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file