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-rwxr-xr-xplugins/WinVST/Focus/FocusProc.cpp284
1 files changed, 284 insertions, 0 deletions
diff --git a/plugins/WinVST/Focus/FocusProc.cpp b/plugins/WinVST/Focus/FocusProc.cpp
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+++ b/plugins/WinVST/Focus/FocusProc.cpp
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+/* ========================================
+ * Focus - Focus.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Focus_H
+#include "Focus.h"
+#endif
+
+void Focus::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ double boost = pow(10.0,(A*12.0)/20.0);
+ figureL[0] = figureR[0] = 3515.775/getSampleRate(); //fixed frequency, 3.515775k
+ figureL[1] = figureR[1] = pow(pow(B,3)*2,2)+0.0001; //resonance
+ int mode = (int) ( C * 4.999 );
+ double output = D;
+ double wet = E;
+
+ double K = tan(M_PI * figureR[0]);
+ double norm = 1.0 / (1.0 + K / figureR[1] + K * K);
+ figureL[2] = figureR[2] = K / figureR[1] * norm;
+ figureL[4] = figureR[4] = -figureR[2];
+ figureL[5] = figureR[5] = 2.0 * (K * K - 1.0) * norm;
+ figureL[6] = figureR[6] = (1.0 - K / figureR[1] + K * K) * norm;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //encode Console5: good cleanness
+
+ long double tempSample = (inputSampleL * figureL[2]) + figureL[7];
+ figureL[7] = -(tempSample * figureL[5]) + figureL[8];
+ figureL[8] = (inputSampleL * figureL[4]) - (tempSample * figureL[6]);
+ inputSampleL = tempSample;
+
+ tempSample = (inputSampleR * figureR[2]) + figureR[7];
+ figureR[7] = -(tempSample * figureR[5]) + figureR[8];
+ figureR[8] = (inputSampleR * figureR[4]) - (tempSample * figureR[6]);
+ inputSampleR = tempSample;
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //decode Console5
+
+ long double groundSampleL = drySampleL - inputSampleL; //set up UnBox
+ long double groundSampleR = drySampleR - inputSampleR; //set up UnBox
+ inputSampleL *= boost; //now, focussed area gets cranked before distort
+ inputSampleR *= boost; //now, focussed area gets cranked before distort
+
+ switch (mode)
+ {
+ case 0: //Density
+ if (inputSampleL > 1.570796326794897) inputSampleL = 1.570796326794897;
+ if (inputSampleL < -1.570796326794897) inputSampleL = -1.570796326794897;
+ if (inputSampleR > 1.570796326794897) inputSampleR = 1.570796326794897;
+ if (inputSampleR < -1.570796326794897) inputSampleR = -1.570796326794897;
+ //clip to 1.570796326794897 to reach maximum output
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ break;
+ case 1: //Drive
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * 0.6) * (fabs(inputSampleL) * 0.6));
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * 0.6) * (fabs(inputSampleR) * 0.6));
+ inputSampleL *= 1.6;
+ inputSampleR *= 1.6;
+ break;
+ case 2: //Spiral
+ if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155;
+ if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155;
+ if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155;
+ if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155;
+ //clip to 1.2533141373155 to reach maximum output
+ inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
+ inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
+ break;
+ case 3: //Mojo
+ long double mojo; mojo = pow(fabs(inputSampleL),0.25);
+ if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo) * 0.987654321;
+ mojo = pow(fabs(inputSampleR),0.25);
+ if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo) * 0.987654321;
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+ break;
+ case 4: //Dyno
+ long double dyno; dyno = pow(fabs(inputSampleL),4);
+ if (dyno > 0.0) inputSampleL = (sin(inputSampleL * dyno) / dyno) * 1.1654321;
+ dyno = pow(fabs(inputSampleR),4);
+ if (dyno > 0.0) inputSampleR = (sin(inputSampleR * dyno) / dyno) * 1.1654321;
+ //dyno is the one that tries to raise peak energy
+ break;
+ }
+
+ if (output != 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }
+
+ inputSampleL += groundSampleL; //effectively UnBox
+ inputSampleR += groundSampleR; //effectively UnBox
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Focus::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ double boost = pow(10.0,(A*12.0)/20.0);
+ figureL[0] = figureR[0] = 3515.775/getSampleRate(); //fixed frequency, 3.515775k
+ figureL[1] = figureR[1] = pow(pow(B,3)*2,2)+0.0001; //resonance
+ int mode = (int) ( C * 4.999 );
+ double output = D;
+ double wet = E;
+
+ double K = tan(M_PI * figureR[0]);
+ double norm = 1.0 / (1.0 + K / figureR[1] + K * K);
+ figureL[2] = figureR[2] = K / figureR[1] * norm;
+ figureL[4] = figureR[4] = -figureR[2];
+ figureL[5] = figureR[5] = 2.0 * (K * K - 1.0) * norm;
+ figureL[6] = figureR[6] = (1.0 - K / figureR[1] + K * K) * norm;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //encode Console5: good cleanness
+
+ long double tempSample = (inputSampleL * figureL[2]) + figureL[7];
+ figureL[7] = -(tempSample * figureL[5]) + figureL[8];
+ figureL[8] = (inputSampleL * figureL[4]) - (tempSample * figureL[6]);
+ inputSampleL = tempSample;
+
+ tempSample = (inputSampleR * figureR[2]) + figureR[7];
+ figureR[7] = -(tempSample * figureR[5]) + figureR[8];
+ figureR[8] = (inputSampleR * figureR[4]) - (tempSample * figureR[6]);
+ inputSampleR = tempSample;
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //decode Console5
+
+ long double groundSampleL = drySampleL - inputSampleL; //set up UnBox
+ long double groundSampleR = drySampleR - inputSampleR; //set up UnBox
+ inputSampleL *= boost; //now, focussed area gets cranked before distort
+ inputSampleR *= boost; //now, focussed area gets cranked before distort
+
+ switch (mode)
+ {
+ case 0: //Density
+ if (inputSampleL > 1.570796326794897) inputSampleL = 1.570796326794897;
+ if (inputSampleL < -1.570796326794897) inputSampleL = -1.570796326794897;
+ if (inputSampleR > 1.570796326794897) inputSampleR = 1.570796326794897;
+ if (inputSampleR < -1.570796326794897) inputSampleR = -1.570796326794897;
+ //clip to 1.570796326794897 to reach maximum output
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ break;
+ case 1: //Drive
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * 0.6) * (fabs(inputSampleL) * 0.6));
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * 0.6) * (fabs(inputSampleR) * 0.6));
+ inputSampleL *= 1.6;
+ inputSampleR *= 1.6;
+ break;
+ case 2: //Spiral
+ if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155;
+ if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155;
+ if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155;
+ if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155;
+ //clip to 1.2533141373155 to reach maximum output
+ inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
+ inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
+ break;
+ case 3: //Mojo
+ long double mojo; mojo = pow(fabs(inputSampleL),0.25);
+ if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo) * 0.987654321;
+ mojo = pow(fabs(inputSampleR),0.25);
+ if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo) * 0.987654321;
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+ break;
+ case 4: //Dyno
+ long double dyno; dyno = pow(fabs(inputSampleL),4);
+ if (dyno > 0.0) inputSampleL = (sin(inputSampleL * dyno) / dyno) * 1.1654321;
+ dyno = pow(fabs(inputSampleR),4);
+ if (dyno > 0.0) inputSampleR = (sin(inputSampleR * dyno) / dyno) * 1.1654321;
+ //dyno is the one that tries to raise peak energy
+ break;
+ }
+
+ if (output != 1.0) {
+ inputSampleL *= output;
+ inputSampleR *= output;
+ }
+
+ inputSampleL += groundSampleL; //effectively UnBox
+ inputSampleR += groundSampleR; //effectively UnBox
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}