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-rwxr-xr-xplugins/WinVST/DeBess/DeBessProc.cpp212
1 files changed, 212 insertions, 0 deletions
diff --git a/plugins/WinVST/DeBess/DeBessProc.cpp b/plugins/WinVST/DeBess/DeBessProc.cpp
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+++ b/plugins/WinVST/DeBess/DeBessProc.cpp
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+/* ========================================
+ * DeBess - DeBess.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DeBess_H
+#include "DeBess.h"
+#endif
+
+void DeBess::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double intensity = pow(A,5)*(8192/overallscale);
+ double sharpness = B*40.0;
+ if (sharpness < 2) sharpness = 2;
+ double speed = 0.1 / sharpness;
+ double depth = 1.0 / (C+0.0001);
+ double iirAmount = D;
+ float monitoring = E;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+
+ sL[0] = inputSampleL; //set up so both [0] and [1] will be input sample
+ sR[0] = inputSampleR; //set up so both [0] and [1] will be input sample
+ //we only use the [1] so this is just where samples come in
+ for (int x = sharpness; x > 0; x--) {
+ sL[x] = sL[x-1];
+ sR[x] = sR[x-1];
+ } //building up a set of slews
+
+ mL[1] = (sL[1]-sL[2])*((sL[1]-sL[2])/1.3);
+ mR[1] = (sR[1]-sR[2])*((sR[1]-sR[2])/1.3);
+ for (int x = sharpness-1; x > 1; x--) {
+ mL[x] = (sL[x]-sL[x+1])*((sL[x-1]-sL[x])/1.3);
+ mR[x] = (sR[x]-sR[x+1])*((sR[x-1]-sR[x])/1.3);
+ } //building up a set of slews of slews
+
+ double senseL = fabs(mL[1] - mL[2]) * sharpness * sharpness;
+ double senseR = fabs(mR[1] - mR[2]) * sharpness * sharpness;
+ for (int x = sharpness-1; x > 0; x--) {
+ double multL = fabs(mL[x] - mL[x+1]) * sharpness * sharpness;
+ if (multL < 1.0) senseL *= multL;
+ double multR = fabs(mR[x] - mR[x+1]) * sharpness * sharpness;
+ if (multR < 1.0) senseR *= multR;
+ } //sense is slews of slews times each other
+
+ senseL = 1.0+(intensity*intensity*senseL);
+ if (senseL > intensity) {senseL = intensity;}
+ senseR= 1.0+(intensity*intensity*senseR);
+ if (senseR > intensity) {senseR = intensity;}
+
+ if (flip) {
+ iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ ratioAL = (ratioAL * (1.0-speed))+(senseL * speed);
+ ratioAR = (ratioAR * (1.0-speed))+(senseR * speed);
+ if (ratioAL > depth) ratioAL = depth;
+ if (ratioAR > depth) ratioAR = depth;
+ if (ratioAL > 1.0) inputSampleL = iirSampleAL+((inputSampleL-iirSampleAL)/ratioAL);
+ if (ratioAR > 1.0) inputSampleR = iirSampleAR+((inputSampleR-iirSampleAR)/ratioAR);
+ }
+ else {
+ iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ ratioBL = (ratioBL * (1.0-speed))+(senseL * speed);
+ ratioBR = (ratioBR * (1.0-speed))+(senseR * speed);
+ if (ratioBL > depth) ratioBL = depth;
+ if (ratioBR > depth) ratioBR = depth;
+ if (ratioAL > 1.0) inputSampleL = iirSampleBL+((inputSampleL-iirSampleBL)/ratioBL);
+ if (ratioAR > 1.0) inputSampleR = iirSampleBR+((inputSampleR-iirSampleBR)/ratioBR);
+ }
+ flip = !flip;
+
+ if (monitoring > 0.49999) {
+ inputSampleL = *in1 - inputSampleL;
+ inputSampleR = *in2 - inputSampleR;
+ }
+ //sense monitoring
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void DeBess::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double intensity = pow(A,5)*(8192/overallscale);
+ double sharpness = B*40.0;
+ if (sharpness < 2) sharpness = 2;
+ double speed = 0.1 / sharpness;
+ double depth = 1.0 / (C+0.0001);
+ double iirAmount = D;
+ float monitoring = E;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+
+ sL[0] = inputSampleL; //set up so both [0] and [1] will be input sample
+ sR[0] = inputSampleR; //set up so both [0] and [1] will be input sample
+ //we only use the [1] so this is just where samples come in
+ for (int x = sharpness; x > 0; x--) {
+ sL[x] = sL[x-1];
+ sR[x] = sR[x-1];
+ } //building up a set of slews
+
+ mL[1] = (sL[1]-sL[2])*((sL[1]-sL[2])/1.3);
+ mR[1] = (sR[1]-sR[2])*((sR[1]-sR[2])/1.3);
+ for (int x = sharpness-1; x > 1; x--) {
+ mL[x] = (sL[x]-sL[x+1])*((sL[x-1]-sL[x])/1.3);
+ mR[x] = (sR[x]-sR[x+1])*((sR[x-1]-sR[x])/1.3);
+ } //building up a set of slews of slews
+
+ double senseL = fabs(mL[1] - mL[2]) * sharpness * sharpness;
+ double senseR = fabs(mR[1] - mR[2]) * sharpness * sharpness;
+ for (int x = sharpness-1; x > 0; x--) {
+ double multL = fabs(mL[x] - mL[x+1]) * sharpness * sharpness;
+ if (multL < 1.0) senseL *= multL;
+ double multR = fabs(mR[x] - mR[x+1]) * sharpness * sharpness;
+ if (multR < 1.0) senseR *= multR;
+ } //sense is slews of slews times each other
+
+ senseL = 1.0+(intensity*intensity*senseL);
+ if (senseL > intensity) {senseL = intensity;}
+ senseR= 1.0+(intensity*intensity*senseR);
+ if (senseR > intensity) {senseR = intensity;}
+
+ if (flip) {
+ iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ ratioAL = (ratioAL * (1.0-speed))+(senseL * speed);
+ ratioAR = (ratioAR * (1.0-speed))+(senseR * speed);
+ if (ratioAL > depth) ratioAL = depth;
+ if (ratioAR > depth) ratioAR = depth;
+ if (ratioAL > 1.0) inputSampleL = iirSampleAL+((inputSampleL-iirSampleAL)/ratioAL);
+ if (ratioAR > 1.0) inputSampleR = iirSampleAR+((inputSampleR-iirSampleAR)/ratioAR);
+ }
+ else {
+ iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ ratioBL = (ratioBL * (1.0-speed))+(senseL * speed);
+ ratioBR = (ratioBR * (1.0-speed))+(senseR * speed);
+ if (ratioBL > depth) ratioBL = depth;
+ if (ratioBR > depth) ratioBR = depth;
+ if (ratioAL > 1.0) inputSampleL = iirSampleBL+((inputSampleL-iirSampleBL)/ratioBL);
+ if (ratioAR > 1.0) inputSampleR = iirSampleBR+((inputSampleR-iirSampleBR)/ratioBR);
+ }
+ flip = !flip;
+
+ if (monitoring > 0.49999) {
+ inputSampleL = *in1 - inputSampleL;
+ inputSampleR = *in2 - inputSampleR;
+ }
+ //sense monitoring
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}