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-rwxr-xr-xplugins/WinVST/Channel4/Channel4Proc.cpp288
1 files changed, 288 insertions, 0 deletions
diff --git a/plugins/WinVST/Channel4/Channel4Proc.cpp b/plugins/WinVST/Channel4/Channel4Proc.cpp
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+/* ========================================
+ * Channel4 - Channel4.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Channel4_H
+#include "Channel4.h"
+#endif
+
+void Channel4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ double fpOld = 0.618033988749894848204586; //golden ratio!
+ double fpNew = 1.0 - fpOld;
+
+ const double localiirAmount = iirAmount / overallscale;
+ const double localthreshold = threshold / overallscale;
+ const double density = pow(drive,2); //this doesn't relate to the plugins Density and Drive much
+ double clamp;
+ long double bridgerectifier;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ if (fpFlip)
+ {
+ iirSampleLA = (iirSampleLA * (1 - localiirAmount)) + (inputSampleL * localiirAmount);
+ inputSampleL = inputSampleL - iirSampleLA;
+ iirSampleRA = (iirSampleRA * (1 - localiirAmount)) + (inputSampleR * localiirAmount);
+ inputSampleR = inputSampleR - iirSampleRA;
+ }
+ else
+ {
+ iirSampleLB = (iirSampleLB * (1 - localiirAmount)) + (inputSampleL * localiirAmount);
+ inputSampleL = inputSampleL - iirSampleLB;
+ iirSampleRB = (iirSampleRB * (1 - localiirAmount)) + (inputSampleR * localiirAmount);
+ inputSampleR = inputSampleR - iirSampleRB;
+ }
+ //highpass section
+
+ bridgerectifier = fabs(inputSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-density))+(bridgerectifier*density);
+ else inputSampleL = (inputSampleL*(1-density))-(bridgerectifier*density);
+
+ bridgerectifier = fabs(inputSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-density))+(bridgerectifier*density);
+ else inputSampleR = (inputSampleR*(1-density))-(bridgerectifier*density);
+ //drive section
+
+ clamp = inputSampleL - lastSampleL;
+ if (clamp > localthreshold)
+ inputSampleL = lastSampleL + localthreshold;
+ if (-clamp > localthreshold)
+ inputSampleL = lastSampleL - localthreshold;
+ lastSampleL = inputSampleL;
+
+ clamp = inputSampleR - lastSampleR;
+ if (clamp > localthreshold)
+ inputSampleR = lastSampleR + localthreshold;
+ if (-clamp > localthreshold)
+ inputSampleR = lastSampleR - localthreshold;
+ lastSampleR = inputSampleR;
+ //slew section
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Channel4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp; //this is different from singlereplacing
+ double fpOld = 0.618033988749894848204586; //golden ratio!
+ double fpNew = 1.0 - fpOld;
+
+ const double localiirAmount = iirAmount / overallscale;
+ const double localthreshold = threshold / overallscale;
+ const double density = pow(drive,2); //this doesn't relate to the plugins Density and Drive much
+ double clamp;
+ long double bridgerectifier;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ if (fpFlip)
+ {
+ iirSampleLA = (iirSampleLA * (1 - localiirAmount)) + (inputSampleL * localiirAmount);
+ inputSampleL = inputSampleL - iirSampleLA;
+ iirSampleRA = (iirSampleRA * (1 - localiirAmount)) + (inputSampleR * localiirAmount);
+ inputSampleR = inputSampleR - iirSampleRA;
+ }
+ else
+ {
+ iirSampleLB = (iirSampleLB * (1 - localiirAmount)) + (inputSampleL * localiirAmount);
+ inputSampleL = inputSampleL - iirSampleLB;
+ iirSampleRB = (iirSampleRB * (1 - localiirAmount)) + (inputSampleR * localiirAmount);
+ inputSampleR = inputSampleR - iirSampleRB;
+ }
+ //highpass section
+
+ bridgerectifier = fabs(inputSampleL)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-density))+(bridgerectifier*density);
+ else inputSampleL = (inputSampleL*(1-density))-(bridgerectifier*density);
+
+ bridgerectifier = fabs(inputSampleR)*1.57079633;
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-density))+(bridgerectifier*density);
+ else inputSampleR = (inputSampleR*(1-density))-(bridgerectifier*density);
+ //drive section
+
+ clamp = inputSampleL - lastSampleL;
+ if (clamp > localthreshold)
+ inputSampleL = lastSampleL + localthreshold;
+ if (-clamp > localthreshold)
+ inputSampleL = lastSampleL - localthreshold;
+ lastSampleL = inputSampleL;
+
+ clamp = inputSampleR - lastSampleR;
+ if (clamp > localthreshold)
+ inputSampleR = lastSampleR + localthreshold;
+ if (-clamp > localthreshold)
+ inputSampleR = lastSampleR - localthreshold;
+ lastSampleR = inputSampleR;
+ //slew section
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file