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-rwxr-xr-xplugins/WinVST/Average/AverageProc.cpp361
1 files changed, 361 insertions, 0 deletions
diff --git a/plugins/WinVST/Average/AverageProc.cpp b/plugins/WinVST/Average/AverageProc.cpp
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+++ b/plugins/WinVST/Average/AverageProc.cpp
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+/* ========================================
+ * Average - Average.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Average_H
+#include "Average.h"
+#endif
+
+void Average::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double correctionSample;
+ double accumulatorSampleL;
+ double accumulatorSampleR;
+ double drySampleL;
+ double drySampleR;
+ double inputSampleL;
+ double inputSampleR;
+
+ double overallscale = (A * 9.0)+1.0;
+ double wet = B;
+ double dry = 1.0 - wet;
+ double gain = overallscale;
+
+ if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
+ //there, now we have a neat little moving average with remainders
+
+ if (overallscale < 1.0) overallscale = 1.0;
+ f[0] /= overallscale;
+ f[1] /= overallscale;
+ f[2] /= overallscale;
+ f[3] /= overallscale;
+ f[4] /= overallscale;
+ f[5] /= overallscale;
+ f[6] /= overallscale;
+ f[7] /= overallscale;
+ f[8] /= overallscale;
+ f[9] /= overallscale;
+ //and now it's neatly scaled, too
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
+ bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
+ bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
+
+ bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
+ bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
+ bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
+ //primitive way of doing this: for larger batches of samples, you might
+ //try using a circular buffer like in a reverb. If you add the new sample
+ //and subtract the one on the end you can keep a running tally of the samples
+ //between. Beware of tiny floating-point math errors eventually screwing up
+ //your system, though!
+
+ accumulatorSampleL *= f[0];
+ accumulatorSampleL += (bL[1] * f[1]);
+ accumulatorSampleL += (bL[2] * f[2]);
+ accumulatorSampleL += (bL[3] * f[3]);
+ accumulatorSampleL += (bL[4] * f[4]);
+ accumulatorSampleL += (bL[5] * f[5]);
+ accumulatorSampleL += (bL[6] * f[6]);
+ accumulatorSampleL += (bL[7] * f[7]);
+ accumulatorSampleL += (bL[8] * f[8]);
+ accumulatorSampleL += (bL[9] * f[9]);
+
+ accumulatorSampleR *= f[0];
+ accumulatorSampleR += (bR[1] * f[1]);
+ accumulatorSampleR += (bR[2] * f[2]);
+ accumulatorSampleR += (bR[3] * f[3]);
+ accumulatorSampleR += (bR[4] * f[4]);
+ accumulatorSampleR += (bR[5] * f[5]);
+ accumulatorSampleR += (bR[6] * f[6]);
+ accumulatorSampleR += (bR[7] * f[7]);
+ accumulatorSampleR += (bR[8] * f[8]);
+ accumulatorSampleR += (bR[9] * f[9]);
+ //we are doing our repetitive calculations on a separate value
+
+ correctionSample = inputSampleL - accumulatorSampleL;
+ //we're gonna apply the total effect of all these calculations as a single subtract
+ inputSampleL -= correctionSample;
+
+ correctionSample = inputSampleR - accumulatorSampleR;
+ inputSampleR -= correctionSample;
+ //our one math operation on the input data coming in
+
+ if (wet < 1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+ //dry/wet control only applies if you're using it. We don't do a multiply by 1.0
+ //if it 'won't change anything' but our sample might be at a very different scaling
+ //in the floating point system.
+
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Average::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double correctionSample;
+ double accumulatorSampleL;
+ double accumulatorSampleR;
+ double drySampleL;
+ double drySampleR;
+ double inputSampleL;
+ double inputSampleR;
+
+ double overallscale = (A * 9.0)+1.0;
+ double wet = B;
+ double dry = 1.0 - wet;
+ double gain = overallscale;
+
+ if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
+ //there, now we have a neat little moving average with remainders
+
+ if (overallscale < 1.0) overallscale = 1.0;
+ f[0] /= overallscale;
+ f[1] /= overallscale;
+ f[2] /= overallscale;
+ f[3] /= overallscale;
+ f[4] /= overallscale;
+ f[5] /= overallscale;
+ f[6] /= overallscale;
+ f[7] /= overallscale;
+ f[8] /= overallscale;
+ f[9] /= overallscale;
+ //and now it's neatly scaled, too
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
+ bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
+ bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
+
+ bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
+ bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
+ bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
+ //primitive way of doing this: for larger batches of samples, you might
+ //try using a circular buffer like in a reverb. If you add the new sample
+ //and subtract the one on the end you can keep a running tally of the samples
+ //between. Beware of tiny floating-point math errors eventually screwing up
+ //your system, though!
+
+ accumulatorSampleL *= f[0];
+ accumulatorSampleL += (bL[1] * f[1]);
+ accumulatorSampleL += (bL[2] * f[2]);
+ accumulatorSampleL += (bL[3] * f[3]);
+ accumulatorSampleL += (bL[4] * f[4]);
+ accumulatorSampleL += (bL[5] * f[5]);
+ accumulatorSampleL += (bL[6] * f[6]);
+ accumulatorSampleL += (bL[7] * f[7]);
+ accumulatorSampleL += (bL[8] * f[8]);
+ accumulatorSampleL += (bL[9] * f[9]);
+
+ accumulatorSampleR *= f[0];
+ accumulatorSampleR += (bR[1] * f[1]);
+ accumulatorSampleR += (bR[2] * f[2]);
+ accumulatorSampleR += (bR[3] * f[3]);
+ accumulatorSampleR += (bR[4] * f[4]);
+ accumulatorSampleR += (bR[5] * f[5]);
+ accumulatorSampleR += (bR[6] * f[6]);
+ accumulatorSampleR += (bR[7] * f[7]);
+ accumulatorSampleR += (bR[8] * f[8]);
+ accumulatorSampleR += (bR[9] * f[9]);
+ //we are doing our repetitive calculations on a separate value
+
+ correctionSample = inputSampleL - accumulatorSampleL;
+ //we're gonna apply the total effect of all these calculations as a single subtract
+ inputSampleL -= correctionSample;
+
+ correctionSample = inputSampleR - accumulatorSampleR;
+ inputSampleR -= correctionSample;
+ //our one math operation on the input data coming in
+
+ if (wet < 1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+ //dry/wet control only applies if you're using it. We don't do a multiply by 1.0
+ //if it 'won't change anything' but our sample might be at a very different scaling
+ //in the floating point system.
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file