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-rwxr-xr-xplugins/MacVST/VinylDither/source/VinylDitherProc.cpp340
1 files changed, 340 insertions, 0 deletions
diff --git a/plugins/MacVST/VinylDither/source/VinylDitherProc.cpp b/plugins/MacVST/VinylDither/source/VinylDitherProc.cpp
new file mode 100755
index 0000000..099560f
--- /dev/null
+++ b/plugins/MacVST/VinylDither/source/VinylDitherProc.cpp
@@ -0,0 +1,340 @@
+/* ========================================
+ * VinylDither - VinylDither.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __VinylDither_H
+#include "VinylDither.h"
+#endif
+
+void VinylDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double absSample;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ absSample = ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15];
+ //install noise and then shape it
+ absSample += inputSampleL;
+
+ if (NSOddL > 0) NSOddL -= 0.97;
+ if (NSOddL < 0) NSOddL += 0.97;
+
+ NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475);
+
+ NSOddL += prevL;
+ absSample += (NSOddL*0.475);
+ prevL = floor(absSample) - inputSampleL;
+ inputSampleL = floor(absSample);
+ //TenNines dither L
+
+
+ absSample = ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15];
+ //install noise and then shape it
+ absSample += inputSampleR;
+
+ if (NSOddR > 0) NSOddR -= 0.97;
+ if (NSOddR < 0) NSOddR += 0.97;
+
+ NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475);
+
+ NSOddR += prevR;
+ absSample += (NSOddR*0.475);
+ prevR = floor(absSample) - inputSampleR;
+ inputSampleR = floor(absSample);
+ //TenNines dither R
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void VinylDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double absSample;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ absSample = ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15];
+ //install noise and then shape it
+ absSample += inputSampleL;
+
+ if (NSOddL > 0) NSOddL -= 0.97;
+ if (NSOddL < 0) NSOddL += 0.97;
+
+ NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475);
+
+ NSOddL += prevL;
+ absSample += (NSOddL*0.475);
+ prevL = floor(absSample) - inputSampleL;
+ inputSampleL = floor(absSample);
+ //TenNines dither L
+
+
+ absSample = ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14];
+ absSample += ((rand()/(double)RAND_MAX) - 0.5);
+ nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15];
+ //install noise and then shape it
+ absSample += inputSampleR;
+
+ if (NSOddR > 0) NSOddR -= 0.97;
+ if (NSOddR < 0) NSOddR += 0.97;
+
+ NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475);
+
+ NSOddR += prevR;
+ absSample += (NSOddR*0.475);
+ prevR = floor(absSample) - inputSampleR;
+ inputSampleR = floor(absSample);
+ //TenNines dither R
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file