diff options
Diffstat (limited to 'plugins/MacVST/VinylDither/source/VinylDitherProc.cpp')
-rwxr-xr-x | plugins/MacVST/VinylDither/source/VinylDitherProc.cpp | 340 |
1 files changed, 340 insertions, 0 deletions
diff --git a/plugins/MacVST/VinylDither/source/VinylDitherProc.cpp b/plugins/MacVST/VinylDither/source/VinylDitherProc.cpp new file mode 100755 index 0000000..099560f --- /dev/null +++ b/plugins/MacVST/VinylDither/source/VinylDitherProc.cpp @@ -0,0 +1,340 @@ +/* ======================================== + * VinylDither - VinylDither.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __VinylDither_H +#include "VinylDither.h" +#endif + +void VinylDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double absSample; + + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL *= 8388608.0; + inputSampleR *= 8388608.0; + //0-1 is now one bit, now we dither + + absSample = ((rand()/(double)RAND_MAX) - 0.5); + nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15]; + //install noise and then shape it + absSample += inputSampleL; + + if (NSOddL > 0) NSOddL -= 0.97; + if (NSOddL < 0) NSOddL += 0.97; + + NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475); + + NSOddL += prevL; + absSample += (NSOddL*0.475); + prevL = floor(absSample) - inputSampleL; + inputSampleL = floor(absSample); + //TenNines dither L + + + absSample = ((rand()/(double)RAND_MAX) - 0.5); + nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15]; + //install noise and then shape it + absSample += inputSampleR; + + if (NSOddR > 0) NSOddR -= 0.97; + if (NSOddR < 0) NSOddR += 0.97; + + NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475); + + NSOddR += prevR; + absSample += (NSOddR*0.475); + prevR = floor(absSample) - inputSampleR; + inputSampleR = floor(absSample); + //TenNines dither R + + inputSampleL /= 8388608.0; + inputSampleR /= 8388608.0; + + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void VinylDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double absSample; + + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL *= 8388608.0; + inputSampleR *= 8388608.0; + //0-1 is now one bit, now we dither + + absSample = ((rand()/(double)RAND_MAX) - 0.5); + nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15]; + //install noise and then shape it + absSample += inputSampleL; + + if (NSOddL > 0) NSOddL -= 0.97; + if (NSOddL < 0) NSOddL += 0.97; + + NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475); + + NSOddL += prevL; + absSample += (NSOddL*0.475); + prevL = floor(absSample) - inputSampleL; + inputSampleL = floor(absSample); + //TenNines dither L + + + absSample = ((rand()/(double)RAND_MAX) - 0.5); + nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14]; + absSample += ((rand()/(double)RAND_MAX) - 0.5); + nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15]; + //install noise and then shape it + absSample += inputSampleR; + + if (NSOddR > 0) NSOddR -= 0.97; + if (NSOddR < 0) NSOddR += 0.97; + + NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475); + + NSOddR += prevR; + absSample += (NSOddR*0.475); + prevR = floor(absSample) - inputSampleR; + inputSampleR = floor(absSample); + //TenNines dither R + + inputSampleL /= 8388608.0; + inputSampleR /= 8388608.0; + + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
\ No newline at end of file |