aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacVST/Tremolo/source/TremoloProc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'plugins/MacVST/Tremolo/source/TremoloProc.cpp')
-rwxr-xr-xplugins/MacVST/Tremolo/source/TremoloProc.cpp357
1 files changed, 357 insertions, 0 deletions
diff --git a/plugins/MacVST/Tremolo/source/TremoloProc.cpp b/plugins/MacVST/Tremolo/source/TremoloProc.cpp
new file mode 100755
index 0000000..d0de7cc
--- /dev/null
+++ b/plugins/MacVST/Tremolo/source/TremoloProc.cpp
@@ -0,0 +1,357 @@
+/* ========================================
+ * Tremolo - Tremolo.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Tremolo_H
+#include "Tremolo.h"
+#endif
+
+void Tremolo::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ speedChase = pow(A,4);
+ depthChase = B;
+ double speedSpeed = 300 / (fabs( lastSpeed - speedChase)+1.0);
+ double depthSpeed = 300 / (fabs( lastDepth - depthChase)+1.0);
+ lastSpeed = speedChase;
+ lastDepth = depthChase;
+
+ double speed;
+ double depth;
+ double skew;
+ double density;
+
+ double tupi = 3.141592653589793238;
+ double control;
+ double tempcontrol;
+ double thickness;
+ double out;
+ double bridgerectifier;
+ double offset;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ speedAmount = (((speedAmount*speedSpeed)+speedChase)/(speedSpeed + 1.0));
+ depthAmount = (((depthAmount*depthSpeed)+depthChase)/(depthSpeed + 1.0));
+ speed = 0.0001+(speedAmount/1000.0);
+ speed /= overallscale;
+ depth = 1.0 - pow(1.0-depthAmount,5);
+ skew = 1.0+pow(depthAmount,9);
+ density = ((1.0-depthAmount)*2.0) - 1.0;
+
+ offset = sin(sweep);
+ sweep += speed;
+ if (sweep > tupi){sweep -= tupi;}
+ control = fabs(offset);
+ if (density > 0)
+ {
+ tempcontrol = sin(control);
+ control = (control * (1.0-density))+(tempcontrol * density);
+ }
+ else
+ {
+ tempcontrol = 1-cos(control);
+ control = (control * (1.0+density))+(tempcontrol * -density);
+ }
+ //produce either boosted or starved version of control signal
+ //will go from 0 to 1
+
+ thickness = ((control * 2.0) - 1.0)*skew;
+ out = fabs(thickness);
+
+ //do L
+ bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (thickness > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
+ else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+ inputSampleL *= (1.0 - control);
+ inputSampleL *= 2.0;
+ //apply tremolo, apply gain boost to compensate for volume loss
+ inputSampleL = (drySampleL * (1-depth)) + (inputSampleL*depth);
+ //end L
+
+ //do R
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (thickness > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
+ else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+ inputSampleR *= (1.0 - control);
+ inputSampleR *= 2.0;
+ //apply tremolo, apply gain boost to compensate for volume loss
+ inputSampleR = (drySampleR * (1-depth)) + (inputSampleR*depth);
+ //end R
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Tremolo::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ speedChase = pow(A,4);
+ depthChase = B;
+ double speedSpeed = 300 / (fabs( lastSpeed - speedChase)+1.0);
+ double depthSpeed = 300 / (fabs( lastDepth - depthChase)+1.0);
+ lastSpeed = speedChase;
+ lastDepth = depthChase;
+
+ double speed;
+ double depth;
+ double skew;
+ double density;
+
+ double tupi = 3.141592653589793238;
+ double control;
+ double tempcontrol;
+ double thickness;
+ double out;
+ double bridgerectifier;
+ double offset;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double drySampleL;
+ long double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+
+ speedAmount = (((speedAmount*speedSpeed)+speedChase)/(speedSpeed + 1.0));
+ depthAmount = (((depthAmount*depthSpeed)+depthChase)/(depthSpeed + 1.0));
+ speed = 0.0001+(speedAmount/1000.0);
+ speed /= overallscale;
+ depth = 1.0 - pow(1.0-depthAmount,5);
+ skew = 1.0+pow(depthAmount,9);
+ density = ((1.0-depthAmount)*2.0) - 1.0;
+
+ offset = sin(sweep);
+ sweep += speed;
+ if (sweep > tupi){sweep -= tupi;}
+ control = fabs(offset);
+ if (density > 0)
+ {
+ tempcontrol = sin(control);
+ control = (control * (1.0-density))+(tempcontrol * density);
+ }
+ else
+ {
+ tempcontrol = 1-cos(control);
+ control = (control * (1.0+density))+(tempcontrol * -density);
+ }
+ //produce either boosted or starved version of control signal
+ //will go from 0 to 1
+
+ thickness = ((control * 2.0) - 1.0)*skew;
+ out = fabs(thickness);
+
+ //do L
+ bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (thickness > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleL > 0) inputSampleL = (inputSampleL*(1-out))+(bridgerectifier*out);
+ else inputSampleL = (inputSampleL*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+ inputSampleL *= (1.0 - control);
+ inputSampleL *= 2.0;
+ //apply tremolo, apply gain boost to compensate for volume loss
+ inputSampleL = (drySampleL * (1-depth)) + (inputSampleL*depth);
+ //end L
+
+ //do R
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ //max value for sine function
+ if (thickness > 0) bridgerectifier = sin(bridgerectifier);
+ else bridgerectifier = 1-cos(bridgerectifier);
+ //produce either boosted or starved version
+ if (inputSampleR > 0) inputSampleR = (inputSampleR*(1-out))+(bridgerectifier*out);
+ else inputSampleR = (inputSampleR*(1-out))-(bridgerectifier*out);
+ //blend according to density control
+ inputSampleR *= (1.0 - control);
+ inputSampleR *= 2.0;
+ //apply tremolo, apply gain boost to compensate for volume loss
+ inputSampleR = (drySampleR * (1-depth)) + (inputSampleR*depth);
+ //end R
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file