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-rwxr-xr-xplugins/MacVST/ToTape6/source/ToTape6Proc.cpp658
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diff --git a/plugins/MacVST/ToTape6/source/ToTape6Proc.cpp b/plugins/MacVST/ToTape6/source/ToTape6Proc.cpp
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+++ b/plugins/MacVST/ToTape6/source/ToTape6Proc.cpp
@@ -0,0 +1,658 @@
+/* ========================================
+ * ToTape6 - ToTape6.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ToTape6_H
+#include "ToTape6.h"
+#endif
+
+void ToTape6::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
+ double SoftenControl = pow(B,2);
+ double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
+ double HeadBumpControl = C * 0.25 * inputgain;
+ double HeadBumpFreq = 0.12/overallscale;
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
+ biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
+ double K = tan(M_PI * biquadBR[0]);
+ double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
+ biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
+ biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
+ biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
+
+ biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
+ biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
+ K = tan(M_PI * biquadDR[0]);
+ norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
+ biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
+ biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
+ biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
+
+ double depth = pow(D,2)*overallscale*70;
+ double fluttertrim = (0.0024*pow(D,2))/overallscale;
+ double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
+
+ double refclip = 0.99;
+ double softness = 0.618033988749894848204586;
+
+ double wet = F;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ double flutterrandy = fpd / (double)UINT32_MAX;
+ //now we've got a random flutter, so we're messing with the pitch before tape effects go on
+ if (gcount < 0 || gcount > 499) {gcount = 499;}
+ dL[gcount] = inputSampleL;
+ dR[gcount] = inputSampleR;
+ int count = gcount;
+ if (depth != 0.0) {
+
+ long double offset = depth + (depth * pow(rateof,2) * sin(sweep));
+
+ count += (int)floor(offset);
+ inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+ inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+
+ rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
+ sweep += rateof * fluttertrim;
+
+ if (sweep >= (M_PI*2.0)) {
+ sweep -= M_PI;
+ nextmax = 0.24 + (flutterrandy * 0.74);
+ }
+ //apply to input signal only when flutter is present, interpolate samples
+ }
+ gcount--;
+
+ long double vibDrySampleL = inputSampleL;
+ long double vibDrySampleR = inputSampleR;
+ long double HighsSampleL = 0.0;
+ long double HighsSampleR = 0.0;
+ long double NonHighsSampleL = 0.0;
+ long double NonHighsSampleR = 0.0;
+ long double tempSample;
+
+ if (flip)
+ {
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleL = iirMidRollerAL;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAL = sin(iirHeadBumpAL);
+ iirHeadBumpAR = sin(iirHeadBumpAR);
+
+ tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
+ biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
+ biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
+ iirHeadBumpAL = tempSample; //interleaved biquad
+ if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
+ if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
+ iirHeadBumpAL = asin(iirHeadBumpAL);
+
+ tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
+ biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
+ biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
+ iirHeadBumpAR = tempSample; //interleaved biquad
+ if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
+ if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
+ iirHeadBumpAR = asin(iirHeadBumpAR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
+ biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
+ biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
+ biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
+ biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ } else {
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleL = iirMidRollerBL;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBL = sin(iirHeadBumpBL);
+ iirHeadBumpBR = sin(iirHeadBumpBR);
+
+ tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
+ biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
+ biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
+ iirHeadBumpBL = tempSample; //interleaved biquad
+ if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
+ if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
+ iirHeadBumpBL = asin(iirHeadBumpBL);
+
+ tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
+ biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
+ biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
+ iirHeadBumpBR = tempSample; //interleaved biquad
+ if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
+ if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
+ iirHeadBumpBR = asin(iirHeadBumpBR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
+ biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
+ biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
+ biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
+ biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ }
+ flip = !flip;
+
+ long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
+ long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ }
+
+ long double applySoften = fabs(HighsSampleL)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleL > 0) inputSampleL -= applySoften;
+ if (HighsSampleL < 0) inputSampleL += applySoften;
+ //apply Soften depending on polarity
+ applySoften = fabs(HighsSampleR)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleR > 0) inputSampleR -= applySoften;
+ if (HighsSampleR < 0) inputSampleR += applySoften;
+ //apply Soften depending on polarity
+
+ if (fabs(inputSampleL) < 0.0025) {
+ iirHeadBumpAL *= 0.99;
+ iirHeadBumpBL *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
+ //apply Fatten.
+ if (fabs(inputSampleR) < 0.0025) {
+ iirHeadBumpAR *= 0.99;
+ iirHeadBumpBR *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
+ //apply Fatten.
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ long double mojo; mojo = pow(fabs(inputSampleL),0.25);
+ if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ mojo = pow(fabs(inputSampleR),0.25);
+ if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ inputSampleL += groundSampleL; //apply UnBox processing
+ inputSampleR += groundSampleR; //apply UnBox processing
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ if (lastSampleL >= refclip)
+ {
+ if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = refclip;
+ }
+
+ if (lastSampleL <= -refclip)
+ {
+ if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = -refclip;
+ }
+
+ if (inputSampleL > refclip)
+ {
+ if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = refclip;
+ }
+
+ if (inputSampleL < -refclip)
+ {
+ if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = -refclip;
+ }
+ lastSampleL = inputSampleL; //end ADClip L
+
+
+ if (lastSampleR >= refclip)
+ {
+ if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = refclip;
+ }
+
+ if (lastSampleR <= -refclip)
+ {
+ if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = -refclip;
+ }
+
+ if (inputSampleR > refclip)
+ {
+ if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = refclip;
+ }
+
+ if (inputSampleR < -refclip)
+ {
+ if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = -refclip;
+ }
+ lastSampleR = inputSampleR; //end ADClip R
+
+ if (inputSampleL > refclip) inputSampleL = refclip;
+ if (inputSampleL < -refclip) inputSampleL = -refclip;
+ //final iron bar
+ if (inputSampleR > refclip) inputSampleR = refclip;
+ if (inputSampleR < -refclip) inputSampleR = -refclip;
+ //final iron bar
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void ToTape6::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
+ double SoftenControl = pow(B,2);
+ double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
+ double HeadBumpControl = C * 0.25 * inputgain;
+ double HeadBumpFreq = 0.12/overallscale;
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.007/overallscale;
+ biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
+ double K = tan(M_PI * biquadBR[0]);
+ double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
+ biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
+ biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
+ biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
+
+ biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
+ biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
+ K = tan(M_PI * biquadDR[0]);
+ norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
+ biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
+ biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
+ biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
+
+ double depth = pow(D,2)*overallscale*70;
+ double fluttertrim = (0.0024*pow(D,2))/overallscale;
+ double outputgain = pow(10.0,((E-0.5)*24.0)/20.0);
+
+ double refclip = 0.99;
+ double softness = 0.618033988749894848204586;
+
+ double wet = F;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ double flutterrandy = fpd / (double)UINT32_MAX;
+ //now we've got a random flutter, so we're messing with the pitch before tape effects go on
+ if (gcount < 0 || gcount > 499) {gcount = 499;}
+ dL[gcount] = inputSampleL;
+ dR[gcount] = inputSampleR;
+ int count = gcount;
+ if (depth != 0.0) {
+
+ long double offset = depth + (depth * pow(rateof,2) * sin(sweep));
+
+ count += (int)floor(offset);
+ inputSampleL = (dL[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleR = (dR[count-((count > 499)?500:0)] * (1-(offset-floor(offset))) );
+ inputSampleL += (dL[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+ inputSampleR += (dR[count+1-((count+1 > 499)?500:0)] * (offset-floor(offset)) );
+
+ rateof = (rateof * (1.0-fluttertrim)) + (nextmax * fluttertrim);
+ sweep += rateof * fluttertrim;
+
+ if (sweep >= (M_PI*2.0)) {
+ sweep -= M_PI;
+ nextmax = 0.24 + (flutterrandy * 0.74);
+ }
+ //apply to input signal only when flutter is present, interpolate samples
+ }
+ gcount--;
+
+ long double vibDrySampleL = inputSampleL;
+ long double vibDrySampleR = inputSampleR;
+ long double HighsSampleL = 0.0;
+ long double HighsSampleR = 0.0;
+ long double NonHighsSampleL = 0.0;
+ long double NonHighsSampleR = 0.0;
+ long double tempSample;
+
+ if (flip)
+ {
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleL = iirMidRollerAL;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAL = sin(iirHeadBumpAL);
+ iirHeadBumpAR = sin(iirHeadBumpAR);
+
+ tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
+ biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
+ biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
+ iirHeadBumpAL = tempSample; //interleaved biquad
+ if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
+ if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
+ iirHeadBumpAL = asin(iirHeadBumpAL);
+
+ tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
+ biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
+ biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
+ iirHeadBumpAR = tempSample; //interleaved biquad
+ if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
+ if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
+ iirHeadBumpAR = asin(iirHeadBumpAR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
+ biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
+ biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
+ biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
+ biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ } else {
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleL = iirMidRollerBL;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBL = sin(iirHeadBumpBL);
+ iirHeadBumpBR = sin(iirHeadBumpBR);
+
+ tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
+ biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
+ biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
+ iirHeadBumpBL = tempSample; //interleaved biquad
+ if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
+ if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
+ iirHeadBumpBL = asin(iirHeadBumpBL);
+
+ tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
+ biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
+ biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
+ iirHeadBumpBR = tempSample; //interleaved biquad
+ if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
+ if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
+ iirHeadBumpBR = asin(iirHeadBumpBR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
+ biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
+ biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
+ biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
+ biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ }
+ flip = !flip;
+
+ long double groundSampleL = vibDrySampleL - inputSampleL; //set up UnBox on fluttered audio
+ long double groundSampleR = vibDrySampleR - inputSampleR; //set up UnBox on fluttered audio
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ }
+
+ long double applySoften = fabs(HighsSampleL)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleL > 0) inputSampleL -= applySoften;
+ if (HighsSampleL < 0) inputSampleL += applySoften;
+ //apply Soften depending on polarity
+ applySoften = fabs(HighsSampleR)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleR > 0) inputSampleR -= applySoften;
+ if (HighsSampleR < 0) inputSampleR += applySoften;
+ //apply Soften depending on polarity
+
+ if (fabs(inputSampleL) < 0.0025) {
+ iirHeadBumpAL *= 0.99;
+ iirHeadBumpBL *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * HeadBumpControl);
+ //apply Fatten.
+ if (fabs(inputSampleR) < 0.0025) {
+ iirHeadBumpAR *= 0.99;
+ iirHeadBumpBR *= 0.99;
+ } //restrain resonant quality of head bump algorithm
+ inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * HeadBumpControl);
+ //apply Fatten.
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ long double mojo; mojo = pow(fabs(inputSampleL),0.25);
+ if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ mojo = pow(fabs(inputSampleR),0.25);
+ if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo);
+ //mojo is the one that flattens WAAAAY out very softly before wavefolding
+
+ inputSampleL += groundSampleL; //apply UnBox processing
+ inputSampleR += groundSampleR; //apply UnBox processing
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ if (lastSampleL >= refclip)
+ {
+ if (inputSampleL < refclip) lastSampleL = ((refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = refclip;
+ }
+
+ if (lastSampleL <= -refclip)
+ {
+ if (inputSampleL > -refclip) lastSampleL = ((-refclip*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = -refclip;
+ }
+
+ if (inputSampleL > refclip)
+ {
+ if (lastSampleL < refclip) inputSampleL = ((refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = refclip;
+ }
+
+ if (inputSampleL < -refclip)
+ {
+ if (lastSampleL > -refclip) inputSampleL = ((-refclip*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = -refclip;
+ }
+ lastSampleL = inputSampleL; //end ADClip L
+
+
+ if (lastSampleR >= refclip)
+ {
+ if (inputSampleR < refclip) lastSampleR = ((refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = refclip;
+ }
+
+ if (lastSampleR <= -refclip)
+ {
+ if (inputSampleR > -refclip) lastSampleR = ((-refclip*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = -refclip;
+ }
+
+ if (inputSampleR > refclip)
+ {
+ if (lastSampleR < refclip) inputSampleR = ((refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = refclip;
+ }
+
+ if (inputSampleR < -refclip)
+ {
+ if (lastSampleR > -refclip) inputSampleR = ((-refclip*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = -refclip;
+ }
+ lastSampleR = inputSampleR; //end ADClip R
+
+ if (inputSampleL > refclip) inputSampleL = refclip;
+ if (inputSampleL < -refclip) inputSampleL = -refclip;
+ //final iron bar
+ if (inputSampleR > refclip) inputSampleR = refclip;
+ if (inputSampleR < -refclip) inputSampleR = -refclip;
+ //final iron bar
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}