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-rwxr-xr-xplugins/MacVST/Tape/source/TapeProc.cpp564
1 files changed, 564 insertions, 0 deletions
diff --git a/plugins/MacVST/Tape/source/TapeProc.cpp b/plugins/MacVST/Tape/source/TapeProc.cpp
new file mode 100755
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+++ b/plugins/MacVST/Tape/source/TapeProc.cpp
@@ -0,0 +1,564 @@
+/* ========================================
+ * Tape - Tape.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Tape_H
+#include "Tape.h"
+#endif
+
+void Tape::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
+ double HeadBumpFreq = 0.12/overallscale;
+ double softness = 0.618033988749894848204586;
+ double RollAmount = (1.0 - softness) / overallscale;
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.0072/overallscale;
+ biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
+ double K = tan(M_PI * biquadBR[0]);
+ double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
+ biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
+ biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
+ biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
+
+ biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
+ biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
+ K = tan(M_PI * biquadDR[0]);
+ norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
+ biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
+ biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
+ biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ long double HighsSampleL = 0.0;
+ long double HighsSampleR = 0.0;
+ long double NonHighsSampleL = 0.0;
+ long double NonHighsSampleR = 0.0;
+ long double tempSample;
+
+ if (flip)
+ {
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleL = iirMidRollerAL;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAL = sin(iirHeadBumpAL);
+ iirHeadBumpAR = sin(iirHeadBumpAR);
+
+ tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
+ biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
+ biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
+ iirHeadBumpAL = tempSample; //interleaved biquad
+ if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
+ if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
+ iirHeadBumpAL = asin(iirHeadBumpAL);
+
+ tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
+ biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
+ biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
+ iirHeadBumpAR = tempSample; //interleaved biquad
+ if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
+ if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
+ iirHeadBumpAR = asin(iirHeadBumpAR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
+ biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
+ biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
+ biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
+ biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ } else {
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleL = iirMidRollerBL;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBL = sin(iirHeadBumpBL);
+ iirHeadBumpBR = sin(iirHeadBumpBR);
+
+ tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
+ biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
+ biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
+ iirHeadBumpBL = tempSample; //interleaved biquad
+ if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
+ if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
+ iirHeadBumpBL = asin(iirHeadBumpBL);
+
+ tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
+ biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
+ biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
+ iirHeadBumpBR = tempSample; //interleaved biquad
+ if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
+ if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
+ iirHeadBumpBR = asin(iirHeadBumpBR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
+ biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
+ biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
+ biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
+ biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ }
+ flip = !flip;
+
+ long double groundSampleL = drySampleL - inputSampleL; //set up UnBox
+ long double groundSampleR = drySampleR - inputSampleR; //set up UnBox
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ } //gain boost inside UnBox: do not boost fringe audio
+
+ long double applySoften = fabs(HighsSampleL)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleL > 0) inputSampleL -= applySoften;
+ if (HighsSampleL < 0) inputSampleL += applySoften;
+ //apply Soften depending on polarity
+ applySoften = fabs(HighsSampleR)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleR > 0) inputSampleR -= applySoften;
+ if (HighsSampleR < 0) inputSampleR += applySoften;
+ //apply Soften depending on polarity
+
+ if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155;
+ if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155;
+ //clip to 1.2533141373155 to reach maximum output
+ inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
+ //Spiral, for cleanest most optimal tape effect
+ if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155;
+ if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155;
+ //clip to 1.2533141373155 to reach maximum output
+ inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
+ //Spiral, for cleanest most optimal tape effect
+
+ double suppress = (1.0-fabs(inputSampleL)) * 0.00013;
+ if (iirHeadBumpAL > suppress) iirHeadBumpAL -= suppress;
+ if (iirHeadBumpAL < -suppress) iirHeadBumpAL += suppress;
+ if (iirHeadBumpBL > suppress) iirHeadBumpBL -= suppress;
+ if (iirHeadBumpBL < -suppress) iirHeadBumpBL += suppress;
+ //restrain resonant quality of head bump algorithm
+ suppress = (1.0-fabs(inputSampleR)) * 0.00013;
+ if (iirHeadBumpAR > suppress) iirHeadBumpAR -= suppress;
+ if (iirHeadBumpAR < -suppress) iirHeadBumpAR += suppress;
+ if (iirHeadBumpBR > suppress) iirHeadBumpBR -= suppress;
+ if (iirHeadBumpBR < -suppress) iirHeadBumpBR += suppress;
+ //restrain resonant quality of head bump algorithm
+
+ inputSampleL += groundSampleL; //apply UnBox processing
+ inputSampleR += groundSampleR; //apply UnBox processing
+
+ inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * 0.1);//and head bump
+ inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * 0.1);//and head bump
+
+ if (lastSampleL >= 0.99)
+ {
+ if (inputSampleL < 0.99) lastSampleL = ((0.99*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = 0.99;
+ }
+
+ if (lastSampleL <= -0.99)
+ {
+ if (inputSampleL > -0.99) lastSampleL = ((-0.99*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = -0.99;
+ }
+
+ if (inputSampleL > 0.99)
+ {
+ if (lastSampleL < 0.99) inputSampleL = ((0.99*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = 0.99;
+ }
+
+ if (inputSampleL < -0.99)
+ {
+ if (lastSampleL > -0.99) inputSampleL = ((-0.99*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = -0.99;
+ }
+ lastSampleL = inputSampleL; //end ADClip L
+
+
+ if (lastSampleR >= 0.99)
+ {
+ if (inputSampleR < 0.99) lastSampleR = ((0.99*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = 0.99;
+ }
+
+ if (lastSampleR <= -0.99)
+ {
+ if (inputSampleR > -0.99) lastSampleR = ((-0.99*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = -0.99;
+ }
+
+ if (inputSampleR > 0.99)
+ {
+ if (lastSampleR < 0.99) inputSampleR = ((0.99*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = 0.99;
+ }
+
+ if (inputSampleR < -0.99)
+ {
+ if (lastSampleR > -0.99) inputSampleR = ((-0.99*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = -0.99;
+ }
+ lastSampleR = inputSampleR; //end ADClip R
+
+ if (inputSampleL > 0.99) inputSampleL = 0.99;
+ if (inputSampleL < -0.99) inputSampleL = -0.99;
+ //final iron bar
+ if (inputSampleR > 0.99) inputSampleR = 0.99;
+ if (inputSampleR < -0.99) inputSampleR = -0.99;
+ //final iron bar
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Tape::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(10.0,((A-0.5)*24.0)/20.0);
+ double HeadBumpFreq = 0.12/overallscale;
+ double softness = 0.618033988749894848204586;
+ double RollAmount = (1.0 - softness) / overallscale;
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ biquadAL[0] = biquadBL[0] = biquadAR[0] = biquadBR[0] = 0.0072/overallscale;
+ biquadAL[1] = biquadBL[1] = biquadAR[1] = biquadBR[1] = 0.0009;
+ double K = tan(M_PI * biquadBR[0]);
+ double norm = 1.0 / (1.0 + K / biquadBR[1] + K * K);
+ biquadAL[2] = biquadBL[2] = biquadAR[2] = biquadBR[2] = K / biquadBR[1] * norm;
+ biquadAL[4] = biquadBL[4] = biquadAR[4] = biquadBR[4] = -biquadBR[2];
+ biquadAL[5] = biquadBL[5] = biquadAR[5] = biquadBR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadAL[6] = biquadBL[6] = biquadAR[6] = biquadBR[6] = (1.0 - K / biquadBR[1] + K * K) * norm;
+
+ biquadCL[0] = biquadDL[0] = biquadCR[0] = biquadDR[0] = 0.032/overallscale;
+ biquadCL[1] = biquadDL[1] = biquadCR[1] = biquadDR[1] = 0.0007;
+ K = tan(M_PI * biquadDR[0]);
+ norm = 1.0 / (1.0 + K / biquadDR[1] + K * K);
+ biquadCL[2] = biquadDL[2] = biquadCR[2] = biquadDR[2] = K / biquadDR[1] * norm;
+ biquadCL[4] = biquadDL[4] = biquadCR[4] = biquadDR[4] = -biquadDR[2];
+ biquadCL[5] = biquadDL[5] = biquadCR[5] = biquadDR[5] = 2.0 * (K * K - 1.0) * norm;
+ biquadCL[6] = biquadDL[6] = biquadCR[6] = biquadDR[6] = (1.0 - K / biquadDR[1] + K * K) * norm;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ long double HighsSampleL = 0.0;
+ long double HighsSampleR = 0.0;
+ long double NonHighsSampleL = 0.0;
+ long double NonHighsSampleR = 0.0;
+ long double tempSample;
+
+ if (flip)
+ {
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleL = iirMidRollerAL;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAL = sin(iirHeadBumpAL);
+ iirHeadBumpAR = sin(iirHeadBumpAR);
+
+ tempSample = (iirHeadBumpAL * biquadAL[2]) + biquadAL[7];
+ biquadAL[7] = (iirHeadBumpAL * biquadAL[3]) - (tempSample * biquadAL[5]) + biquadAL[8];
+ biquadAL[8] = (iirHeadBumpAL * biquadAL[4]) - (tempSample * biquadAL[6]);
+ iirHeadBumpAL = tempSample; //interleaved biquad
+ if (iirHeadBumpAL > 1.0) iirHeadBumpAL = 1.0;
+ if (iirHeadBumpAL < -1.0) iirHeadBumpAL = -1.0;
+ iirHeadBumpAL = asin(iirHeadBumpAL);
+
+ tempSample = (iirHeadBumpAR * biquadAR[2]) + biquadAR[7];
+ biquadAR[7] = (iirHeadBumpAR * biquadAR[3]) - (tempSample * biquadAR[5]) + biquadAR[8];
+ biquadAR[8] = (iirHeadBumpAR * biquadAR[4]) - (tempSample * biquadAR[6]);
+ iirHeadBumpAR = tempSample; //interleaved biquad
+ if (iirHeadBumpAR > 1.0) iirHeadBumpAR = 1.0;
+ if (iirHeadBumpAR < -1.0) iirHeadBumpAR = -1.0;
+ iirHeadBumpAR = asin(iirHeadBumpAR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadCL[2]) + biquadCL[7];
+ biquadCL[7] = (inputSampleL * biquadCL[3]) - (tempSample * biquadCL[5]) + biquadCL[8];
+ biquadCL[8] = (inputSampleL * biquadCL[4]) - (tempSample * biquadCL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadCR[2]) + biquadCR[7];
+ biquadCR[7] = (inputSampleR * biquadCR[3]) - (tempSample * biquadCR[5]) + biquadCR[8];
+ biquadCR[8] = (inputSampleR * biquadCR[4]) - (tempSample * biquadCR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ } else {
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleL = iirMidRollerBL;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBL = sin(iirHeadBumpBL);
+ iirHeadBumpBR = sin(iirHeadBumpBR);
+
+ tempSample = (iirHeadBumpBL * biquadBL[2]) + biquadBL[7];
+ biquadBL[7] = (iirHeadBumpBL * biquadBL[3]) - (tempSample * biquadBL[5]) + biquadBL[8];
+ biquadBL[8] = (iirHeadBumpBL * biquadBL[4]) - (tempSample * biquadBL[6]);
+ iirHeadBumpBL = tempSample; //interleaved biquad
+ if (iirHeadBumpBL > 1.0) iirHeadBumpBL = 1.0;
+ if (iirHeadBumpBL < -1.0) iirHeadBumpBL = -1.0;
+ iirHeadBumpBL = asin(iirHeadBumpBL);
+
+ tempSample = (iirHeadBumpBR * biquadBR[2]) + biquadBR[7];
+ biquadBR[7] = (iirHeadBumpBR * biquadBR[3]) - (tempSample * biquadBR[5]) + biquadBR[8];
+ biquadBR[8] = (iirHeadBumpBR * biquadBR[4]) - (tempSample * biquadBR[6]);
+ iirHeadBumpBR = tempSample; //interleaved biquad
+ if (iirHeadBumpBR > 1.0) iirHeadBumpBR = 1.0;
+ if (iirHeadBumpBR < -1.0) iirHeadBumpBR = -1.0;
+ iirHeadBumpBR = asin(iirHeadBumpBR);
+
+ inputSampleL = sin(inputSampleL);
+ tempSample = (inputSampleL * biquadDL[2]) + biquadDL[7];
+ biquadDL[7] = (inputSampleL * biquadDL[3]) - (tempSample * biquadDL[5]) + biquadDL[8];
+ biquadDL[8] = (inputSampleL * biquadDL[4]) - (tempSample * biquadDL[6]);
+ inputSampleL = tempSample; //interleaved biquad
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+
+ inputSampleR = sin(inputSampleR);
+ tempSample = (inputSampleR * biquadDR[2]) + biquadDR[7];
+ biquadDR[7] = (inputSampleR * biquadDR[3]) - (tempSample * biquadDR[5]) + biquadDR[8];
+ biquadDR[8] = (inputSampleR * biquadDR[4]) - (tempSample * biquadDR[6]);
+ inputSampleR = tempSample; //interleaved biquad
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ }
+ flip = !flip;
+
+ long double groundSampleL = drySampleL - inputSampleL; //set up UnBox
+ long double groundSampleR = drySampleR - inputSampleR; //set up UnBox
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ } //gain boost inside UnBox: do not boost fringe audio
+
+ long double applySoften = fabs(HighsSampleL)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleL > 0) inputSampleL -= applySoften;
+ if (HighsSampleL < 0) inputSampleL += applySoften;
+ //apply Soften depending on polarity
+ applySoften = fabs(HighsSampleR)*1.57079633;
+ if (applySoften > 1.57079633) applySoften = 1.57079633;
+ applySoften = 1-cos(applySoften);
+ if (HighsSampleR > 0) inputSampleR -= applySoften;
+ if (HighsSampleR < 0) inputSampleR += applySoften;
+ //apply Soften depending on polarity
+
+ if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155;
+ if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155;
+ //clip to 1.2533141373155 to reach maximum output
+ inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL));
+ //Spiral, for cleanest most optimal tape effect
+ if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155;
+ if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155;
+ //clip to 1.2533141373155 to reach maximum output
+ inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR));
+ //Spiral, for cleanest most optimal tape effect
+
+ double suppress = (1.0-fabs(inputSampleL)) * 0.00013;
+ if (iirHeadBumpAL > suppress) iirHeadBumpAL -= suppress;
+ if (iirHeadBumpAL < -suppress) iirHeadBumpAL += suppress;
+ if (iirHeadBumpBL > suppress) iirHeadBumpBL -= suppress;
+ if (iirHeadBumpBL < -suppress) iirHeadBumpBL += suppress;
+ //restrain resonant quality of head bump algorithm
+ suppress = (1.0-fabs(inputSampleR)) * 0.00013;
+ if (iirHeadBumpAR > suppress) iirHeadBumpAR -= suppress;
+ if (iirHeadBumpAR < -suppress) iirHeadBumpAR += suppress;
+ if (iirHeadBumpBR > suppress) iirHeadBumpBR -= suppress;
+ if (iirHeadBumpBR < -suppress) iirHeadBumpBR += suppress;
+ //restrain resonant quality of head bump algorithm
+
+ inputSampleL += groundSampleL; //apply UnBox processing
+ inputSampleR += groundSampleR; //apply UnBox processing
+
+ inputSampleL += ((iirHeadBumpAL + iirHeadBumpBL) * 0.1);//and head bump
+ inputSampleR += ((iirHeadBumpAR + iirHeadBumpBR) * 0.1);//and head bump
+
+ if (lastSampleL >= 0.99)
+ {
+ if (inputSampleL < 0.99) lastSampleL = ((0.99*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = 0.99;
+ }
+
+ if (lastSampleL <= -0.99)
+ {
+ if (inputSampleL > -0.99) lastSampleL = ((-0.99*softness) + (inputSampleL * (1.0-softness)));
+ else lastSampleL = -0.99;
+ }
+
+ if (inputSampleL > 0.99)
+ {
+ if (lastSampleL < 0.99) inputSampleL = ((0.99*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = 0.99;
+ }
+
+ if (inputSampleL < -0.99)
+ {
+ if (lastSampleL > -0.99) inputSampleL = ((-0.99*softness) + (lastSampleL * (1.0-softness)));
+ else inputSampleL = -0.99;
+ }
+ lastSampleL = inputSampleL; //end ADClip L
+
+
+ if (lastSampleR >= 0.99)
+ {
+ if (inputSampleR < 0.99) lastSampleR = ((0.99*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = 0.99;
+ }
+
+ if (lastSampleR <= -0.99)
+ {
+ if (inputSampleR > -0.99) lastSampleR = ((-0.99*softness) + (inputSampleR * (1.0-softness)));
+ else lastSampleR = -0.99;
+ }
+
+ if (inputSampleR > 0.99)
+ {
+ if (lastSampleR < 0.99) inputSampleR = ((0.99*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = 0.99;
+ }
+
+ if (inputSampleR < -0.99)
+ {
+ if (lastSampleR > -0.99) inputSampleR = ((-0.99*softness) + (lastSampleR * (1.0-softness)));
+ else inputSampleR = -0.99;
+ }
+ lastSampleR = inputSampleR; //end ADClip R
+
+ if (inputSampleL > 0.99) inputSampleL = 0.99;
+ if (inputSampleL < -0.99) inputSampleL = -0.99;
+ //final iron bar
+ if (inputSampleR > 0.99) inputSampleR = 0.99;
+ if (inputSampleR < -0.99) inputSampleR = -0.99;
+ //final iron bar
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}