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-rwxr-xr-xplugins/MacVST/SpatializeDither/source/SpatializeDitherProc.cpp244
1 files changed, 244 insertions, 0 deletions
diff --git a/plugins/MacVST/SpatializeDither/source/SpatializeDitherProc.cpp b/plugins/MacVST/SpatializeDither/source/SpatializeDitherProc.cpp
new file mode 100755
index 0000000..aa092f0
--- /dev/null
+++ b/plugins/MacVST/SpatializeDither/source/SpatializeDitherProc.cpp
@@ -0,0 +1,244 @@
+/* ========================================
+ * SpatializeDither - SpatializeDither.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __SpatializeDither_H
+#include "SpatializeDither.h"
+#endif
+
+void SpatializeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double contingentRnd;
+ double absSample;
+ double contingent;
+ double randyConstant = 1.61803398874989484820458683436563811772030917980576;
+ double omegaConstant = 0.56714329040978387299996866221035554975381578718651;
+ double expConstant = 0.06598803584531253707679018759684642493857704825279;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ if (inputSampleL > 0) inputSampleL += 0.383;
+ if (inputSampleL < 0) inputSampleL -= 0.383;
+ if (inputSampleR > 0) inputSampleR += 0.383;
+ if (inputSampleR < 0) inputSampleR -= 0.383;
+ //adjusting to permit more information drug outta the noisefloor
+
+ contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
+ contingentRnd -= contingentErrL*omegaConstant; //include err
+ absSample = fabs(inputSampleL);
+ contingentErrL = absSample - floor(absSample); //get next err
+ contingent = contingentErrL * 2.0; //scale of quantization levels
+ if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
+ else contingent = (contingent * omegaConstant) + expConstant;
+ //zero is next to a quantization level, one is exactly between them
+ if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
+ else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
+ inputSampleL += (contingentRnd * contingent);
+ //Contingent Dither
+ inputSampleL = floor(inputSampleL);
+
+ contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
+ contingentRnd -= contingentErrR*omegaConstant; //include err
+ absSample = fabs(inputSampleR);
+ contingentErrR = absSample - floor(absSample); //get next err
+ contingent = contingentErrR * 2.0; //scale of quantization levels
+ if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
+ else contingent = (contingent * omegaConstant) + expConstant;
+ //zero is next to a quantization level, one is exactly between them
+ if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
+ else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
+ inputSampleR += (contingentRnd * contingent);
+ //Contingent Dither
+ inputSampleR = floor(inputSampleR);
+
+ //note: this does not dither for values exactly the same as 16 bit values-
+ //which forces the dither to gate at 0.0. It goes to digital black,
+ //and does a teeny parallel-compression thing when almost at digital black.
+ flip = !flip;
+
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void SpatializeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double contingentRnd;
+ double absSample;
+ double contingent;
+ double randyConstant = 1.61803398874989484820458683436563811772030917980576;
+ double omegaConstant = 0.56714329040978387299996866221035554975381578718651;
+ double expConstant = 0.06598803584531253707679018759684642493857704825279;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ if (inputSampleL > 0) inputSampleL += 0.383;
+ if (inputSampleL < 0) inputSampleL -= 0.383;
+ if (inputSampleR > 0) inputSampleR += 0.383;
+ if (inputSampleR < 0) inputSampleR -= 0.383;
+ //adjusting to permit more information drug outta the noisefloor
+
+ contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
+ contingentRnd -= contingentErrL*omegaConstant; //include err
+ absSample = fabs(inputSampleL);
+ contingentErrL = absSample - floor(absSample); //get next err
+ contingent = contingentErrL * 2.0; //scale of quantization levels
+ if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
+ else contingent = (contingent * omegaConstant) + expConstant;
+ //zero is next to a quantization level, one is exactly between them
+ if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
+ else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
+ inputSampleL += (contingentRnd * contingent);
+ //Contingent Dither
+ inputSampleL = floor(inputSampleL);
+
+ contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale
+ contingentRnd -= contingentErrR*omegaConstant; //include err
+ absSample = fabs(inputSampleR);
+ contingentErrR = absSample - floor(absSample); //get next err
+ contingent = contingentErrR * 2.0; //scale of quantization levels
+ if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant;
+ else contingent = (contingent * omegaConstant) + expConstant;
+ //zero is next to a quantization level, one is exactly between them
+ if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5;
+ else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5;
+ inputSampleR += (contingentRnd * contingent);
+ //Contingent Dither
+ inputSampleR = floor(inputSampleR);
+
+ //note: this does not dither for values exactly the same as 16 bit values-
+ //which forces the dither to gate at 0.0. It goes to digital black,
+ //and does a teeny parallel-compression thing when almost at digital black.
+ flip = !flip;
+
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file