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-rwxr-xr-xplugins/MacVST/SlewOnly/source/SlewOnlyProc.cpp159
1 files changed, 159 insertions, 0 deletions
diff --git a/plugins/MacVST/SlewOnly/source/SlewOnlyProc.cpp b/plugins/MacVST/SlewOnly/source/SlewOnlyProc.cpp
new file mode 100755
index 0000000..5fc12c3
--- /dev/null
+++ b/plugins/MacVST/SlewOnly/source/SlewOnlyProc.cpp
@@ -0,0 +1,159 @@
+/* ========================================
+ * SlewOnly - SlewOnly.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __SlewOnly_H
+#include "SlewOnly.h"
+#endif
+
+void SlewOnly::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double outputSampleL;
+ long double outputSampleR;
+ double trim = 2.302585092994045684017991; //natural logarithm of 10
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ outputSampleL = (inputSampleL - lastSampleL)*trim;
+ outputSampleR = (inputSampleR - lastSampleR)*trim;
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+ if (outputSampleL > 1.0) outputSampleL = 1.0;
+ if (outputSampleR > 1.0) outputSampleR = 1.0;
+ if (outputSampleL < -1.0) outputSampleL = -1.0;
+ if (outputSampleR < -1.0) outputSampleR = -1.0;
+
+ *out1 = outputSampleL;
+ *out2 = outputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void SlewOnly::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double outputSampleL;
+ long double outputSampleR;
+ double trim = 2.302585092994045684017991; //natural logarithm of 10
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+
+ outputSampleL = (inputSampleL - lastSampleL)*trim;
+ outputSampleR = (inputSampleR - lastSampleR)*trim;
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+ if (outputSampleL > 1.0) outputSampleL = 1.0;
+ if (outputSampleR > 1.0) outputSampleR = 1.0;
+ if (outputSampleL < -1.0) outputSampleL = -1.0;
+ if (outputSampleR < -1.0) outputSampleR = -1.0;
+
+ *out1 = outputSampleL;
+ *out2 = outputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file