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-rwxr-xr-xplugins/MacVST/SingleEndedTriode/source/SingleEndedTriodeProc.cpp306
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diff --git a/plugins/MacVST/SingleEndedTriode/source/SingleEndedTriodeProc.cpp b/plugins/MacVST/SingleEndedTriode/source/SingleEndedTriodeProc.cpp
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+/* ========================================
+ * SingleEndedTriode - SingleEndedTriode.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __SingleEndedTriode_H
+#include "SingleEndedTriode.h"
+#endif
+
+void SingleEndedTriode::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+ double intensity = pow(A,2)*8.0;
+ double triode = intensity;
+ intensity +=0.001;
+ double softcrossover = pow(B,3)/8.0;
+ double hardcrossover = pow(C,7)/8.0;
+ double wet = D;
+ double dry = 1.0 - wet;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ double drySampleL = inputSampleL;
+ double drySampleR = inputSampleR;
+
+ if (triode > 0.0)
+ {
+ inputSampleL *= intensity;
+ inputSampleR *= intensity;
+ inputSampleL -= 0.5;
+ inputSampleR -= 0.5;
+
+ long double bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+
+ inputSampleL += postsine;
+ inputSampleR += postsine;
+ inputSampleL /= intensity;
+ inputSampleR /= intensity;
+ }
+
+ if (softcrossover > 0.0)
+ {
+ long double bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 0.0) bridgerectifier -= (softcrossover*(bridgerectifier+sqrt(bridgerectifier)));
+ if (bridgerectifier < 0.0) bridgerectifier = 0;
+ if (inputSampleL > 0.0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 0.0) bridgerectifier -= (softcrossover*(bridgerectifier+sqrt(bridgerectifier)));
+ if (bridgerectifier < 0.0) bridgerectifier = 0;
+ if (inputSampleR > 0.0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+ }
+
+
+ if (hardcrossover > 0.0)
+ {
+ long double bridgerectifier = fabs(inputSampleL);
+ bridgerectifier -= hardcrossover;
+ if (bridgerectifier < 0.0) bridgerectifier = 0.0;
+ if (inputSampleL > 0.0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR);
+ bridgerectifier -= hardcrossover;
+ if (bridgerectifier < 0.0) bridgerectifier = 0.0;
+ if (inputSampleR > 0.0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void SingleEndedTriode::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+ double intensity = pow(A,2)*8.0;
+ double triode = intensity;
+ intensity +=0.001;
+ double softcrossover = pow(B,3)/8.0;
+ double hardcrossover = pow(C,7)/8.0;
+ double wet = D;
+ double dry = 1.0 - wet;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ double drySampleL = inputSampleL;
+ double drySampleR = inputSampleR;
+
+ if (triode > 0.0)
+ {
+ inputSampleL *= intensity;
+ inputSampleR *= intensity;
+ inputSampleL -= 0.5;
+ inputSampleR -= 0.5;
+
+ long double bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
+ bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+
+ inputSampleL += postsine;
+ inputSampleR += postsine;
+ inputSampleL /= intensity;
+ inputSampleR /= intensity;
+ }
+
+ if (softcrossover > 0.0)
+ {
+ long double bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 0.0) bridgerectifier -= (softcrossover*(bridgerectifier+sqrt(bridgerectifier)));
+ if (bridgerectifier < 0.0) bridgerectifier = 0;
+ if (inputSampleL > 0.0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 0.0) bridgerectifier -= (softcrossover*(bridgerectifier+sqrt(bridgerectifier)));
+ if (bridgerectifier < 0.0) bridgerectifier = 0;
+ if (inputSampleR > 0.0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+ }
+
+
+ if (hardcrossover > 0.0)
+ {
+ long double bridgerectifier = fabs(inputSampleL);
+ bridgerectifier -= hardcrossover;
+ if (bridgerectifier < 0.0) bridgerectifier = 0.0;
+ if (inputSampleL > 0.0) inputSampleL = bridgerectifier;
+ else inputSampleL = -bridgerectifier;
+
+ bridgerectifier = fabs(inputSampleR);
+ bridgerectifier -= hardcrossover;
+ if (bridgerectifier < 0.0) bridgerectifier = 0.0;
+ if (inputSampleR > 0.0) inputSampleR = bridgerectifier;
+ else inputSampleR = -bridgerectifier;
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+} \ No newline at end of file