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-rwxr-xr-xplugins/MacVST/Point/source/PointProc.cpp64
1 files changed, 20 insertions, 44 deletions
diff --git a/plugins/MacVST/Point/source/PointProc.cpp b/plugins/MacVST/Point/source/PointProc.cpp
index a00263d..a3bbe3c 100755
--- a/plugins/MacVST/Point/source/PointProc.cpp
+++ b/plugins/MacVST/Point/source/PointProc.cpp
@@ -27,9 +27,6 @@ void Point::processReplacing(float **inputs, float **outputs, VstInt32 sampleFra
double nibnobFactor = 0.0; //start with the fallthrough value, why not
double absolute;
- float fpTemp;
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
long double inputSampleL;
long double inputSampleR;
@@ -128,26 +125,16 @@ void Point::processReplacing(float **inputs, float **outputs, VstInt32 sampleFra
}
}
inputSampleR *= nibnobFactor;
-
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSampleL;
- fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLA;
- fpTemp = inputSampleR;
- fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRA;
- }
- else {
- fpTemp = inputSampleL;
- fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLB;
- fpTemp = inputSampleR;
- fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRB;
- }
fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+
+ //stereo 32 bit dither, made small and tidy.
+ int expon; frexpf((float)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexpf((float)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 32 bit dither
*out1 = inputSampleL;
*out2 = inputSampleR;
@@ -179,9 +166,6 @@ void Point::processDoubleReplacing(double **inputs, double **outputs, VstInt32 s
double nibnobFactor = 0.0; //start with the fallthrough value, why not
double absolute;
- double fpTemp; //this is different from singlereplacing
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
long double inputSampleL;
long double inputSampleR;
@@ -280,26 +264,18 @@ void Point::processDoubleReplacing(double **inputs, double **outputs, VstInt32 s
}
}
inputSampleR *= nibnobFactor;
-
- //noise shaping to 64-bit floating point
- if (fpFlip) {
- fpTemp = inputSampleL;
- fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLA;
- fpTemp = inputSampleR;
- fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRA;
- }
- else {
- fpTemp = inputSampleL;
- fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLB;
- fpTemp = inputSampleR;
- fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRB;
- }
fpFlip = !fpFlip;
- //end noise shaping on 64 bit output
+
+ //stereo 64 bit dither, made small and tidy.
+ int expon; frexp((double)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ dither /= 536870912.0; //needs this to scale to 64 bit zone
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexp((double)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ dither /= 536870912.0; //needs this to scale to 64 bit zone
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 64 bit dither
*out1 = inputSampleL;
*out2 = inputSampleR;