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-rwxr-xr-xplugins/MacVST/Point/source/PointProc.cpp312
1 files changed, 312 insertions, 0 deletions
diff --git a/plugins/MacVST/Point/source/PointProc.cpp b/plugins/MacVST/Point/source/PointProc.cpp
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+++ b/plugins/MacVST/Point/source/PointProc.cpp
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+/* ========================================
+ * Point - Point.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Point_H
+#include "Point.h"
+#endif
+
+void Point::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double gaintrim = pow(10.0,((A*24.0)-12.0)/20);
+ double nibDiv = 1 / pow(C+0.2,7);
+ nibDiv /= overallscale;
+ double nobDiv;
+ if (((B*2.0)-1.0) > 0) nobDiv = nibDiv / (1.001-((B*2.0)-1.0));
+ else nobDiv = nibDiv * (1.001-pow(((B*2.0)-1.0)*0.75,2));
+ double nibnobFactor = 0.0; //start with the fallthrough value, why not
+ double absolute;
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= gaintrim;
+ absolute = fabs(inputSampleL);
+ if (fpFlip)
+ {
+ nibAL = nibAL + (absolute / nibDiv);
+ nibAL = nibAL / (1 + (1/nibDiv));
+ nobAL = nobAL + (absolute / nobDiv);
+ nobAL = nobAL / (1 + (1/nobDiv));
+ if (nobAL > 0)
+ {
+ nibnobFactor = nibAL / nobAL;
+ }
+ }
+ else
+ {
+ nibBL = nibBL + (absolute / nibDiv);
+ nibBL = nibBL / (1 + (1/nibDiv));
+ nobBL = nobBL + (absolute / nobDiv);
+ nobBL = nobBL / (1 + (1/nobDiv));
+ if (nobBL > 0)
+ {
+ nibnobFactor = nibBL / nobBL;
+ }
+ }
+ inputSampleL *= nibnobFactor;
+
+
+ inputSampleR *= gaintrim;
+ absolute = fabs(inputSampleR);
+ if (fpFlip)
+ {
+ nibAR = nibAR + (absolute / nibDiv);
+ nibAR = nibAR / (1 + (1/nibDiv));
+ nobAR = nobAR + (absolute / nobDiv);
+ nobAR = nobAR / (1 + (1/nobDiv));
+ if (nobAR > 0)
+ {
+ nibnobFactor = nibAR / nobAR;
+ }
+ }
+ else
+ {
+ nibBR = nibBR + (absolute / nibDiv);
+ nibBR = nibBR / (1 + (1/nibDiv));
+ nobBR = nobBR + (absolute / nobDiv);
+ nobBR = nobBR / (1 + (1/nobDiv));
+ if (nobBR > 0)
+ {
+ nibnobFactor = nibBR / nobBR;
+ }
+ }
+ inputSampleR *= nibnobFactor;
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Point::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double gaintrim = pow(10.0,((A*24.0)-12.0)/20);
+ double nibDiv = 1 / pow(C+0.2,7);
+ nibDiv /= overallscale;
+ double nobDiv;
+ if (((B*2.0)-1.0) > 0) nobDiv = nibDiv / (1.001-((B*2.0)-1.0));
+ else nobDiv = nibDiv * (1.001-pow(((B*2.0)-1.0)*0.75,2));
+ double nibnobFactor = 0.0; //start with the fallthrough value, why not
+ double absolute;
+
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= gaintrim;
+ absolute = fabs(inputSampleL);
+ if (fpFlip)
+ {
+ nibAL = nibAL + (absolute / nibDiv);
+ nibAL = nibAL / (1 + (1/nibDiv));
+ nobAL = nobAL + (absolute / nobDiv);
+ nobAL = nobAL / (1 + (1/nobDiv));
+ if (nobAL > 0)
+ {
+ nibnobFactor = nibAL / nobAL;
+ }
+ }
+ else
+ {
+ nibBL = nibBL + (absolute / nibDiv);
+ nibBL = nibBL / (1 + (1/nibDiv));
+ nobBL = nobBL + (absolute / nobDiv);
+ nobBL = nobBL / (1 + (1/nobDiv));
+ if (nobBL > 0)
+ {
+ nibnobFactor = nibBL / nobBL;
+ }
+ }
+ inputSampleL *= nibnobFactor;
+
+
+ inputSampleR *= gaintrim;
+ absolute = fabs(inputSampleR);
+ if (fpFlip)
+ {
+ nibAR = nibAR + (absolute / nibDiv);
+ nibAR = nibAR / (1 + (1/nibDiv));
+ nobAR = nobAR + (absolute / nobDiv);
+ nobAR = nobAR / (1 + (1/nobDiv));
+ if (nobAR > 0)
+ {
+ nibnobFactor = nibAR / nobAR;
+ }
+ }
+ else
+ {
+ nibBR = nibBR + (absolute / nibDiv);
+ nibBR = nibBR / (1 + (1/nibDiv));
+ nobBR = nobBR + (absolute / nobDiv);
+ nobBR = nobBR / (1 + (1/nobDiv));
+ if (nobBR > 0)
+ {
+ nibnobFactor = nibBR / nobBR;
+ }
+ }
+ inputSampleR *= nibnobFactor;
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file