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-rwxr-xr-xplugins/MacVST/PeaksOnly/source/PeaksOnlyProc.cpp286
1 files changed, 286 insertions, 0 deletions
diff --git a/plugins/MacVST/PeaksOnly/source/PeaksOnlyProc.cpp b/plugins/MacVST/PeaksOnly/source/PeaksOnlyProc.cpp
new file mode 100755
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--- /dev/null
+++ b/plugins/MacVST/PeaksOnly/source/PeaksOnlyProc.cpp
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+/* ========================================
+ * PeaksOnly - PeaksOnly.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __PeaksOnly_H
+#include "PeaksOnly.h"
+#endif
+
+void PeaksOnly::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ int am = (int)149.0 * overallscale;
+ int bm = (int)179.0 * overallscale;
+ int cm = (int)191.0 * overallscale;
+ int dm = (int)223.0 * overallscale; //these are 'good' primes, spacing out the allpasses
+ int allpasstemp = 0;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = ax - 1; if (allpasstemp < 0 || allpasstemp > am) allpasstemp = am;
+ inputSampleL -= aL[allpasstemp]*0.5;
+ inputSampleR -= aR[allpasstemp]*0.5;
+ aL[ax] = inputSampleL;
+ aR[ax] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ ax--; if (ax < 0 || ax > am) {ax = am;}
+ inputSampleL += (aL[ax]);
+ inputSampleR += (aR[ax]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = bx - 1; if (allpasstemp < 0 || allpasstemp > bm) allpasstemp = bm;
+ inputSampleL -= bL[allpasstemp]*0.5;
+ inputSampleR -= bR[allpasstemp]*0.5;
+ bL[bx] = inputSampleL;
+ bR[bx] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ bx--; if (bx < 0 || bx > bm) {bx = bm;}
+ inputSampleL += (bL[bx]);
+ inputSampleR += (bR[bx]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = cx - 1; if (allpasstemp < 0 || allpasstemp > cm) allpasstemp = cm;
+ inputSampleL -= cL[allpasstemp]*0.5;
+ inputSampleR -= cR[allpasstemp]*0.5;
+ cL[cx] = inputSampleL;
+ cR[cx] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ cx--; if (cx < 0 || cx > cm) {cx = cm;}
+ inputSampleL += (cL[cx]);
+ inputSampleR += (cR[cx]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = dx - 1; if (allpasstemp < 0 || allpasstemp > dm) allpasstemp = dm;
+ inputSampleL -= dL[allpasstemp]*0.5;
+ inputSampleR -= dR[allpasstemp]*0.5;
+ dL[dx] = inputSampleL;
+ dR[dx] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ dx--; if (dx < 0 || dx > dm) {dx = dm;}
+ inputSampleL += (dL[dx]);
+ inputSampleR += (dR[dx]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ inputSampleL *= 0.63679; //scale it to 0dB output at full blast
+ inputSampleR *= 0.63679; //scale it to 0dB output at full blast
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void PeaksOnly::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ int am = (int)149.0 * overallscale;
+ int bm = (int)179.0 * overallscale;
+ int cm = (int)191.0 * overallscale;
+ int dm = (int)223.0 * overallscale; //these are 'good' primes, spacing out the allpasses
+ int allpasstemp = 0;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43;
+ if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43;
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = ax - 1; if (allpasstemp < 0 || allpasstemp > am) allpasstemp = am;
+ inputSampleL -= aL[allpasstemp]*0.5;
+ inputSampleR -= aR[allpasstemp]*0.5;
+ aL[ax] = inputSampleL;
+ aR[ax] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ ax--; if (ax < 0 || ax > am) {ax = am;}
+ inputSampleL += (aL[ax]);
+ inputSampleR += (aR[ax]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = bx - 1; if (allpasstemp < 0 || allpasstemp > bm) allpasstemp = bm;
+ inputSampleL -= bL[allpasstemp]*0.5;
+ inputSampleR -= bR[allpasstemp]*0.5;
+ bL[bx] = inputSampleL;
+ bR[bx] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ bx--; if (bx < 0 || bx > bm) {bx = bm;}
+ inputSampleL += (bL[bx]);
+ inputSampleR += (bR[bx]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = cx - 1; if (allpasstemp < 0 || allpasstemp > cm) allpasstemp = cm;
+ inputSampleL -= cL[allpasstemp]*0.5;
+ inputSampleR -= cR[allpasstemp]*0.5;
+ cL[cx] = inputSampleL;
+ cR[cx] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ cx--; if (cx < 0 || cx > cm) {cx = cm;}
+ inputSampleL += (cL[cx]);
+ inputSampleR += (cR[cx]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ allpasstemp = dx - 1; if (allpasstemp < 0 || allpasstemp > dm) allpasstemp = dm;
+ inputSampleL -= dL[allpasstemp]*0.5;
+ inputSampleR -= dR[allpasstemp]*0.5;
+ dL[dx] = inputSampleL;
+ dR[dx] = inputSampleR;
+ inputSampleL *= 0.5;
+ inputSampleR *= 0.5;
+ dx--; if (dx < 0 || dx > dm) {dx = dm;}
+ inputSampleL += (dL[dx]);
+ inputSampleR += (dR[dx]);
+ //a single Midiverb-style allpass
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ inputSampleL *= 0.63679; //scale it to 0dB output at full blast
+ inputSampleR *= 0.63679; //scale it to 0dB output at full blast
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}