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-rwxr-xr-xplugins/MacVST/OneCornerClip/source/OneCornerClipProc.cpp383
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diff --git a/plugins/MacVST/OneCornerClip/source/OneCornerClipProc.cpp b/plugins/MacVST/OneCornerClip/source/OneCornerClipProc.cpp
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+++ b/plugins/MacVST/OneCornerClip/source/OneCornerClipProc.cpp
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+/* ========================================
+ * OneCornerClip - OneCornerClip.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __OneCornerClip_H
+#include "OneCornerClip.h"
+#endif
+
+void OneCornerClip::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputGain = pow(10.0,(((A*36.0)-12.0)/20.0));
+ double posThreshold = B;
+ double posTargetL = posThreshold;
+ double posTargetR = posThreshold;
+ double negThreshold = -C;
+ double negTargetL = negThreshold;
+ double negTargetR = negThreshold;
+ double voicing = D;
+ if (voicing == 0.618) voicing = 0.618033988749894848204586;
+ //special case: we will do a perfect golden ratio as the default 0.618
+ //just 'cos magic universality sauce (seriously, it seems a sweetspot)
+ if (overallscale > 0.0) voicing /= overallscale;
+ //translate to desired sample rate, 44.1K is the base
+ if (voicing < 0.0) voicing = 0.0;
+ if (voicing > 1.0) voicing = 1.0;
+ //some insanity checking
+ double inverseHardness = 1.0 - voicing;
+ bool clipEngage = false;
+
+ double wet = E;
+ double dry = 1.0 - wet;
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (inputGain != 1.0)
+ {
+ inputSampleL *= inputGain;
+ inputSampleR *= inputGain;
+ clipEngage = true;
+ //if we are altering gain we will always process
+ }
+ else
+ {
+ clipEngage = false;
+ //if we are not touching gain, we will bypass unless
+ //a clip is actively being softened.
+ }
+
+
+ if (inputSampleL > posTargetL)
+ {
+ inputSampleL = (lastSampleL * voicing) + (posThreshold * inverseHardness);
+ posTargetL = inputSampleL;
+ clipEngage = true;
+ }
+ else
+ {
+ posTargetL = posThreshold;
+ }
+
+ if (inputSampleR > posTargetR)
+ {
+ inputSampleR = (lastSampleR * voicing) + (posThreshold * inverseHardness);
+ posTargetR = inputSampleR;
+ clipEngage = true;
+ }
+ else
+ {
+ posTargetR = posThreshold;
+ }
+
+ if (inputSampleL < negTargetL)
+ {
+ inputSampleL = (lastSampleL * voicing) + (negThreshold * inverseHardness);
+ negTargetL = inputSampleL;
+ clipEngage = true;
+ }
+ else {
+ negTargetL = negThreshold;
+ }
+
+ if (inputSampleR < negTargetR)
+ {
+ inputSampleR = (lastSampleR * voicing) + (negThreshold * inverseHardness);
+ negTargetR = inputSampleR;
+ clipEngage = true;
+ }
+ else {
+ negTargetR = negThreshold;
+ }
+
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ if (clipEngage == false)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ }
+ //fall back to raw passthrough if at all possible
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void OneCornerClip::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputGain = pow(10.0,(((A*36.0)-12.0)/20.0));
+ double posThreshold = B;
+ double posTargetL = posThreshold;
+ double posTargetR = posThreshold;
+ double negThreshold = -C;
+ double negTargetL = negThreshold;
+ double negTargetR = negThreshold;
+ double voicing = D;
+ if (voicing == 0.618) voicing = 0.618033988749894848204586;
+ //special case: we will do a perfect golden ratio as the default 0.618
+ //just 'cos magic universality sauce (seriously, it seems a sweetspot)
+ if (overallscale > 0.0) voicing /= overallscale;
+ //translate to desired sample rate, 44.1K is the base
+ if (voicing < 0.0) voicing = 0.0;
+ if (voicing > 1.0) voicing = 1.0;
+ //some insanity checking
+ double inverseHardness = 1.0 - voicing;
+ bool clipEngage = false;
+
+ double wet = E;
+ double dry = 1.0 - wet;
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (inputGain != 1.0)
+ {
+ inputSampleL *= inputGain;
+ inputSampleR *= inputGain;
+ clipEngage = true;
+ //if we are altering gain we will always process
+ }
+ else
+ {
+ clipEngage = false;
+ //if we are not touching gain, we will bypass unless
+ //a clip is actively being softened.
+ }
+
+
+ if (inputSampleL > posTargetL)
+ {
+ inputSampleL = (lastSampleL * voicing) + (posThreshold * inverseHardness);
+ posTargetL = inputSampleL;
+ clipEngage = true;
+ }
+ else
+ {
+ posTargetL = posThreshold;
+ }
+
+ if (inputSampleR > posTargetR)
+ {
+ inputSampleR = (lastSampleR * voicing) + (posThreshold * inverseHardness);
+ posTargetR = inputSampleR;
+ clipEngage = true;
+ }
+ else
+ {
+ posTargetR = posThreshold;
+ }
+
+ if (inputSampleL < negTargetL)
+ {
+ inputSampleL = (lastSampleL * voicing) + (negThreshold * inverseHardness);
+ negTargetL = inputSampleL;
+ clipEngage = true;
+ }
+ else {
+ negTargetL = negThreshold;
+ }
+
+ if (inputSampleR < negTargetR)
+ {
+ inputSampleR = (lastSampleR * voicing) + (negThreshold * inverseHardness);
+ negTargetR = inputSampleR;
+ clipEngage = true;
+ }
+ else {
+ negTargetR = negThreshold;
+ }
+
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ if (clipEngage == false)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ }
+ //fall back to raw passthrough if at all possible
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file